Welcome to Wargaming.net Wiki!
Variants
In other languages
/
/
Admiral Makarov

Admiral Makarov

Jump to: navigation, search
Admiral Makarov
Адмирал_Макаров_wows_main.jpg
Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Адмирал_Макаров_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points27,000 
Main Battery
150 mm L/60 SK C/253 х 3 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range16.31 km.
Maximum Dispersion145 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
88 mm L/76 Dop. L. C/324 х 2 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
37 mm V-1110 х 2 pcs.
. . . Average Damage per Second92 
. . . Firing Range3.51 km.
20 mm Flakvierling 382 х 4 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
88 mm L/76 Dop. L. C/324 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius720 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range12.42 km.
Air Detectability Range6.9 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VI
Ship_PRSC606_Admiral_Makarov.png
promo

Admiral Makarov — Soviet promo premium Tier VI cruiser.

In 1945, the German cruiser Nürnberg was ceded to the Soviet Union as war reparations. Subsequently, she was renamed and partially rearmed. During an upgrade that followed, the ship's automatic AA guns and other equipment were changed, but her rapid-fire main guns, which were quite powerful for a ship of her size, were retained.

Admiral Makarov was first released for sale on the NA, EU, and Asia servers on 20 December 2017.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm L/60 SK C/251023.681451,70083,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Admiral Makarov27,000131003410/2/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 1016.3 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp32 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Veterans of Tier V and VI German cruisers Königsberg and Nürnberg will find Admiral Makarov to be familiar. This is hardly surprising since Admiral Makarov is basically a Hull (C) Nürnberg with a few minor differences.

Admiral Makarov has a bit more stealth (lower detection radius) and a little bit less main battery range. Her mid- and short-range anti-aircraft armament has been completely redone, and she now packs a lot more punch in her middle ring while losing virtually all of her short-range AA guns. She has less overall AA than Nürnberg, but she has more available in her outer two AA rings than to hopefully thin out enemy bombers before they get too close. Like Nürnberg’s top hull, she does not have access to the Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) consumable, but can choose between Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).). As this iteration of Nürnberg is Russian, she does not have access to the improved German version of Hydroacoustic Search.

Like Nürnberg, Admiral Makarov has a few completely unique features. For instance, her two rear turrets fully traverse a 360° arc. This enables a captain to be completely angled towards an enemy ship, and change course while not having to worry about the rear turrets pointing the wrong direction. In addition, the high explosive shells on Admiral Makarov do not follow the normal HE penetration rules, where shells are capable of penetrating armor 1/6th their caliber. Instead, Admiral Makarov follows the German cruiser HE penetration rule — which is 1/4th instead — and her HE shells will penetrate any armor less than 37mm thick. This basically equates to having the Inertial Fuse for HE Shells skill baked into the ship herself.

Admiral Makarov’s strengths are noteworthy, but so are her weaknesses. While Nürnberg veterans may be used to it, her turret layout is still somewhat awkward and she is very lightly armored. Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching Admiral Makarov broadside with AP rounds in their barrels. At very close range, players may actually want to sail broadside to battleships in an attempt to maximize over-penetrations due to the hull's narrow beam, but this will not work as well against cruisers. Playing Makarov well requires careful positioning and extremely good situational awareness; she is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.


Pros:

  • Good gun handling and shell speed makes her an ideal anti-destroyer ship.
  • Guns reload every 6 seconds, far faster than most of her peers at Tier VI.
  • Low shell arc and high muzzle velocity.
  • Surprising AP damage when it punches through.
  • The 'X' and 'Y' turrets can rotate 360 degrees, making switching firing sides a snap.
  • Extremely good turning radius with speedy rudder shift time.
  • Excellent HE shell pen.

Cons:

  • Virtually a direct clone of Hull (C) Nürnberg, including the single torpedo launcher on each side.
  • AA suite will still struggle to shoot down many airplanes unless Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) is active.
  • Loses access to German Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) consumable.
  • Very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
  • Anaemic HE shell alpha.

Research

As a Premium ship, Admiral Makarov doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Admiral Makarov are as follows:

This upgrade configuration increases the durability and range of Admiral Makarov’s anti-aircraft armament. For players who do not wish to specialize in anti-aircraft duties, Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) should be mounted in Slot 1 and Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) should be mounted in Slot 2.

Commander Skills

Key skills for Admiral Makarov commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.

Consumables

Admiral Makarov can equip the following consumables:

Premium versions of all consumables are recommended.

Camouflage

As a Premium ship, Admiral Makarov comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.). Captains who have equipped Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) should also equip November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) to maximize their AA.

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
Cruisers  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
Battleships  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons 
Poland