Welcome to Wargaming.net Wiki!
Variants
/
/
Cruiser Mk. IV

Cruiser Mk. IV

Jump to: navigation, search










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery

































































<value_unset_error>

AnnoGB59_Cruiser_Mk_IV.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



|


|}}

|


|}}















Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






|


|}}

|


|}}





























Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


|


|}}



Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


|


|}}



Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


|


|}}



Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


|


|}}



Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


|


|}}



m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


|


|}}



m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoGB59_Cruiser_Mk_IV.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

Despite the move to Tier 4 in 1.9, the Cruiser IV is still an effective tank. This tank has excellent gun depression at 15 degrees, superior even to the M4 Sherman. While the QF 40 mm Mk. VI is no longer as effective as it was at Tier 3, it is still capable of doing quite a bit of damage to most tanks up to tier 4. The QF Mk. VI gun fires its burst significantly slower than most other autocannons which can be somewhat disorienting, though the second shot is less prone to firing wildly off-course.

Overall, while not as good as it was at Tier 3, this is still an effective tank and great fun to play with.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Great power/weight ratio
  • 15 degrees of gun depression
  • QF 40 mm Mk. VI does good damage and is very accurate for an autocannon
  • Very quick reload on the Bofors, allowing for you to easily change ammunition without penalty


Cons:


  • Weak armour
  • Sluggish hull traverse
  • Top gun fires more slowly than most other autocannons; requires some practice to get it right
  • Somewhat low top speed doesn't allow you to make the most of your great power/weight ratio, and it may be frustrating.


Performance

A step up in the world from the Cruiser III, the Cruiser IV is an up-armored version. The 40 mm Pom Pom now fire 2-shot bursts and the new QF 40 mm Mk. VI auto-cannon is available, along with an improved engine. However, the hull traverse, especially at high speed, is just as sluggish as on the Cruiser III, so making tiny circles at high speed with this tank is virtually impossible.

Also, the QF auto-cannon has very unstable penetration, and will bounce many shots that you expect will penetrate, so make sure that you aim at the weak spots. Sniping is negated by the relative inaccuracy of the 40mm Pom Pom, forcing the tank into Close Quarter Combat. It is recommended to upgrade the Pom Pom whenever possible.

All this said, the QF 40mm Mk VI works very well for the role the Cruiser Mk. IV plays. For anyone experienced with medium tank tactics, this tank will feel very familiar. While it's not as sturdy as it used to be, it's still fast and maneuverable, and has a good gun that's well suited for flanking. Being able to fire a 200-damage burst every 6 seconds allows you to put a lot of hurt on anyone at or below your own tier, and to flank and kill many Tier 5 and some Tier 6 tanks (although it's still best to leave more heavily armored enemies for your team). While the Bofors is quite accurate, and can allow you to use its rather high DPM at a mid-range sniping setting, its penetration is somewhat lacking for this role. While no longer as deadly as it once was, this tank can still be effective, even in Tier 6 matches.


Early Research

  • The 40mm Pom Pom, QF 2-pdr Mk. IX, Nuffield Liberty Mk. III engine, and WS No. 19 Mk. I radio all carry over from the Cruiser III. Equip the 2-pdr for now.
  • Research the Cruiser Mk. IVA tracks for a much needed boost to carrying capacity.
  • Next, research the QF 40 mm Mk. VI Bofors or the WS No. 19 Mk. II radio for a boost to either DPM or signal range.
  • Finally, research whichever module you did not choose previously.


Suggested Equipment


Improved VentilationCoated Optics Toolbox 


Gallery

Historical Info

Cruiser, Mk IV (A13 Mk II) was a British cruiser tank of the Second World War. It followed directly on from the Cruiser Mk III (A13 Mk I) tank. The first Mk IVs were Mk IIIs with extra armour fitted to the turret. Later Mk IVAs were built with the complete extra armour. The tank was used in France in 1940 and in the early part of the war in North Africa before being withdrawn from service.

Development history

Britain became interested in fast tanks after observing the Soviet BT tanks during the 1936 Red Army maneuvers. The BT was based on the revolutionary designs of American J. Walter Christie, and so a team from Morris Motors was sent to the United States to purchase one of Christie's tanks, and also the rights to build more. The tank purchased became known as the A13E1, and this was delivered in late 1936. However, the hull was too small and this led to a second British-built prototype being constructed. 0The A13E2 was built to mount the turret of the Vickers designed Cruiser Tank MkI (A9). This carried a 40 mm 2-pounder anti-tank gun and co-axial .303 water-cooled Vickers machine gun. The drive train was also revised, with the road wheels no longer powered - as a result the tank could not be driven on its wheels alone. Better tracks were used, with rear-mounted drive sprockets; on trials over 40 mph was attained on these tracks, but later the speed was governed to 30 mph. The armour basis of the A13E2 was 15 mm, in line with other pre-war fast tank designs.

The A13E3 was the final trials model; this led to the production tank, the A13 MkI, Cruiser Tank Mk III, which entered production in 1939 at Nuffield Mechanization & Aero Limited, a munitions subsidiary of Morris Motors. An order for 65 tanks was placed; and at least 30 tanks completed when the War Office decided to build a new model with thicker armour. The A13 MkII, Cruiser Tank Mk IV, had a maximum armour thickness of 30 mm, and faceted armour was mounted on the original turret's sides and rear. This gave the tank a far more modern appearance. Some Mk III tanks were re-built to Mk IV standard while at the factory. In service, the .303 Vickers machine gun gave constant trouble, and so the British Army decided to replace it with the 7.92 mm BESA. All British tanks were to have their designs modified to mount the new weapon from early 1940. This led to the main production version, the A13 MkIIA, Cruiser Tank MkIVA. A few examples of this model were sent with the BEF to France, along with most of the earlier A13's so far produced. It is not known how many A13 MkIVA tanks were produced; numbers depending on source. Between the Cruiser Mark III and Cruiser Mark IV, 665 were produced when production ended in 1941. English Electric, Leyland, and LMS Railway were also involved in A13 production.

In France the A13 did not do well; this was mainly due to poor training as a result of its being rushed into service. Many tanks shipped to France were in poor condition, some so new they had vital parts not yet installed. However, the A13 did much better in the deserts of North Africa, and coped with the conditions better than some other designs. It was fast, and its 2-pounder gun was a fine weapon against Italian and German tanks of this period. It stayed in contention as a battle tank until late 1941, when newer models of the Panzer IIIand Panzer IV appeared with thicker armour and larger guns. In North Africa it was the anti-tank gun which claimed the vast majority of British tanks lost in battle; German tanks accounted for few British losses, contrary to popular belief.

The A13 MkIII, Cruiser Tank Mk V was a radical departure from the original A13 design and constituted a new tank. Both hull and turret were redesigned, and it used a new flat-12 Meadows engine with radiators mounted in the front hull. Named the Covenanter, it was built in large numbers, but was not battleworthy and was used only for training. The A13 MkIIA was replaced by the A15 Crusader tank, which was similar to the Covenanter but used the original A13 engine.


Production

- 65 Mk III - Built 1939 by Nuffield (some converted to Mk IV) - 225-665 Mk IV and MkIVA - Built 1939-41 by Nuffield, Leyland, English Electric and LMS. - Mk IV CS - Not Built - MkV - Complete re-design by LMS Railway, A13, Cruiser Tank MkV Covenanter

Combat history

The Cruiser Mk IV and MkIVA, in small numbers (40?) saw service in France in 1940 with the 1st Armoured Division of the British Expeditionary Force. Most were abandoned at Calais, and the few tanks that did see action were overwhelmed by the vastly superior German forces. From October 1940 the Cruiser Tank MkIVA was sent to North Africa, where it served alongside the older A9, Cruiser Tank MkI and A10 Cruiser Tank MkII. The A13 was never available in sufficient numbers, and a typical Armoured Brigade would have a mix of slow (10-20 mph) A9 and A10 with faster (30-40 mph) A13 and Light Tank Mk VI (acting as cruiser tanks). This gave tactical and logistical problems. However, the A13 was popular with its crews, and its only real drawback was the lack of a high-explosive shell for the 2-pounder. Like all British tanks of the period, it was vulnerable to anti-tank guns, which it had no way of countering except by short-range machine gun fire. The A13 was generally reliable, and the 2-pounder gun was adequate against all Axis tanks up to late 1941, when the A13 was retired. It was replaced by the A15 Crusader tank, which was in essence an enlarged A13 with thicker armour.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 40 mm Pom-Pom and Bofors gun configurations are fake.


Light Tanks
Medium Tanks
Heavy Tanks
Tank Destroyers
Self-Propelled Artillery
USA
UK
Germany
France
USSR
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:GB59 Cruiser Mk IV