Welcome to Wargaming.net Wiki!
Variants

M5A1 Stuart

Jump to: navigation, search










































































M5A1 Stuart

AnnoCh09_M5.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
143,000  Credits Cost
495104 HP Hit Points
15.56/15.756.02/18 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner (Loader)
  3. Driver
  4. Radio Operator
Mobility
296400 hp Engine Power
64.4/20 km/h Speed Limit
3638 deg/s Traverse
19.0266.45 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
38.1/31.8/31.844.5/31.8/31.8 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















18/800/10




















36/1600/19
Shell Cost
40/40/5070/70/90 HP Damage
56/78/1981/130/25 mm Penetration



|


|}}

|


|}}















26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.93 s
75% Crew: 2.58 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1043.6

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1043.6
50% Crew: 820
75% Crew: 932
100% Crew: 1043.6
100% Crew
Vents: 1068
Rammer: 1159.6
Both: 1186.8
Both and BiA: 1209.2
Both and Max Crew %: 1261.6

Advantageous Damage Per Minute
First-shot DPM: 1083.6
50% Crew: 860
75% Crew: 972
100% Crew: 1083.6
100% Crew
Rammer: 1199.6
Vents: 1108
Both: 1226.8
Both and BiA: 1249.2
Both and Max Crew %: 1301.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1043.6
50% Crew: 820
75% Crew: 932
100% Crew: 1043.6
100% Crew
Vents: 1068
Rammer: 1159.6
Both: 1186.8
Both and BiA: 1209.2
Both and Max Crew %: 1261.6

Advantageous Damage Per Minute
First-shot DPM: 1083.6
50% Crew: 860
75% Crew: 972
100% Crew: 1083.6
100% Crew
Rammer: 1199.6
Vents: 1108
Both: 1226.8
Both and BiA: 1249.2
Both and Max Crew %: 1301.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1304.5
50% Crew: 1025
75% Crew: 1165
100% Crew: 1304.5
100% Crew
Vents: 1335
Rammer: 1449.5
Both: 1483.5
Both and BiA: 1511.5
Both and Max Crew %: 1577

Advantageous Damage Per Minute
First-shot DPM: 1354.5
50% Crew: 1075
75% Crew: 1215
100% Crew: 1354.5
100% Crew
Rammer: 1499.5
Vents: 1385
Both: 1533.5
Both and BiA: 1561.5
Both and Max Crew %: 1627

See here, here, or here for more information.






|


|}}

|


|}}





























1680

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1680
50% Crew: 1320.2
75% Crew: 1500.1
100% Crew: 1680
100% Crew
Vents: 1719.2
Rammer: 1866.9
Both: 1910.3
Both and BiA: 1946.7
Both and Max Crew %: 2030.7

Advantageous Damage Per Minute
First-shot DPM: 1750
50% Crew: 1390.2
75% Crew: 1570.1
100% Crew: 1750
100% Crew
Rammer: 1936.9
Vents: 1789.2
Both: 1980.3
Both and BiA: 2016.7
Both and Max Crew %: 2100.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1680
50% Crew: 1320.2
75% Crew: 1500.1
100% Crew: 1680
100% Crew
Vents: 1719.2
Rammer: 1866.9
Both: 1910.3
Both and BiA: 1946.7
Both and Max Crew %: 2030.7

Advantageous Damage Per Minute
First-shot DPM: 1750
50% Crew: 1390.2
75% Crew: 1570.1
100% Crew: 1750
100% Crew
Rammer: 1936.9
Vents: 1789.2
Both: 1980.3
Both and BiA: 2016.7
Both and Max Crew %: 2100.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2160
50% Crew: 1697.4
75% Crew: 1928.7
100% Crew: 2160
100% Crew
Vents: 2210.4
Rammer: 2400.3
Both: 2456.1
Both and BiA: 2502.9
Both and Max Crew %: 2610.9

Advantageous Damage Per Minute
First-shot DPM: 2250
50% Crew: 1787.4
75% Crew: 2018.7
100% Crew: 2250
100% Crew
Rammer: 2490.3
Vents: 2300.4
Both: 2546.1
Both and BiA: 2592.9
Both and Max Crew %: 2700.9

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


|


|}}



2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
185130 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


|


|}}



395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


|


|}}



615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoCh09_M5.png

143000

The M5A1 Stuart is a Chinese tier 4 light tank.

The first tanks of the M5 series were produced in April 1942, and a new modification, the M5A1, was preferred over other variants. After the M24 Chaffee was developed, the M5A1 tanks were deemed obsolete and were exported to other countries, including China. A total of 100 tanks of this type were supplied to the Kuomintang. During the Civil War (1946–1949), many of these vehicles were captured by the PLA.

With handling and speed similar to the American M5 Stuart the only real difference with the M5A1 is the top gun. Instead of the 37mm T16 this tank gets a fast firing 47mm (the same one as on the Type 2597 Chi-Ha) with enhanced reload and aim times. The M5A1 Stuart is the first pure scout in the Chinese tree and thus is capable of fulfilling a scout role, be it spotting from hidden areas or by going deep into enemy lines. The decent top gun could also damage most enemies from the sides and many head-on, making it an excellent artillery hunter and info relay for your allies.

The M5A1 Stuart leads to the Type T-34.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 37 mm M6 56/78/19 40/40/50 26.09 0.42 1.7 84 8350
IV 47 mm Gun Type 1 81/130/25 70/70/90 24 0.42 2.3 411 21000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Twin Cadillac, Series 42 296 20 530 10350
IV Continental R-975-C1 400 20 516 10500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III VVSS T36E6 15.75 36 B/2 3550 1500
IV VVSS T55E1 18 38 B/2 3550 4700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 91 21600
IX SCR 506 615 97 33600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Excellent acceleration, and great top speed; engine is better than US M5

- Decent damage output and good penetration (for a Tier IV scout)

- Great gun depression and somewhat small turret, ideal for hull-down


Cons:

- Mediocre accuracy and noticeable dispersion penalty on movement

- Sharp turns will cost much speed

- Badly outclassed against higher tier mediums and lights

- Vision range is slightly below average, and less than the American counterpart

- Like other early Chinese tanks in tech tree, it actually was not domestically manufactured, thus doesn't share any equipment with any other tanks expect for the Chi-Ha's top gun


Performance

This tank plays quite differently depending on if you are near the top or bottom of the battle. If you are near the top it's advised that you try to spot enemies but don't be overly aggressive when doing so. Just poke you turret over hills or lead the pack ahead. The gun you have has good characteristics compared to most of the other Tier IV lights so you can engage other tanks successfully.

But when you are at the bottom things change. You can no longer engage most tanks with success so you have to mainly do spotting or flanking. You can do this the same way you would in a low tier battle (works best on hilly, close-quarters areas like the railroad on Live Oaks). You can also find a bush that is roughly 150-350m away from an enemy area and light them up. If you're going to pick the second option you should bring decent equipment like a camouflage net, binos, or coated optics.

The M5A1's crew layout -- Commander (Loader), Gunner (Loader), Driver, Radio Operator -- matches no premium Chinese light tank, there is no perfect crew trainer for it.

In the hands of a seasoned player this tank can take down higher-tier medium or heavy tanks with relative ease. The M5A1 gives players a taste of the forthcoming high tier Chinese lights: a gun that packs a punch, great mobility, and a little armor that might matter at times.


Early Research

Get the engine first, it will help you get around and scout better. In order to mount the 47mm gun, which carries over from the Chi-Ha, you need the tracks to mount it due to your maximum carry weight. Get the tracks and mount the gun too. Your next purchase should be the either the radio or the turret. This all depends on if you would rather have a slightly more durable tank that sees further or a tank that can go out further and still relay the information back to your teammates.


Suggested Equipment


Binocular Telescope Improved VentilationCoated Optics Camouflage Net Enhanced Gun Laying Drive 


Gallery

Historical Info

The United States' M5 Light Tank at the Patton Museum in Ft Knox, Kentucky

The Light Tank M5 was a modified Light Tank M3 with a new power train and an improved armor layout. A radial engine shortage was expected in 1941, and it was decided to find alternative engines to power tanks. The engines in the M5 were Cadillac automobile engines, each with its own transmission. The hull was all-welded, and the glacis was sloped and moved out to make more room for the drivers. The drivers had their own hatches, which were equipped with periscopes. Direct vision for the drivers was through two peepholes that were closed with steel plugs attached with chains. The M5's turret was the same as that on the light tank M3A1. The M5 was originally known as light tank M4, but was redesignated to M5 to avoid confusion with the medium tank M4. The British called the M5 the Stuart VI.

The major distinguishing features between the Light Tanks M5 and M3A3 are the hull sides and rear deck. The M5 had a raised rear deck to accommodate the twin Cadillac engines and vertical hull sides, while the M3A3 had sloping upper hull sides and a flat engine deck. During the 1930's the United States Army did not consider tanks to be a relevant weapon on the battlefield. Consequently, little research and development was performed. German victories in Europe exploiting firepower and mobility of tank warfare rekindled interest in tanks among U.S. military leaders, resulting in development plans for a light tank. Several models of the light tank were developed, including the M1, M2 and M3 series. In 1942 production began on the M5 series light tank at the Cadillac Division of General Motors Corporation. There was no M4 light tank designation in order to avoid confusion with the M4 medium tank, then under production. In September of 1942 design improvements were made, culminating in the M5A1, the ultimate refinement of the 1930's vintage U.S. light tank technology. A total production of 6810 M5A1 tanks occurred from 1942 to 1944.

Development

Evaluation of the M5A1 design concept entails the basic principles of tank warfare; armor, firepower and mobility. The inherent nature of the light tank implies light armor which is an obvious deficiency for a combat vehicle. The frontal armor was rolled homogeneous steel approximately 1.125 inches (29 mm), sufficient for the Far East theater, but insufficient for German munitions especially toward the end of the war. The vehicle had a relatively high profile (height 101 inches), easing the job of enemy gunners to acquire a target. Light tank also implies light firepower which, in the form of a 37mm main gun, was inferior to other combat vehicles at the time in the European theater. However, the armament was quite effective against Japanese combat vehicles in the Far East theater. Mobility was impressive with a maximum speed of 36 MPH. Interviews with actual drivers indicated that speeds in excess of 45 MPH were readily achieved. The V8 engines were very quiet and the Hydramatic transmissions allowed easy gear shifting, resulting in a stealthy vehicle.

Design features

The M5A1 was equipped with a .30 caliber bow machine gun, .30 caliber coaxial machine gun, 37 mm main gun and .50 caliber anti-aircraft machine gun. The M5A1 was originally equipped with a .30 caliber anti-aircraft machine gun on the turret but most tankers acquired the .50caliber machine gun since it was more effective. Ground pressure is 12.3 psi. The suspension uses vertical volute springs. The controlled differential is on the right side of the driver. This is essentially a 2 speed automatic shift gear box coupled to 2 drive shafts from 2 automatic 4 speed transmissions. This gives the vehicle 8 speeds forward and 2 speeds in reverse, all automatic shift. The power plant is the 346 cu.in. flat head V8 engine, two of which are mounted in the rear of the vehicle, connected to 4 speed Hydramatic transmissions. Each engine generated 110 horsepower. A two barrel Carter carburetor provides fuel to the engine with thermal spring automatic chokes for cold starts. The tank commander/main gun loader sits on the right, while the gunner sits on the left. A gyroscope to the right of the turret is used to aid in aiming the main gun on irregular terrain. The M5A1 had a crew of 4: the driver, assistant driver/bow gunner, main gunner and tank commander/loader. The M6 periscope was used in 5 locations on the vehicle with 4 looking forward and one to the rear.

Combat service

The M5 made its debut in the invasion of Casablanca in French North Africa. By 1943, and at the time of the invasion of Sicily, the M5A1 was becoming the standard light tank of the American armored divisions. Because of limited firepower, the M5A1 eventually took on reconnaissance and escort duties in Italy and, after the invasion of Normandy, throughout Europe. In the Pacific theater, the M5A1 made its debut at Roi-Namur in February of 1944 and on Saipan, the same year. The M5A1 was quite effective against most Japanese armor, even the Japanese Type 97 Chi-Ha medium tank typically used in the Pacific theater. The 37 mm main gun, although obsolete in Europe, was found to be effective against Japanese targets. Consequently, many other vehicles carrying the 37 mm gun, such as the M8 armored car and M3 anti-tank gun were retained and used in the Pacific theater.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Japanese 47 mm Gun Type 1 gun was the main armament of the Type 97 Shinhoto Chi-Ha, Type 1 Chi-He, Type 3 Ka-Chi, and Type 5 Ke-Ho tanks. Its configuration on the American M5A1 is fake.


China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:Ch09 M5