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Pz.Kpfw. IV Ausf. A

Pz.Kpfw. IV Ausf. A

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Pz_IV_AusfA (Stock)

Totals
41000 Cost
370 HPDurability
17.92 / 22 Weight
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Armor
14.5/14.5/14.5Hull Armor(front/sides/rear, mm)
16/14.5/14.5Turret Armor(front/sides/rear, mm)
Maneuver
320 h.p.Engine Power
42 km/hTop Speed / Reverse Speed
40 deg/sTraverse Speed
Firepower
70 damage
60 mmAverage Penetration
5 Time for Complete Loading
44 deg/sGun Traverse Speed
Communication
220 mView Range
500 mSignal Range
III
Pz.Kpfw. IV Ausf. A
41000
Development of the vehicle started in 1935. It was nicknamed Pz Kpfw IV in April 1936. Mass production began in the fall of 1937, and the first vehicles saw service starting in 1938. A total of 35 vehicles were manufactured and were in service until 1941.

One of the newest additions to the game, this Tier 3 medium is an extremely powerful tank when used certain ways. One of its greatest strengths of this tank is its 75mm howitzer. When using HE, it is more than capable of penetrating most tier threes it might come up against. Capable of doing 200 avg damage in a shot, it can equal the power of the popular M2 Medium. One weakness it does have is its minimal armor protection, having only 14mm of hull armor, and 30mm of turret armor at the front. This makes it a large target for other howitzers, especially the T82.

Turretgun

Turret

Level Turret Turret Armor (front/sides/rear, mm) Gun Traverse Speed (deg/s) View Range (m) Experience Weight (t)
II Pz.Kpfw. IV Ausf. A 16/14.5/14.5 44 220 0 1650
Level Gun Average Penetration (mm) Rate of Fire Dispersion at 100 m Aiming Time Experience Weight (t)
III 5 cm Kw.K. 38 L/42 60/96/25 70/70/90 12 0.48 2.3 0 700
IV 7,5 cm Kw.K. 37 L/24 43/87/38 160/160/200 4.14 0.5 2.5 940 780
Level Turret Turret Armor (front/sides/rear, mm) Gun Traverse Speed (deg/s) View Range (m) Experience Weight (t)
III Pz.Kpfw. IV Ausf. B 30/14.5/14.5 44 230 390 1800
Level Gun Average Penetration (mm) Rate of Fire Dispersion at 100 m Aiming Time Experience Weight (t)
III 5 cm Kw.K. 38 L/42 60/96/25 70/70/90 12 0.48 2.3 0 700
IV 7,5 cm Kw.K. 37 L/24 43/87/38 160/160/200 4.29 0.5 2.5 940 780
Engine

Engine

Level Engine Engine Power (h.p.) Chance of Fire on Impact Experience Weight (t)
IV Maybach HL 108 TR 320 20 0 450
IV Maybach HL 120 TR 350 20 710 510

Level Suspension Load Limit Traverse Speed (deg/s) Experience Weight (t)
II Pz.Kpfw. IV Ausf. A 22 40 0 7000
Radio

Radio

Level Radio Signal Range (m) Experience Weight (t)
II FuG2 500 0 40


Compatible Equipment

Medium Spall Liner
Camouflage Net
Coated Optics
Enhanced Gun Laying Drive
Additional Grousers
Improved Ventilation Class 2
Medium-Caliber Tank Gun Rammer
Binocular Telescope
Toolbox
"Wet" Ammo Rack Class 1

Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Powerful 75mm howitzer is one of the most powerful Tier 3 guns.
  • Acceptable agility.
  • Not a big target, good at using cover.


Cons:


  • Extremely thin hull armor, big target for HE.
  • Fairly average view range.
  • Long aim time.


Performance

The Pz.Kpfw. IV Ausf. A is one of the more capable tier 3 tanks in the game. Sporting a powerful 75mm top gun and good mobility, it is not surprising for experienced players to deal upwards of a 1000 dmg in a battle.

In game, the top gun of the Pz. IV Ausf.A, the 7,5 cm Kw.K. 37 L/24, is a very powerful armament. Possessing very good accuracy and aim time for a howitzer gun, the gun is only limited in capability by its fairly poor penetration and low shell velocity. This means that the gun can suffer against heavily armored tier 4 opponents, such as the Hetzer, thus requiring a mandatory stock of some premium HEAT. However, the gun is very effective against opponents of the same tier, as the penetration of 43mm is enough to get through all tier 3 tanks. The gun also possesses very high alpha damage for a tier 3, which can take out half of the health of any tier 3 and almost all of any tier 2. This makes peek-a-boo tactics very viable, which is also especially important in this lightly armored tank, as it can help to reduce exposure to enemy fire.

Speaking of armor, or rather, the lack of it, the Pz.Kpfw. IV Ausf. A is very fragile machine with only 14mm of hull armor and 30mm of turret armor at most. While it does have a generous health pool, this tank is clearly an ideal example of a glass cannon and thus should be kept away from any tank that has a howitzer gun, such as the American M2 Medium, the Hetzer, the T82 and T40, and many other TDs. In these situations, it is ideal to let them deal with other more heavily armored allies, while you use your mobility to flank and deal high damage to their weaker side and rear armor.

The mobility, while not BT-2 and BT-7 standards, is still good enough for this tank to relocate rapidly. This can help the tank to escape from danger, move to a better positions to support, or even to circle slower opponents.

When compared to its other tier 3 brethren, the Pz.Kpfw. IV Ausf. A might not have the best armor or mobility, but it does have the best punch. Also, the addition of AP ammo means that the tank is often able to fully penetrate a tank, since HE ammo is easily stopped by sloped or spaced armor such as tracks, making the Pz.Kpfw. IV Ausf. A superior to the M2 Med, which only has HE ammo.

The high damage potential of this tank means that it is able to make quite a sum of money, averaging 10k per battle for experienced players. Due to the quicker nature of low tier battles, this tank can be used as an impromptu 'Premium' tank that can help to earn credits, or used to fuel its HEAT stock that is often required for the hard to crack Hetzers and Matilda. Since many low tier tanks do not carry gold ammo, you have the element of surprise when dealing with them.


History for this tank not found


Medium Tanks