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T25 AT

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T25_AT (Stock)

Blitz_T25_AT_screen.png
Totals
1327000 Cost
980 HPDurability
38.74 / 43.8 Weight
Crew
  1. Commander
  2. Radio Operator
  3. Gunner
  4. Driver
  5. Loader
Armor
88.9/76.2/38.1Hull Armor(front/sides/rear, mm)
18/16/16Turret Armor(front/sides/rear, mm)
Maneuver
560 h.p.Engine Power
56 km/hTop Speed / Reverse Speed
30 deg/sTraverse Speed
Firepower
225 damage
160 mmAverage Penetration
6.79210172645508 Time for Complete Loading
26 deg/sGun Traverse Speed
Communication
240 mView Range
500 mSignal Range
VII
T25 AT
1327000
The T25 was developed on the basis of the T23 medium tank, but was never manufactured.

When stock, the 90 mm AT Gun M3 is adequate for its tier and the speed is able to get you where you need to go in short time. When fully upgraded, the T25 AT is a fantastic tank destroyer to play, being very fast, and armed with the 105 mm AT Gun T5E1, it can provide fire support wherever needed. The T25 AT's armor is quite lacking, but the mantlet is not small and can bounce higher tier shells . Because of its lack of armor and hitpoints, it is recommended that you avoid direct firefights with higher tier tanks. One thing that is impressive on this tank destroyer is its deep gun depression, which can come in handy in certain situations.

Gun

Gun

Level Gun Average Penetration (mm) Rate of Fire Dispersion at 100 m Aiming Time Experience Weight (t)
VII 90 mm AT Gun M3 160/243/45 225/225/270 8.83 0.35 1.7 0 2050
VIII 90 mm AT Gun T15E2 170/258/45 225/225/270 10.53 0.35 1.7 16300 2050
VIII 105 mm AT Gun T5E1 198/245/53 310/310/400 7.5 0.38 1.7 18100 2400
Engine

Engine

Level Engine Engine Power (h.p.) Chance of Fire on Impact Experience Weight (t)
VII Ford GAN 560 20 0 569
VIII Continental AV-1790-1 704 20 13130 569

Level Suspension Load Limit Traverse Speed (deg/s) Experience Weight (t)
VI T25T1 43.8 30 0 10200
VIII T25T2 43.8 30 13800 10200
Radio

Radio

Level Radio Signal Range (m) Experience Weight (t)
VI SCR_508_US 500 0 100


Compatible Equipment

Medium Spall Liner
Camouflage Net
Fill Tanks with CO2
Coated Optics
Enhanced Gun Laying Drive
Enhanced Vertical Coil Springs 2 Class
Improved Ventilation Class 2
Medium-Caliber Tank Gun Rammer
Binocular Telescope
Toolbox
"Wet" Ammo Rack Class 1

Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Very fast and good acceleration, on par with same tier medium tanks
  • Good DPM and alpha
  • Fast track traverse, not easy to circle
  • Armor is good enough against same and lower tier tanks
  • Good gun handling, coupled with good gun arc and depression, with favorable gun placement


Cons:


  • The 105mm has mediocre accuracy
  • Cupola and viewport weakspots can be penetrated even when the tank is heavily angled.
  • Poor side and rear armor
  • Low hitpoints, although it is to be expected of tank destroyers of this tier


Performance

The T25AT is a tank that can do several jobs decently well, but is not truly a master of any.

In one respect, the tank is great for locating to an excellent spot in which is can provide sniper support, as it's 105mm has both good accuracy and penetration (though aiming for the sides of tanks is still highly recommended). But with tanks such as the Hellcat in similar MM, those spots may get taken before you get there, forcing you to move on to possibly less-then optimal locations.

In one respect, the tank is a good urban brawler and flank tank. It's speed and acceleration, combined with its high maneuverability allow it to quickly relocate behind the enemy to attack when their attention is drawn to the heavies and mediums in front of them. Again, though it maybe good at this, other lighter tanks, especially with turrets are better in this respect as they don't need to traverse the entire corner to shoot, thus reducing the opening the enemy has to fire.

In one respect, due to it's very nice gun depression, the tank makes an excellent hill shooter. On maps defined by their hilly terrain that can be driven up and shot over, the T25AT thanks in part to it's powerful engine, has no problem climbing these hills to quickly pop over and shoot with it's gun aimed full down. Once more, while the tank does well in this regard, it unfortunately means exposing itself to enemy fire that if the driver isn't quick enough.

In one respect the tank can be an excellent end game hunter and scout. Whether the enemy team has only its SPGs left, or has a few speedy and pesky lights and mediums, either scooting around or pushing a base cap, the T25AT can hold its own very well in terms of speed as the driver tries to find them and mark their locations known to their team, and with fire power that outshines many mediums and lights at it's tier, can also quickly finish them off. But again, with speedier light tanks and mediums with potentially better armour should a fire fight ensue, there sits the potential for the tank to be out-maneuvered and over run, there are again better choices that can be had.

The T25AT's combination of speed, gun depression, fire power and maneuverability make it a tank that shouldn't be taken lightly by people facing off against one, yet it's lack of armour and turret mean that it's also a tank that can be exposed to great risk and can easily be exploited by those attacking it.

Players must be aware of the tanks limitations so as to play the tank to its fullest -a well played T25AT can easily do upwards of 1100+ damage a match- but at the same time not let the limitations hold them back from fully utilizing its strengths to their advantages. The lack of a turret -usually the biggest complaint lodged against the T25AT- should not deter anyone from picking one up and playing it as the T25AT is one the most rewarding and fun tanks in the game.

PS: After receiving a buff in Update 3.7, the frontal armor thickness was increased tremendously to 120 mm. Combined with the angling, the front will have 160 mm of effective armor, which means same tier light and medium tanks have a 50/50 chance of penetrating (with the exception of the German Panther). When hull-down and utilizing the full 10 degrees of gun depression, the effective armor thickness goes up to nearly 200 mm, meaning all tier 7 tanks (with the exception of a few TDs) have a 50/50 chance of penetrating. Of course, the opponents could easily switch to gold rounds to take you down, so don't rely on the frontal armor too much, even if it is much more reliable now. As a trade off the weight of the tank was increased by 1 ton, which affects the acceleration a little bit, but should be negligible.


Early Research

  • Get the 105mm as fast as you can.
  • Get the top engine.
  • Finish by researching the upgraded suspension.


History for this tank not found

Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIIM26 Pershing VIIIT26E4 SuperPershing IXM46 Patton XM48A1 Patton
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT32 VIIIT34 VIIIT34 Independence IXM103 XT110E5
Tank Destroyers IIT18 IIIT82 IVM8A1 IVT40 VM10 Wolverine VT49 VIM18 Hellcat VIM36 Jackson VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Tank Destroyers
USA IIT18 IIIT82 IVM8A1 IVT40 VM10 Wolverine VT49 VIM18 Hellcat VIM36 Jackson VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VAngry Connor VAT 2 VIChurchill Gun Carrier VIAT 8 VIIAT 15A VIIAT 7 VIIIAT 15 IXTortoise XFV215b (183)
Germany IIPanzerjäger I IIIMarder II IVHetzer VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VIIE 25 VIIE 25 "#1" VIIJagdpanther VIIIFerdinand VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIISnowstorm Jagdtiger 8.8 IXJagdtiger XJagdpanzer E 100
USSR IIAT-1 IIISU-76 IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
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