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Baltimore
Baltimore_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
New Orleans
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Baltimore_icon_small.png
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Buffalo
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points36,600 
Main Battery
203 mm/55 Mk153 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.39 km.
Maximum Dispersion132 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk326 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk423 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk112 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
127 mm/38 Mk326 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range12.6 km.
Air Detectability Range9.06 km.
Battle Levels
12345678910
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VIII
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8,900,000

Baltimore — American Tier VIII cruiser.

Designed after the treaty limitations had been lifted and built using the experience gained in World War II. Greater dimensions of the cruiser improved her survivability owing to a reinforced armor deck and enhanced protection for the propulsion. In addition to the main battery guns, the ship received dual-purpose artillery mounts.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk156301322,800145,000 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Baltimore (A)36,60062033612/23/60 01,000,000
Baltimore (B)42,40062033612/23/60 28,0002,100,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1014.4 0550,000
Mk8 mod. 21015.8 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Following on the heels of New Orleans at Tier VII, Tier VIII's Baltimore represents the new era of cruisers from the United States Navy. Not only was the firepower and protection improved, but in-game she also gets access to the Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) which makes her a strong team player. Baltimore cannot, however, single handedly deal with destroyers lit up by her radar due to a 10 second reload. Team play and focusing targets is a must. The armor-piercing shells get a very special taste, as she is the first cruiser in the branch to have the famous super-heavy AP shells that retain great penetration even at range. As a trade-off these shells are slower however, and require more lead than the shells used on preceding 203mm armed ships.

Her play style focuses around the objectives and island cover. Captains should stay close behind an island and be a threat to anyone approaching their position thanks to Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).), Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.), and Baltimore’s shell arcs. It is important that a central position is chosen in order to maximize her impact on the match; captains should avoid long range, open-water combat under most circumstances, as her low shell velocity will make it easy for opponents to evade incoming fire while Baltimore is unlikely to do the same. Played effectively, Baltimore can be an excellent cruiser and destroyer killer.

Pros:

  • Strong main battery firepower in an AB-X layout that allows her to use the majority of her firepower while remaining heavily angled.
  • Excellent AP shells combined with 10 second reload time on her main battery.
  • Among the best in terms of AA firepower at Tier VIII.
  • Excellent support ship with utility tools like Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) and Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.).
  • High shell arcs allow Baltimore to use islands as cover.
  • Added resistance against 380/381mm AP shells thanks to her 27mm plating, a common caliber for many same-tier battleships.
  • Armor belt of 152mm is the thickest of any Tier VIII cruiser.
  • Effectively no citadel under turrets, making Baltimore quite difficult to citadel.

Cons:

  • High shell arcs result in difficult long range gunnery, and if Baltimore doesn't have an island to hide behind she's at a disadvantage.
  • Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) has a 700m shorter range than maximum concealment, which can cause difficulties against heads-up destroyers.
  • Ship has a high freeboard, which makes Baltimore a much bigger target for incoming fire compared to Japanese cruisers, for example. Extremely vulnerable against high-DPM HE spam or overmatching battleship AP.
  • Has no torpedoes nor other means of high burst damage against battleships at close range, making Baltimore susceptible to battleship rushes if position isn't supported by teammates.

Research

Availability of researchable upgrades for Baltimore is as follows:

  • Hull: Upgrade to Hull (B) for a big boost in hit points, an upgraded AA suite, and improved rudder shift time. Research of this module unlocks progression to Buffalo.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
The Gun Fire Control System is recommended for the first upgrade for most captains. While 14.3km of range is sufficient for tier 8 battles if used correctly, 15.8km is necessary if up-tiered. In a very skilled player's hand however, the Hull upgrade may be more useful if he is able to only pick favorable, close range fights. Get the other upgrade once you have accumulated enough XP.

Optimal Configuration

Upgrades

The recommended upgrades for Baltimore are as follows:

Anti-Aircraft Build: A popular build for this ship, captains focusing on improving Baltimore’s AA will opt for Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) in Slot 1 to increase her anti-aircraft armament durability and AA Guns Modification 2 (+20% to AA mounts maximum firing range.) in Slot 3 to add more range for her AA up to 6.0km (7.2km with Advanced Firing Training skill). Although her AA is a powerful deterrent, its usefulness depends on whether there is a carrier in the game. To ensure these upgrades aren't wasted, consider divisioning with a Tier VIII carrier.

Generalist Build: Captains focusing on making Baltimore a more well-rounded ship will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) in Slot 1 and Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) in Slot 3 to increase her accuracy. This is especially useful when firing at destroyers detected during the short period that Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) is active. Baltimore’s base AA is still quite powerful without any AA-specific upgrades.

Commander Skills

Consumables

Baltimore can equip the following consumables:

Captains focusing Baltimore on AA build will equip Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) for Slot 2, especially when in a division with a carrier. For play outside of divisions, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) is recommended as the odds of seeing an aircraft carrier are slim.

Baltimore captains should use Surveillance Radar II (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) on Slot 3 to increase their in-game impact (hunting the extremely stealthy destroyers of Tiers VIII-X), as Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) is not always useful in detecting stealthy or smoke-covered enemy ships.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip Baltimore with Type 18 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
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