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Challenger

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Challenger

Challenger_render_1.jpg
GB | Turm-JP | Stufe VII
Gefechtsstufen |
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Well, the ones further down, of course.
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1.380.000  Credits Kosten
840900 HP Struktur
33.02/33.533.64/36.8 t Höchstgewicht
Besatzung
  1. Kommandant
  2. Richtschütze
  3. Fahrer
  4. Ladeschütze (Funker)
  5. Ladeschütze
Mobilität
600650 hp Motorleistung
52/20 km/h Höchstgeschwindigkeit
2830 deg/s Wendegeschwindigkeit
18.1719.32 hp/t Leistungsgewicht
YesYes Pivot
Panzerung
88.9/50.8/38.1 mm Wannenpanzerung
101.6/40/4050.8/40/200 mm Turmpanzerung
Bewaffnung







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Granaten
150/150/190280/280/370 HP Schaden
143/171/38220/252/47 mm Durchschlag



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.66 s
75% Crew: 8.44 s
100% Crew: 7.48 s
Rammer: 6.73 s
Vents: 7.32 s
Both: 6.58 s
Both and BiA: 6.44 s
Both and Max Crew %: 6.17 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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1999.5

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.5
50% Crew: 1614
75% Crew: 1848
100% Crew: 2085
100% Crew
Vents: 2131.5
Rammer: 2316
Both: 2368.5
Both and BiA: 2421
Both and Max Crew %: 2526

Advantageous Damage Per Minute
First-shot DPM: 2149.5
50% Crew: 1764
75% Crew: 1998
100% Crew: 2235
100% Crew
Rammer: 2466
Vents: 2281.5
Both: 2518.5
Both and BiA: 2571
Both and Max Crew %: 2676

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.5
50% Crew: 1614
75% Crew: 1848
100% Crew: 2085
100% Crew
Vents: 2131.5
Rammer: 2316
Both: 2368.5
Both and BiA: 2421
Both and Max Crew %: 2526

Advantageous Damage Per Minute
First-shot DPM: 2149.5
50% Crew: 1764
75% Crew: 1998
100% Crew: 2235
100% Crew
Rammer: 2466
Vents: 2281.5
Both: 2518.5
Both and BiA: 2571
Both and Max Crew %: 2676

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2532.7
50% Crew: 2044.4
75% Crew: 2340.8
100% Crew: 2641
100% Crew
Vents: 2699.9
Rammer: 2933.6
Both: 3000.1
Both and BiA: 3066.6
Both and Max Crew %: 3199.6

Advantageous Damage Per Minute
First-shot DPM: 2722.7
50% Crew: 2234.4
75% Crew: 2530.8
100% Crew: 2831
100% Crew
Rammer: 3123.6
Vents: 2889.9
Both: 3190.1
Both and BiA: 3256.6
Both and Max Crew %: 3389.6

See here, here, or here for more information.






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2153.2

Standard Gun

Using Shell Type 1 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2153.2
50% Crew: 1738.8
75% Crew: 1990.8
100% Crew: 2245.6
100% Crew
Vents: 2296
Rammer: 2494.8
Both: 2550.8
Both and BiA: 2606.8
Both and Max Crew %: 2721.6

Advantageous Damage Per Minute
First-shot DPM: 2433.2
50% Crew: 2018.8
75% Crew: 2270.8
100% Crew: 2525.6
100% Crew
Rammer: 2774.8
Vents: 2576
Both: 2830.8
Both and BiA: 2886.8
Both and Max Crew %: 3001.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2153.2
50% Crew: 1738.8
75% Crew: 1990.8
100% Crew: 2245.6
100% Crew
Vents: 2296
Rammer: 2494.8
Both: 2550.8
Both and BiA: 2606.8
Both and Max Crew %: 2721.6

Advantageous Damage Per Minute
First-shot DPM: 2433.2
50% Crew: 2018.8
75% Crew: 2270.8
100% Crew: 2525.6
100% Crew
Rammer: 2774.8
Vents: 2576
Both: 2830.8
Both and BiA: 2886.8
Both and Max Crew %: 3001.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2845.3
50% Crew: 2297.7
75% Crew: 2630.7
100% Crew: 2967.4
100% Crew
Vents: 3034
Rammer: 3296.7
Both: 3370.7
Both and BiA: 3444.7
Both and Max Crew %: 3596.4

Advantageous Damage Per Minute
First-shot DPM: 3215.3
50% Crew: 2667.7
75% Crew: 3000.7
100% Crew: 3337.4
100% Crew
Rammer: 3666.7
Vents: 3404
Both: 3740.7
Both and BiA: 3814.7
Both and Max Crew %: 3966.4

See here, here, or here for more information.
Schaden pro Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Genauigkeit


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Einzielzeit
1618 deg/s Turmdrehgeschwindigkeit
360° Waffenwinkel
-10°/+20°-10°/+20° Richtwinkel
5130 rounds Munitionskapazität
Allgemein
2020 % Brandwahrscheinlichkeit






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
Sichtweite


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450 m 

With 50% Crew: 363.3 m
With 75% Crew: 416 m
With 100% Crew: 469.3 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 675.5 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Funkreichweite
Werte sind Stock - klick für Top


VII

annoGB41_Challenger.png

1380000

Der Challenger ist ein britischer betürmter Jagdpanzer der Stufe 7.

1942 auf Grundlage eines verlängerten Chassis des Cromwell entwickelt Ein erheblicher Vorteil des neuen Fahrzeugs war die 17-Pfünder-Kanone, die stärkste Kanone der Briten zu dieser Zeit. Dadurch konnte der Jagdpanzer effizient Gegner in Entfernungen bis zu 1.000 Metern treffen. Das Fahrzeug hatte jedoch eine große Silhouette und das Fahrwerk war überlastet. Es wurden 200 Fahrzeuge gebaut.

It is often called one of the worst tier 7 tank Destroyers, although in actuality, once you are past the first gun and turret it becomes a very competitive vehicle. most people will complain about the penetration or damage, but in actuality it is actually fine, and you will not struggle to penetrate much, especially if you choose your targets well. This Tank is best played as either a snipe; this however, is hard because of the terrible camouflage ratings, a flanker; this tank can do very well in this role, especially on maps like Malinovka, where your fast speed and good RoF will allow you to achieve extremely well. It can also be played as a brawler, but it is significantly hampered in this area by its bad turret traverse speed. Be careful that you do not get hit, as your health evaporates fast and your engine is very easily set on fire.

Overall, this is a great tank, and very rewarding too, but only if you can figure out a way to play it well. Once you have done this, you will be richly rewarded.

Der Challenger führt zum Charioteer.

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

VII OQF 17-pdr AT Gun Mk. VII 171/239/38 150/150/190 15.38 0.3 1.6 826 65000
VI OQF 17-pdr AT Gun Mk. II 143/171/38 150/150/190 13.95 0.33 2 826 52000
VIII OQF 32-pdr AT Gun Mk. II 220/252/47 280/280/370 7.69 0.35 2 2972 125000

Ico_turret_alpha.png

Türme

Stufe Turm Turmpanzerung (vorn/seitlich/hinten)
(mm)
Turmdrehgeschwindigkeit
(Grad/s)
Sichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

VI Challenger 101.6/40/40 16 360 7000 17500
VII Avenger 50.8/40/200 18 370 5476 21000

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

V Rolls-Royce Meteor 600 20 744 14000
V Rolls-Royce Meteor Mk. IVB 650 20 744 16000

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

VI Challenger 33.5 28 0 7500 15000
VII Avenger 36.8 30 0 7500 21000

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000


Verfügbare Zubehörteile

Mittlere Splitterschutzbeschichtung Tarnnetz Treibstofftank-Kohlenstoffdioxid-Füllung Entspiegelte Optik Experimentelle Optik Verschleißfester Richtantrieb Lüftungssystem Innovatives Ladesystem Erweiterte Ersatzteilkiste Verbesserter Waffenrichtantrieb Verbessertes Christie-Laufwerk Verbesserte Lüftung Klasse 2 Ansetzer für Panzergeschütze mittleren Kalibers Scherenfernrohr Werkzeugkiste „Nasses“ Munitionslager Klasse 1 

Verfügbare Verbrauchsgegenstände

Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer 100-Oktan-Benzin 105-Oktan-Benzin Handfeuerlöscher Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Pudding und Tee Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Penible Wartung Kampflinie 


Player Opinion

Pros and Cons

Pros:


  • Very fast speed and surprisingly good traverse (for a TD), can let it play a flanking role or fall back when in danger
  • Great gun depression of 10 degrees all around the tank
  • Wonderful gun handling and accuracy lets even less experienced players nail shots frequently
  • Very fast RoF compensates for the horrible alpha damage
  • Has a turret and pivots unlike most TDs of same tier


Cons:


  • Not particularly good penetration on gun, 171mm of pen. It is ok at its tier, but will struggle with higher tier targets
  • Large size and thin armor makes you easy pickings for enemy tanks, especially arty
  • 2nd turret has a mere 40mm of frontal armor (200mm on the back, which is rarely useful)
  • Very low alpha damage for its tier


Performance

The 17-pdr gun which was devastating on the Archer and still very good on the Achilles is painfully sub-par on the Challenger. With 171 penetration, you'll find standard rounds unable to penetrate most tier VIII and IX tanks frontally. It's large silhouette and poor camouflage values make this tank difficult to conceal (even with camo-oriented setup, most enemies will spot you from about 350m), and the thin armour won't block many shots.

The role of this tank is long-range sniping. Its decent mobility allows to take advantageous positions early and quickly change positions, should such need arise. Avoid close-range fighting - poor armour, slow traverse and low accuracy while moving make you an easy prey for most light and medium tanks you encounter. After the Buff in update 9.15, it is a very effective flanking tank, especially with the top gun and turret and on maps such as malinovka, where the good maneuverability and fast-firing gun will allow you to harass enemy tanks from behind rather effectively.

An interesting thing to note is that the stock turret of the Challenger is very similar to the turret on the TOG II*. This is not coincidental; during development, the TOG II* was fitted with a variety of turrets, the final configuration seen today in the Bovington Tank Museum and in the game used the Challenger's turret.


Early Research

The first thing that you definitely want to research is the gun, the tanks is useless without the second gun and so it is a must.

Next, research the second turret, as it will give you a huge RoF boost and is actually lighter than the first.

After this, research everything else in any order, it doesn't really matter.

Note that if you've fully researched the Achilles, you'll have all modules available immediately with the exception of the turret and tracks. The 2nd turret is lighter than the stock turret, so the tracks can be researched last, if at all.


Galerie

Historical Info

The Tank, Cruiser, Challenger (A30) was a British tank of World War II. It mounted the QF 17-pounder anti-tank gun on a chassis derived from the Cromwell tank to add heavier anti-tank firepower to the cruiser tank units.

The design compromises made in fitting the large gun onto the Cromwell chassis resulted in a tank with a powerful weapon, but with less armour. The extemporised Sherman Firefly conversion of the US-supplied Sherman was easier to produce and, combined with delays in production, meant that only 200 Challengers were built. However, it was able to keep up with the fast Cromwell tank and was used alongside them.

The driving force in the development of Challenger was Roy Robotham. Robotham had been a Rolls-Royce executive in the car division who, with no work to do, had led a team to develop a tank powerplant from the Rolls-Royce Merlin aircraft engine. The Rolls-Royce Meteor gave the British a powerful, reliable engine, which would power the A27M Cruiser Mk VIII Cromwell tank. Robotham's contributions gained him a place in the Ministry of Supply and on the Tank Board, despite his lack of experience in tank design.[5]

The General Staff brought forward specification A29 for a 45-ton 17-pounder-armed cruiser tank based on needs identified in the African desert campaign. The design weight of this vehicle was too heavy however, and prior to manufacture the specification was passed over in favour of the alternate specification, A30 at 10 tons lighter.[6]

In 1942, an order for an A30 based tank was placed with Birmingham Railway Carriage and Wagon Company (BRC&W) expecting it to be based on the Cromwell components also being manufactured by BRC&W. Turret and gun mounting was in the hands of Stothert & Pitt. Birmingham Carriage had to modify the Cromwell hull to take a bigger turret.

The design received additional emphasis when it was found in May 1943 that the Cromwell was not going to be able to fit its intended armament. Vickers had been developing a 50-calibre-long 75mm "High Velocity" tank gun. It was realised late in the design process that the Cromwell's turret ring was too small to mount this 75 mm (3.0 in) gun.[7] Thus the Challenger would be the only British cruiser tank to mount a weapon that could tackle heavier German armour until the arrival of the A34 Comet.

British tank production was a limited resource however, and insufficient numbers could be made. In the lead-up to D-Day, Sherman tanks were upgraded with the 17-pounder creating the interim Sherman Firefly. Conversions of Sherman tanks to Fireflys was simpler than production of Challenger, and the A30 order was cancelled after about 200 had been built allowing BRC&W to focus on production of the Cromwell.

The tank was rendered obsolete when the Vickers HV 75 mm gun was developed to become the 77mm HV (actually 76.2 mm calibre) to arm the Comet tank. The 77mm HV used the same projectiles as the 17-pounder although with a reduced propellent charge compared to the 17-pdr. The 17-pdr was briefly used on earlier marks of Cromwell's successor -the Centurion tank.


Historische Galerie

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Challenger in this game is an amalgamation of the Challenger cruiser tank and the Avenger tank destroyer. The Avenger utilised a new hull based on the Comet cruiser tank; the turret was never fitted to a Challenger.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Jagdpanzer
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObjekt 704 IXObjekt 263 XObjekt 268 XObjekt 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland
Italy
ko:Tank:GB41 Challenger