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Account Level

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World of Warships offers players a smooth progression by introducing new content step-by-step. These milestones are represented by Account Levels in the Service Record under the "Profile" tab in the Port screen. By playing in battles, captains also raise their Account Level and unlock new opportunities as well as rewards. Below is a list of the most important milestones currently available in the game. More features, game modes, and content will be added with time. Keep a lookout!



Account level also influences matchmaking. Through level 10, players in Tier I-IV matches are less likely to face highly experienced opponents.

Account Level 1

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Number of battles required to advance to the next level: 1 (Total battles: 1)

All players start their World of Warships journey at Account Level 1, which grants them access to Co-Op Battles. New captains will be pitted against computer AI-controlled ships as they discover the basics of game play.

Account Level 2

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Number of battles to advance to the next level: 4 (Total battles: 5)
Reward for achieving this level: 500,000Credits

Upon reaching Account Level 2, a player is granted access to the various national tech trees[1] in the game, allowing him to purchase new ships and also improved modules — such as range or hull upgrades — for existing ships.

Account Level 3

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Number of battles to advance to the next level: 5 (Total battles: 10)
Reward for achieving this level: 500,000Credits

Account Level 3 allows a player to fight in Random battles, potentially earning more experience and credits than in Co-op. In Random battles, players battle other players as opposed to the computer-controlled bots they previously fought.

Account Level 4

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Number of battles to advance to the next level: 5 (Total battles: 15)
Reward for achieving this level: 1,000,000Credits

Containers become available at Account Level 4, providing a player with additional opportunities to earn credits, consumable items, free experience, resources, and — potentially — rare rewards like premium ships! Most containers are earned by acquiring regular ship experience in battle — up to three such per day.

Account Level 5

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Number of battles to advance to the next level: 5 (Total battles: 20)
Reward for achieving this level: 3,000 Free experience

At Account Level 5, a player start earning Free experience (FXP) as well as regular experience (XP). Free experience can be spent on unlocking new ships and upgrades as needed, and undistributed experience can be converted to free experience using Doubloons Doubloons.

Account Level 6

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Number of battles to advance to the next level: 5 (Total battles: 25)
Reward for achieving this level: 1,000,000Credits

Upgrades become available to players at Account Level 6, allowing captains to customize and improve the performance of various aspects of the ships in their port. Ships can mount as many as six upgrades, depending on the ship tier.

Account Level 7

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Number of battles to advance to the next level: 5 (Total battles: 30)
Reward for achieving this level: 2,000,000Credits

Account Level 7 introduces a player to one of the most important mechanics in World of Warships: Commanders. Just like the ship, the commander assigned to her also earns experience in battle, acquiring skills that further customize and improve a ship's performance.

Account Level 8

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Number of battles to advance to the next level: 5 (Total battles: 35)
Reward for achieving this level: 1,000,000Credits

Reaching Account Level 8 grants a player the ability to queue up for Scenarios. Scenarios are challenging PvE (Player vs. Environment) encounters that pit a team of 7 players against a series of increasingly difficult AI-controlled bot opponents, while working towards a list of primary and secondary objectives. Rewards for top performance include camouflage, flags, commanders, and even Premium time! Also at Level 8 the player gains access to the Armory where many lethal items, including ships, can be obtained.

Account Level 9

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Number of battles to advance to the next level: 10 (Total battles: 45)
Reward for achieving this level: 2,000,000Credits

Having achieved Account Level 9, a player is able to participate in Campaigns. Campaigns are long-term projects in World of Warships, as players choose certain tasks to pursue towards unlocking an overall reward. Completing each task likewise awards credits, flags, free experience, and more!

Account Level 10

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Number of battles to advance to the next level: 10 (Total battles: 55)
Reward for achieving this level: 25x Juliet Charlie (-100% to the risk of your ship's magazine detonating.), 25x November Foxtrot (-5% reload time on all consumables.), 25x Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), 25x November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.), 25x India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), 25x India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), 25x Sierra Mike (+5% to the ship's maximum speed.), 25x India Yankee (-20% to fire duration.), 25x Juliet Yankee Bissotwo (-20% to flooding duration.), 25x Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.)

Attaining Account Level 10 grants the player the ability to mount Signals on his ships. Signals are earned from achievements and other sources and are expended on use. Some of them provide significant buffs to experience and credits earned in battle, while others grant small buffs to ship performance.

Account Level 11

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Number of battles to advance to the next level: 15 (Total battles: 70)
Reward for achieving this level: 100x Type 5 Camouflage

The reward for unlocking Account Level 11 is the ability to mount Camouflage on one's ships. Camouflage provides a variety of bonuses, from reductions in spotting range and confusion for enemy gunners, to additional credit earnings, to additional experience for the ship and commander at the conclusion of battle. Plus, most of them look cool.

Account Level 12

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Number of battles to advance to the next level: 15 (Total battles: 85)
Reward for achieving this level: 24 hours of Premium Account time

Account Level 12 grants access to Missions and Challenges. These tasks provide additional rewards above and beyond those attained through regular battle, and vary from additional credits or experience, to earning a brand new ship just for playing the game!

Account Level 13

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Number of battles to advance to the next level: 45 (Total battles: 130)
Reward for achieving this level: 2,000,000Credits

Reaching Account Level 13 grants a player access to the Inventory screen for centralized management of ship modules, signals, camouflages, upgrades, consumables, etc.

Account Level 14

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Number of battles to advance to the next level: 70 (Total battles: 200)
Reward for achieving this level: 3,000,000Credits

Ranked Battles become accessible to players who have earned Account Level 14. Ranked Battles provide a more team-focused experience over Random Battles, while granting unique rewards up to and including reward ships that are only attainable by playing Ranked games! And at Level 14, a player first may hoist non-national Flags.

Account Level 15

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Reward for achieving this level: 50x Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.), 25x Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.), 25x Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).), 25x Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), 25x Torpedo Reload Booster II (When used, torpedo reload time is significantly reduced.), 25x Catapult Fighter II (While active, a group of fighter planes circles the ship providing protection from enemy aircraft by engaging incoming fighters and bombers.), 25x Engine Boost II (While active, increases a ship's speed by a fixed percentage.), 25x Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.), 25x Spotting Aircraft II (While active, a spotter plane circles the ship providing enhanced main battery firing range.), 25x Surveillance Radar II (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).), 25x Main Battery Reload Booster II (When used, main battery reload time is significantly reduced.)

In order to experience the challenge of Clan Battles, a clam member must first attain Account Level 15. Level 15 members have the ability to join their clan on the battlefield, queuing up as a group to challenge others on their server's Clan Rating leader boards. Also at Level 15, a player may begin to use Training Rooms to hone his skills.

Notes

  1. A tech tree is an ordered set of increasingly powerful ships, branched by type (battleships, cruisers, destroyers, carriers) for a national navy. Your first ship is the base of that nation's tech tree.