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Graf Zeppelin

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Verze z 12. 3. 2019, 16:19
Založena nová stránka s textem „<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->{{WoWs_Ship |Promo=<!-- in case of gift or promo ship write condit…“
 
Verze z 15. 4. 2019, 15:18
Řádka 7:Řádka 7:
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Though never fully finished in real life, ''Graf Zeppelin'' comes alive in World of Warships as the first carrier to enter the game from a nation other than [[Ship:Ships of Japan|Japan]] or [[Ship:Ships of U.S.A.|America]]. Historically, she was the first carrier in the world to utilize catapult launching technology; this trait carries over in-game as she gets planes off her deck faster than any other carrier. 
  
?As a Tier VIII carrier, ''{{#var:ship_name}}'' will inevitably face powerful AA ships such as Tier X cruisers ''[[Des Moines]]'' and ''[[Minotaur]]'' and will be forced to evade or work around these ships to attack with her bombers. Her planes can be quickly and easily shot down by ships that are built for anti-air; however, they are very fast and can strike swiftly before the enemy has a chance to knock many of them down. In short, the plane durability is very much akin to Tier VIII Japanese counterpart ''[[Shokaku]]''. Where ''Zeppelin'' differs significantly from ''Shokaku'' is in the variety of ways she can be loaded out prior to queuing for a battle: ''Graf Zeppelin'' has two flight control module options, each vastly different from the other.+CV rework, recenze po reworku..
? +
?The first squadron configuration features one over-sized fighter squadron with eight (8) planes, and another eight (8) fighters in reserve. Her strike planes are divided into two (2) torpedo squadrons of 5 planes each (with 17 more in the reserve), and one dive bomber squadron of nine (9) planes (and 20 more in her hangar). The cycle time required for the fighters and dive bombers is rather long, while the torpedo bombers rearm and launch in the blink of an eye. This loadout is very balanced, though exterminating enough enemy fighters to achieve air superiority is difficult due to the low fighter reserves.+
? +
?The torpedo bombers in this configuration have the option of equipping deep water torpedoes, the first planes in the game to have this option. The difference between these regular torpedoes and deep water ones is that the latter are unable to hit destroyers in exchange for having a higher flooding chance once they do hit cruisers, battleships, or aircraft carriers. In practice, deep water torpedoes on aerial drops are fairly pointless, and equipping them deprives ''Zeppelin'' captains of the flexibility of targeting enemy destroyers with her potent torpedo loadout.+
? +
?The second squadron configuration is a bit more specialized, and features two fighter squadrons of five (5) planes each (and 14 more in her hangar) paired with three dive bomber squadrons, also made up of five (5) planes each (plus 33 more ready in reserve). The servicing times are reasonable, and not as unforgiving as the ones for the first loadout. This loadout allows captains to fend off enemy aircraft better, due to both the larger fighter reserves and the advantage of having two squadrons which can be set up for strafes. The focus on dive bombers means that the choice of bombs will dictate what targets can be engaged effectively.+
? +
?''Zeppelin''’s HE bombs, like high-tier American HE bombs, pack quite a punch against cruisers and destroyers, while the AP bombs are devastating towards most battleships and cruisers she will face. The AP bombs in particular will frequently surprise opponents who are used to American AP bombs over-penetrating them, as the fuse threshold — the amount of armor they must penetrate in order to trigger the fuse — is significantly less than those found on American bombs. Furthermore, as there is a somewhat large reserve of the bombers, captains '''can''' afford to sacrifice some planes to attack certain strategically positioned targets. However, captains must be careful of losing entire squadrons as the respawn time for a lost squadron is quite long. The bomb drop reticle for ''{{#var:ship_name}}'' is very friendly and easy to use: a simple circle, meaning that it the angle they approach a ship from is more-or-less irrelevant. Auto-drops can be as devastating as manual drops; when the manual drop reticle is properly timed against battleships, it's common to land all five or six bombs from the squadron.+
? +
?''{{#var:ship_name}}''’s fighters have sufficient firepower to reliably strafe down enemy planes and are the fastest fighters of Tier VIII carriers. They are somewhat fragile, however, and captains should avoid dogfights with other enemy squadrons if possible; the fighters will routinely lose in straight up dogfights against other enemy fighters at Tier VIII due to their low average DPS. In such cases, a well-timed strafe to escape the fighter lock can save the squadron from complete devastation at the cost of one plane.+
? +
?Another unique feature is that ''{{#var:ship_name}}'' has access to the {{Hydroacoustic Search}} consumable, with identical stats to same-tier non-German cruisers. While its practical use is debatable, it does allow for some interesting possibilities and shouldn't be discounted. Additionally, her secondary firepower is astonishing for an aircraft carrier, even surpassing that of ''[[Bismarck]]''. While captains should not rely on her secondaries alone to fend off an attacking ship, they are more than capable of doing excellent damage against lighter units that wander too close. +
? +
?''{{#var:ship_name}}'' is a very comfortable carrier to play, and offers captains more variety in offensive strike power than any other aircraft carrier currently in the game. +
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Ability to choose between AP and HE bombs.+*
?* Secondary armament provides decent protection from close-in attacks, a very big pain for most ships if fully built for secondaries. +*
?* AP bombs can devastate enemy battleships, cruisers, and carriers.+*
?* HE bombs can devastate enemy destroyers.+*
?* Fighters are Tier VII, which allows them near-guaranteed benefits from the Dogfighting Expert commander skill. +
?* Adequate anti-aircraft suite for self-defense.+
?* User-friendly targeting reticle for dive bombers.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* As a Tier VIII aircraft carrier, captains may face off against large amounts of high tier AA.+*
?* Unable to train captains for any other carriers, and requires a specialized German captain to perform well.+*
?* No torpedo bombers FID Typ 8 Mod. 2, making it very difficult to deal with enemy destroyers effectively without using HE bombs.+*
?* Poor base surface detectability range at 16.2km.+*
?* AP bombs are somewhat unpredictable to land hits due to circular drop pattern. +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?As a Premium ship, ''Graf Zeppelin'' doesn't have any upgrades to research.+Jako prémiová loď, ''Graf Zeppelin'' nepotřebuje vyzkoumat žádné další moduly.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?The recommended upgrades for ''Graf Zeppelin'' are as follows:+ 
 *'''Slot 1''': {{Air Groups Modification 1}}<nowiki>*</nowiki> *'''Slot 1''': {{Air Groups Modification 1}}<nowiki>*</nowiki>
 *'''Slot 2''': {{Damage Control System Modification 1}} *'''Slot 2''': {{Damage Control System Modification 1}}
Řádka 53:Řádka 34:
 *'''Slot 4''': {{Damage Control System Modification 2}} *'''Slot 4''': {{Damage Control System Modification 2}}
 *'''Slot 5''': {{Concealment System Modification 1}} *'''Slot 5''': {{Concealment System Modification 1}}
? 
?'''Upgrade Slot 1''' provides two viable options. '''Air Groups Modification 1''' is highly recommended to improve her weak fighters, but some players may choose to specialize in anti-aircraft duties or the secondary battery to defend against attacking aircraft and ships. For either specialization, {{Auxiliary Armaments Modification 1}} should be equipped.  
? 
?'''Upgrade Slot 3''' provides options for different roles and specializations. '''Air Groups Modification 2''' is highly recommended to increase the ammunition and hit points (HP) of fighter aircraft. Some players may choose to mount {{Flight Control Modification 1}} in order to get planes airborne faster. For specialization in anti aircraft duties or the secondary battery, either {{AA Guns Modification 1}} or {{Secondary Battery Modification 2}} should be mounted, depending on the desired specialization. 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''Graf Zeppelin'' is in a unique position as far as her Commander Skills go. She features a fearsome secondary armament sure to surprise any ships that venture too close in the hopes of an easy kill; as such, choosing skills that increase the performance of her secondaries is certainly a viable way to go. Captains must make hard choices between investing in skills to boost torpedo bomber attacks, increased fire damage effects, and skills to support aggressive carrier positioning, all while being mindful of their preferred flight module. 
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target =
 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
 | Aircraft Servicing Expert = 3 | Aircraft Servicing Expert = 3
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
?| Dogfighting Expert = 3+| Dogfighting Expert = 2
 | Incoming Fire Alert =  | Incoming Fire Alert =
 | Evasive Maneuver =  | Evasive Maneuver =
  
 | High Alert =  | High Alert =
?| Jack of All Trades = 2+| Jack of All Trades = 2
 | Expert Marksman =  | Expert Marksman =
?| Torpedo Acceleration = 2+| Torpedo Acceleration = 3
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 1+| Expert Rear Gunner = 2
?| Adrenaline Rush = 1+| Adrenaline Rush = 3
 | Last Stand =  | Last Stand =
  
?| Basics of Survivability = +| Basics of Survivability = 2
 | Survivability Expert =  | Survivability Expert =
?| Torpedo Armament Expertise = 2+| Torpedo Armament Expertise = 3
?| Emergency Takeoff = 1+| Emergency Takeoff = 3
 | Basic Firing Training = 2 | Basic Firing Training = 2
 | Superintendent =  | Superintendent =
?| Demolition Expert = 1+| Demolition Expert =
 | Vigilance =  | Vigilance =
  
?| Manual Fire Control for Secondary Armament = 1+| Manual Fire Control for Secondary Armament = 2
 | Fire Prevention =  | Fire Prevention =
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy = 3  | Air Supremacy = 3
 | Advanced Firing Training = 2 | Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = 2+| Manual Fire Control for AA Armament =
 | Radio Position Finding =  | Radio Position Finding =
 | Concealment Expert = 3 | Concealment Expert = 3
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+ 
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Hydroacoustic Search}} * '''Slot 2:''' {{Hydroacoustic Search}}
 * '''Slot 3:''' {{Defensive AA Fire}} * '''Slot 3:''' {{Defensive AA Fire}}
? 
?Shelling out credits (or doubloons) for {{Damage Control Party II}} will prove useful for captains trying to take advantage of ''Graf Zeppelin''’s secondary battery guns, while {{Defensive AA Fire II}} may be useful if players find themselves subjected to repeated attacks by the enemy carrier. 
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?As a Premium ship, ''Graf Zeppelin'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Jako prémiová loď přichází ''Graf Zeppelin'' včetně [[Ship:Camouflage#Premium_Camouflage|Kamufláž Typ 10]], která snižuje detekci lodi na moři, snižuje přesnost střel vypálených na loď, a zvyšuje příjem zkušeností. O 10% pak snižuje náklady na údržbu lodi.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a premium aircraft carrier, ''Graf Zeppelin'' can mount only four signal flags simultaneously. Captains using high explosive bombs should mount India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) flags for a boost to their fire chance. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) flags are recommended to boost the ship’s anti-aircraft damage. Captains can also mount November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags for increased survivability. Lastly, economic and special flags can be used to increase the ship’s credit and experience gain per battle.  
  
 {{Signal Flags {{Signal Flags
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 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 File:GZLaunch.jpg File:GZLaunch.jpg
?File:GZCitMog.png|An AP bomb from ''Graf Zeppelin''’s air wing finds the ''[[Mogami]]''’s citadel.+File:GZCitMog.png|
 File:GZMogDead.jpg File:GZMogDead.jpg
 File:GZSecondaries.png File:GZSecondaries.png
?File:GZDBYammy.jpg|A German dive bomber returns to base after dropping its' ordinance on an enemy ''[[Yamato]]''.+File:GZDBYammy.jpg|
 File:GZFighters.png File:GZFighters.png
 File:GZDBSquad.png File:GZDBSquad.png

Verze z 15. 4. 2019, 15:18

N/A | N/A | Tier
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
promo

[[Ship:|]] —

premium tier  N/A N/A.

A high-speed aircraft carrier armed with numerous secondary and dual-purpose guns. She had the most powerful propulsion among all German Navy ships. The carrier was never completed because Germany's shipbuilding program priorities changed during the course of World War II.

' was first released for sale worldwide on 21 August 2017. She was not well-received by the player base, and Wargaming removed her from sale after only five days. She was re-worked and will be re-released for sale at a future date; the only ones currently found on live servers were are owned by those who originally purchased her in August 2017.

Moduly

Vybavení

 Slot 1  Úprava leteckých skupin 1 Úprava hlavní výzbroje 1 Úprava pomocné výzbroje 1 Úprava muniční komory 1 Úprava zaměřovacích systémů 0 Úprava pozorovacího letadla 1 Úprava havarijního týmu 1 Úprava sonaru 1
 Slot 2  Úprava systému řízení oprav 1 Úprava posílení strojů 1 Úprava obranné protiletadlové palby 1 Úprava hydroakustického vyhledávače 1 Úprava přehledového radaru 1 Úprava leteckých motorů 1 Ochrana strojovny Úprava sonaru 2 Úprava systému řízení oprav 3
 Slot 3  Úprava hlavní baterie 2 Úprava sekundární baterie 1 Úprava protiletadlových děl 1 Úprava postu navádění dělostřelectva 1 Úprava zaměřovacích systémů 1 Úprava kouřového generátoru 1 Úprava torpédových bombardérů 1 Úprava bitevníků 1 Úprava torpédometů 1 Úprava leteckých torpéd 1 Úprava kapacity ponoru 1 Úprava skip bombardérů 1
 Slot 4  Úprava systému řízení oprav 2 Úprava pohonu 1 Úprava řízení 1 Úprava bitevníků 2 Úprava torpédových bombardérů 2 Úprava bombardérů 1 Úprava skip bombardérů 2 Úprava náletu 1 Úprava hlubinných náloží 1 Řízení ponorky Úprava leteckých skupin 3
 Slot 5  Úprava řízení letu 1 Systém vyhledávání torpéd Úprava maskovacího systému 1 Úprava řízení 2 Vylepšené strojírenské systémy Vylepšené postupy pro mimořádné situace Zdokonalené vybavení pro řízení oprav Vylepšené mechanismy dobíjení hlavní baterie Systém aerosolové kouřové clony Hlavní navádění palby Systém řízení palby torpéd Vylepšené maskování trupu Vylepšené hlavní dělostřelectvo Úprava spotřebních doplňků lodi 1 Úprava spotřebních doplňků letek 1 Těžší hlavice torpéd Další generátory kouře Úprava torpédometů 3 Posílené přepážky
 Slot 6  Úprava hlavní baterie 3 Úprava torpédometů 2 Úprava systému řízení palby 2 Úprava řízení letu 2 Úprava leteckých skupin 2 Úprava postu navádění dělostřelectva 2 Stanice řízení palby hlavní baterie Vylepšené muniční výtahy Systém navádění hlavní baterie Vylepšený můstek Vylepšená pohonná jednotka Posílená protiopatření Prodloužení účinného dostřelu hlavní baterie Systém rychlého dobíjení torpéd Automatický nabiják hlavních děl Upravené externí závěsníky Systém vstřikování paliva Úprava pomocné výzbroje 2 Zdokonalené maskovací vzory Automatizovaný mechanismus dobíjení hlavní baterie Vybavení pro nouzový vzlet a přistání Úprava kapacity ponoru 2

Názor hráče

Představení lodi

CV rework, recenze po reworku..

Plusy:


    Mínusy:

      Výzkum

      Jako prémiová loď, Graf Zeppelin nepotřebuje vyzkoumat žádné další moduly.

      Doporučená konfigurace

      Vylepšení

      Kapitánské body

      Spotřební doplňky

      Kamufláž

      Jako prémiová loď přichází Graf Zeppelin včetně Kamufláž Typ 10, která snižuje detekci lodi na moři, snižuje přesnost střel vypálených na loď, a zvyšuje příjem zkušeností. O 10% pak snižuje náklady na údržbu lodi.

      Signály

      Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.

      Galerie

      Historické informace

      Historické snímky

      Poznámky

      • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships: 1922-1946. London UK: Conway Maritime Press.
      • Breyer, S. (1989). Graf Zeppelin: The German Aircraft Carrier. West Chester. PA: Schiffer Publishing Ltd.
      • SANTI Expedition to Graf Zeppelin
      <span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
      torpédoborce  
      křižníky  
      bitevní lodě  
      letadlové lodě
      <span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A
      Japonsko  
      U.K.  
      Francie  
      U.S.S.R.  
      U.S.A.  
      Německo  
      Pan-Asie  
      Španělsko  
      Evropa  
      Nizozemí  
      Itálie  
      Commonwealth  
      Pan-Amerika