Designed for maneuvering engagements, these aircraft offer the greatest variety of tactics to use. Fighters are divided into the following groups according to nation, design school, and the ways in which they can be employed in battle: (1) aircraft for vertical combat ("boom-n-zoomers"), aircraft for horizontal combat (turnfighters) and multi-role aircraft that are superior to turnfighters in dynamics and to boom-and-zoomers in maneuverability.
Fighters are nimble and fast aircraft that employ strong engines and light airframes to get the maximum flight performance. Their purpose is to gain air superiority and fight other aircraft. Fighters differ greatly among each other; a German high-altitude fighter may concentrate on speed and firepower, while a Soviet low-altitude aircraft's strengths lie in its ability to turnfight and stay on the enemy's tail.
Air defense aircraft also come in a light version, again displayed as a rhombus. This will be red for ADAs defending enemy bases, blue for ADAs defending your own bases and white for ADAs guarding bases that are not yet captured. Both neutral and enemy ADAs will attack you, killing them will result in capture points.
Light ADAs will be aircraft of the group displayed below. There are set choices for each battle tier.Fighters appear as solid green or red rhombus on the mini-map and over target marker.