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Charioteer

Charioteer_render_1.jpg
GB | Turm-JP | Stufe VIII
Gefechtsstufen |
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Übersicht
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Well, the ones further down, of course.
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2.470.000  Credits Kosten
10501050 HP Struktur
30.23/30.5530.27/32.5 t Höchstgewicht
Besatzung
  1. Kommandant (Richtschütze)
  2. Richtschütze
  3. Fahrer
  4. Ladeschütze (Funker)
Mobilität
600650 hp Motorleistung
52/20 km/h Höchstgeschwindigkeit
3436 deg/s Wendegeschwindigkeit
19.8521.47 hp/t Leistungsgewicht
YesYes Pivot
Panzerung
63.5/46/38.1 mm Wannenpanzerung
30/25/3030/25/30 mm Turmpanzerung
Bewaffnung







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HE/HE
Granaten
230/230/280390/480/480 HP Schaden
226/258/42268/210/105 mm Durchschlag



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9.09 r/m 

Standard Gun

Reload Times
Nominal: 6.6 s
50% Crew: 8.18 s
75% Crew: 7.14 s
100% Crew: 6.33 s
Rammer: 5.7 s
Vents: 6.19 s
Both: 5.57 s
Both and BiA: 5.45 s
Both and Max Crew %: 5.22 s

See Crew, Consumables, or Equipment for more information.



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5.94 r/m 

Standard Gun

Reload Times
Nominal: 10.1 s
50% Crew: 12.51 s
75% Crew: 10.92 s
100% Crew: 9.68 s
Rammer: 8.71 s
Vents: 9.47 s
Both: 8.52 s
Both and BiA: 8.33 s
Both and Max Crew %: 7.99 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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2090.7

Standard Gun

Using Shell Type 1 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2090.7
50% Crew: 1688.2
75% Crew: 1932
100% Crew: 2180.4
100% Crew
Vents: 2228.7
Rammer: 2421.9
Both: 2477.1
Both and BiA: 2532.3
Both and Max Crew %: 2642.7

Advantageous Damage Per Minute
First-shot DPM: 2320.7
50% Crew: 1918.2
75% Crew: 2162
100% Crew: 2410.4
100% Crew
Rammer: 2651.9
Vents: 2458.7
Both: 2707.1
Both and BiA: 2762.3
Both and Max Crew %: 2872.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2090.7
50% Crew: 1688.2
75% Crew: 1932
100% Crew: 2180.4
100% Crew
Vents: 2228.7
Rammer: 2421.9
Both: 2477.1
Both and BiA: 2532.3
Both and Max Crew %: 2642.7

Advantageous Damage Per Minute
First-shot DPM: 2320.7
50% Crew: 1918.2
75% Crew: 2162
100% Crew: 2410.4
100% Crew
Rammer: 2651.9
Vents: 2458.7
Both: 2707.1
Both and BiA: 2762.3
Both and Max Crew %: 2872.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2545.2
50% Crew: 2055.2
75% Crew: 2352
100% Crew: 2654.4
100% Crew
Vents: 2713.2
Rammer: 2948.4
Both: 3015.6
Both and BiA: 3082.8
Both and Max Crew %: 3217.2

Advantageous Damage Per Minute
First-shot DPM: 2825.2
50% Crew: 2335.2
75% Crew: 2632
100% Crew: 2934.4
100% Crew
Rammer: 3228.4
Vents: 2993.2
Both: 3295.6
Both and BiA: 3362.8
Both and Max Crew %: 3497.2

See here, here, or here for more information.






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2316.6

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2316.6
50% Crew: 1872
75% Crew: 2141.1
100% Crew: 2418
100% Crew
Vents: 2472.6
Rammer: 2687.1
Both: 2745.6
Both and BiA: 2808
Both and Max Crew %: 2928.9

Advantageous Damage Per Minute
First-shot DPM: 2706.6
50% Crew: 2262
75% Crew: 2531.1
100% Crew: 2808
100% Crew
Rammer: 3077.1
Vents: 2862.6
Both: 3135.6
Both and BiA: 3198
Both and Max Crew %: 3318.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2851.2
50% Crew: 2304
75% Crew: 2635.2
100% Crew: 2976
100% Crew
Vents: 3043.2
Rammer: 3307.2
Both: 3379.2
Both and BiA: 3456
Both and Max Crew %: 3604.8

Advantageous Damage Per Minute
First-shot DPM: 3331.2
50% Crew: 2784
75% Crew: 3115.2
100% Crew: 3456
100% Crew
Rammer: 3787.2
Vents: 3523.2
Both: 3859.2
Both and BiA: 3936
Both and Max Crew %: 4084.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2851.2
50% Crew: 2304
75% Crew: 2635.2
100% Crew: 2976
100% Crew
Vents: 3043.2
Rammer: 3307.2
Both: 3379.2
Both and BiA: 3456
Both and Max Crew %: 3604.8

Advantageous Damage Per Minute
First-shot DPM: 3331.2
50% Crew: 2784
75% Crew: 3115.2
100% Crew: 3456
100% Crew
Rammer: 3787.2
Vents: 3523.2
Both: 3859.2
Both and BiA: 3936
Both and Max Crew %: 4084.8

See here, here, or here for more information.
Schaden pro Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Genauigkeit


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.4 s 

With 50% Crew: 2.973 s
With 75% Crew: 2.596 s
With 100% Crew: 2.301 s
With GLD: 2.092 s
With BiA: 2.25 s
With BiA and Vents: 2.202 s
With both and GLD: 2.001 s
Maximum possible: 1.918 s

For more details, see Crew or Equipment
Einzielzeit
1818 deg/s Turmdrehgeschwindigkeit
360° Waffenwinkel
-9°/+12°-10°/+12° Richtwinkel
3530 rounds Munitionskapazität
Allgemein
2020 % Brandwahrscheinlichkeit






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
Sichtweite


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450 m 

With 50% Crew: 363.3 m
With 75% Crew: 416 m
With 100% Crew: 469.3 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 675.5 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Funkreichweite
Werte sind Stock - klick für Top


VIII

annoGB80_Charioteer.png

2470000

Der Charioteer ist ein britischer betürmter Jagdpanzer der Stufe 8.

Die verbesserte Version des Cromwell. Ein neuer Turm mit einer 20-Pfünder-Kanone vom Kaliber 83,4 mm machte ihn zu einem starken Widersacher. Verschiedene Quellen sprechen von 200 bis 442 Cromwell-Panzern, die zum neuen Standard des Charioteer umgewandelt wurden.

Der Charioteer führt zum FV4004 Conway.

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

IX OQF 20-pdr AT Gun Type B Barrel 226/258/42 230/230/280 9.52 0.35 2.3 1282 180000
VIII OQF 20-pdr AT Gun Type A Barrel 226/258/42 230/230/280 9.09 0.37 2.5 1242 120000
X 105 mm AT Gun L7 268/210/105 390/480/480 5.94 0.35 2.4 1282 290000

Ico_turret_alpha.png

Türme

Stufe Turm Turmpanzerung (vorn/seitlich/hinten)
(mm)
Turmdrehgeschwindigkeit
(Grad/s)
Sichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

VIII Charioteer 30/25/30 18 370 4000 100

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

V Rolls-Royce Meteor 600 20 744 14000
V Rolls-Royce Meteor Mk. IVB 650 20 744 16000

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

VII Charioteer Mk. 6 30.55 34 0 6500 22000
VIII Charioteer Mk. 8 32.5 36 0 6500 32500

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000


Verfügbare Zubehörteile

Mittlere Splitterschutzbeschichtung Tarnnetz Treibstofftank-Kohlenstoffdioxid-Füllung Entspiegelte Optik Experimentelle Optik Verschleißfester Richtantrieb Lüftungssystem Innovatives Ladesystem Erweiterte Ersatzteilkiste Verbesserter Waffenrichtantrieb Verbessertes Christie-Laufwerk Verbesserte Lüftung Klasse 2 Ansetzer für Panzergeschütze mittleren Kalibers Scherenfernrohr Werkzeugkiste „Nasses“ Munitionslager Klasse 1 

Verfügbare Verbrauchsgegenstände

Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer 100-Oktan-Benzin 105-Oktan-Benzin Handfeuerlöscher Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Pudding und Tee Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Penible Wartung Kampflinie 


Player Opinion

Pros and Cons

Pros:


  • Has turret, low profile and excellent camo values
  • Good top speed, fast and highly mobile; good power-to-weight ratio
  • Fearsome top gun for its tier: accurate, high penetrating, firerate makes up for the low alpha
  • HESH premium rounds with awesome penetration (210 mm); massive DPM increase (480 alpha)
  • Above average penetration on normal HE rounds (105 mm)


Cons:


  • Poor gun depression and lousy gun dispersion values
  • Paper-thin armor, low HP pool and very fragile engine; often gets set on fire
  • Slow turret traverse; however, the hull is also turns a bit slowly
  • Low ammo capacity (35 rounds with a high rate of fire will go quickly)
  • Mediocre view range


Performance

The Charioteer is a difficult to play but rewarding mix of a light tank and tank destroyer, akin to the Tier 6 M18 Hellcat and Tier 9 Leopard Prototyp A. Good Charioteer gameplay is built around leveraging its 3 main strengths: its gun, mobility, and vision capabilities. The Charioteer is equipped with one of the best TD guns of its tier, basically a Centurion Mk. 7/1 gun (AT-version L7A1 gun) with much better rate-of-fire, excellent penetration (268 mm), accuracy, aiming time and dispersion values, but with realtively low alpha damage (average 390 HP). The gun has no premium APCR or HEAT, instead HESH rounds, which are high-explosive rounds with slightly better penetration (210 mm in the Charioteer's case). The normal HE shells also have above average pen (105 mm) The second pro is its mobility. It has a very good power-to weight ratio (about 22 HP/t) and top speed, which are somewhat encumbered by relatively high terrain resistance, which evens out to acceptable acceleration and turning speed. The third and last pro is its low profile (and consequently excellent camouflage values) coupled with very nice view range for a TD (although paltry by the standards of sniper mediums to which it can be best likened). With Coated Optics, a fully trained camo crew, BiA, and Improved Ventilation, it can out-spot most of its peers in a vision-centric engagement.

However, it has 3 serious cons, poor gun depression, paper-thin armor, and a tendency to receive heavy module damage (especially the engine). It's very important to keep an eye (figuratively!) glued to the minimap and watch for changes on both flanks, as the downsides will readily manifest themselves if the Charioteer is caught in point-blank firefights. That's not to say that it's entirely helpless in close-combat situations if fought on its terms, though. With the speed and alpha damage, it can be a very effective flanker and damage thief on city maps, waiting until enemies have fired to put a shot through a cupola or rushing around their sides to put in 2-3 potshots before they even get a chance to react.

An ideal role on an open map is to use the mobility to fire from afar with soft cover and quickly relocate before opponents can close the distance (a tactic known as "kiting"). The Charioteer is not for close range combat ideally; It's a medium and long range killer. The preferred role of this TD is to deal as much damage as possible before being lit. However, the camo is not as good as the Rhm's or some of the other contemporary TDs, in exchange for the combination of speed and a turret. It's still possible to hide in decently small bushes and provide long-range fire support with a gun that can quickly deal with most enemies from the front. The HESH rounds are can be handy in end-game cleanup if only soft tanks (light tanks, artillery, etc.) are left, or for early game side shots.


Early Research

The top Radio and Engine will be unlocked if you elited the Challenger, or through most of the other tank lines at tier 6, so equip them right away. The Type B barrel will be unlocked if you researched the AT 15. Unlock the tracks first. It's not needed to equip the 105 L7 top gun, as it weighs the same as the Type B, but the remaining load on the stock tracks won't give enough room to install much equipment. You can equip Coated Optics, but not Ventilation unless you stick with the Type A barrel (it's 40kg lighter then the Type B).


Suggested Equipment


Large-caliber Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive Coated Optics 


Galerie

Historical Info

The Charioteer Tank, or FV4101 Tank, Medium Gun, Charioteer was a post-war British armoured fighting vehicle. The vehicle was produced in the 1950s to up-gun units of the Royal Armoured Corps continuing to use the Cromwell tank during the early phases of the Cold War. The vehicle itself was a modified Cromwell with a more powerful gun installed in a relatively lightly armoured two-man turret.

In the early 1950s, plans to combat a potential invasion from Soviet forces during the Cold War called for a Royal Armoured Corps formation to be equipped with the Cromwell tank while Centurion tank numbers were still low. This required an up-gunning of Cromwell to incorporate the same 20 pounder (84 mm) gun as used in the Centurion Mk 3.

Mounting the gun required a new two-man turret to be developed,.[2] The resulting vehicle was initially named FV4101 Cromwell Heavy AT Gun,[3] but renamed "Charioteer" before entering service.

The new turret used the larger Ordnance QF 20 pounder gun. This was mounted with a co-axial 0.30 in M1919 Browning machine gun. Smoke dischargers were fitted to both sides of the turret. A flap to the turret rear allowed spent shell casings from the gun to be ejected from the vehicle.[2]

Hulls were based on the later Cromwell VII standard, modified with Comet Model B style fishtail exhausts and no hull-mounted machine gun. Most hulls were reworked to Type F standard, and fire extinguisher pulls were re-routed to the two track-side bins. A large armoured telephone box was fitted to the vehicle rear for communication with infantry. Additional defensive armour was welded to the Cromwell hull, but the upgrade focused on offensive capability and the new turret used much lighter armour (20–30 mm).

The turret ring was slightly increased in size to accommodate the larger gun, but the size limitation of the Cromwell hull meant that the new turret would need to be much larger and taller around it. This gave the vehicle a much higher profile.

Even with this size increase, stowage for the larger ammunition rounds was severely limited. The hull machine gunner's position was removed to provide additional stowage space for ammunition, but the vehicle still carried only 25 rounds. Some conventional High Explosive (HE) shells were carried, but the primary ammunition was Armour-Piercing Discarding Sabot projectiles (APDS)[2]

A mixed collection of Cromwell's were upgraded, resulting in a number of variations based on the vehicle's previous format.

Production[edit] See also: Cromwell tank § Production Building on the remaining Cromwell tanks as a basis, the tanks were converted by Robinson and Kershaw Ltd at their works in Dukinfield, Cheshire. While an expected production run of 630 was indicated in 1951, the production was cut short and the exact number produced is unclear. The first 200 were expected by March 1953 with a further 200 following in 1954. The actual number produced is believed to be 442.[2][4]

Service[edit] During development and manufacture the British Army went through two re-organisations, resulting in the tanks being reassigned to Royal Armoured Corps units of the British Territorial Army. These tanks replaced tank destroyers and self-propelled guns transferred from the Royal Artillery to the RAC during the re-organisation.[2]

The number of vehicles required was cut, and only a small number entered service. Manufacturing of the modification was halted with around 440 of 630 vehicles completed. Surplus vehicles were sold to Austria, Finland, Jordan and Lebanon. The tanks were used by a number of forces in the Middle East through instability in the region, such as the Six-Day War.

While the vehicle was originally intended to operate with a 3-man crew, the commander's visibility from the turret was restricted during firing. This meant a 4th crew member was added as an external observer. The large size of the turret meant the vehicle was best used in a hull down position, firing over cover.[2]

Charioteer saw limited use with the British army, but saw more extensive use with overseas users in Europe and the Middle East. Charioteers saw action in conflicts in the Middle-East.

Production was based on a mixed fleet of Cromwell VI, VII, VIIw and VIII vehicles of mixed hull types. While all were upgraded to VII standard, some hull differences remained based on the vehicle's past. As a result, the vehicle continued to be known as Charioteer, Mks. 6, 7, 7w and 8 with hull types D, E and F.

The Ordnance QF 20 pounder was upgraded during production and service, and many vehicles were fitted with the later 20 pounder featuring a symmetrical fume extractor mid-barrel. Those without the fume extractor were dubbed Charioteer VIIA or Model A while those with the upgrade were named Charioteer VIIB or Model B.

In Jordanian Army use the vehicle was altered with upgraded electrically-driven turret traverse motors, and a larger commander's cupola mounting a .50 calibre machine gun. These traverse-motors were driven from a separate electrical supply. Different radio equipment was also fitted.

Beyond the original requirement, further up-gunning was attempted. A single vehicle was upgraded with the Royal Ordnance L7 105mm gun for trials in 1969. It was intended for export, and did not enter service.[2] The gun is similar in appearance and based on the original, but can be distinguished by an offset fume extractor (larger at the top). This vehicle survives at the East of England Tank Museum.



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Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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