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Cruiser | France | Tier VII
Tech Tree Position
La Galissonnière
Charles Martel
Research price70000 exp
Purchase price5,600,000 Credits
Hit Points29,700 
Main Battery
203 mm/50 Mle 19314 х 2 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.31 km.
Maximum Dispersion145 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 19316 х 2 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 19316 х 2 pcs.
. . . Average Damage per Second40.8 
. . . Firing Range5.01 km.
37 mm/50 Mle 19334 х 2 pcs.
. . . Average Damage per Second9.2 
. . . Firing Rangekm.
13.2 mm/76 CAQ Mle 19294 х 4 pcs.
. . . Average Damage per Second20 
. . . Firing Range1.2 km.
13.2 mm/76 Mle 19294 х 1 pcs.
. . . Average Damage per Second10 
. . . Firing Range1.2 km.
Maximum Speed31 knot
Turning Circle Radius660 m.
Rudder Shift Time13.4 sec.
Surface Detectability Range13.86 km.
Air Detectability Range8.04 km.
Battle Levels

Algérie — French Tier VII cruiser.

The last heavy cruiser built for the French Navy, and one of the best representatives of this type of ship in Europe. Among the cruisers of her time, she was distinguished by powerful armor and very good torpedo protection.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/50 Mle 1931525.711452,800154,800 0440,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Algérie (A)29,7006110464/4/4/620 0610,000
Algérie (B)35,6006110466/620 17,8001,300,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 23DT0.7907.214,833609 0400,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 7 Mle 1016.3 0400,000
PCA n° 7 Mle 21017.9 10,200820,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 84,000 hp31 0390,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion


Algérie is one of the strongest Tier VII cruisers yet available for research. Possessing superb range, Algérie is best played as a second line ship, lending fire support from behind friendly battleships. Algérie has strong armor, range-performant AP, and good HE with an average fire chance. Players should look to use range to increase their ability to evade incoming fire, and the Engine Boost consumable allows for re-positioning opportunities at a whim.


  • Excellent range.
  • Very good shell ballistics.
  • Long range torpedoes with excellent firing arcs.
  • Excellent overall maneuverability.
  • Strong armor.
  • Fastest Tier VII cruiser (with Engine Boost active).
  • Low vertical dispersion like all French Cruisers.


  • Mediocre firing arcs for both forward and aft batteries.
  • Poor anti-aircraft protection.
  • High, boxy citadel, especially forward.
  • Slowest Tier VII cruiser (without Engine Boost active).
  • Even with speed boost activated, some fast battleships have speed to chase you down.
  • Abysmal detection range.


Because Algérie is so reliant on range for protection, players will find the increased maneuverability provided by the "B" hull to be helpful in survival, especially when bottom tier. Additional range provided by the Gun Fire Control System module is the only other available option.

Optimal Configuration


Algérie has access to slots 1, 2, 3, and 4. The following are recommended.

Commander Skills

The following will serve well for most French cruisers, with special mention to Last Stand as a near-required universal skill for the line.


Algérie can equip the following consumables:

Priority for selection of premium consumables should be as follows: Damage Control Party II, Engine Boost II, Catapult Fighter II, and last, either Defensive Fire II or Hydroacoustic Search II.


Algérie has no special camouflage beyond her available Type 17 Camouflage at this time. It provides the following benefits: -5% to post-battle service, +4% to the dispersion of ships firing at the player, -3% to the concealment of the ship, and +50% XP earned in battle.


Zulu, Zulu Hotel, Papa Papa, Equal Speed Charlie London, and Dragon Flag are left entirely to the discretion of the player.


Historical Info

Historical Gallery

Ships of France
Destroyers  VI Aigle Doubloons 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • X République 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Cleveland • VII Atlanta Doubloons • VII Pensacola • VII Indianapolis Doubloons • VII Flint Doubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons