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Charles Martel

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Charles Martel
Charles_Martel_wows_main.jpg
Cruiser | France | Tier VIII
Tech Tree Position
Algérie
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Saint-Louis
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General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,800 
Main Battery
203 mm/50 Mle 19313 х 3 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.98 km.
Maximum Dispersion143 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 19315 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 19315 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range5.01 km.
20 mm/70 Mk48 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors Mk34 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range3.51 km.
37 mm/70 ACAD Mle 19364 х 2 pcs.
. . . Average Damage per Second48.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius690 m.
Rudder Shift Time13.8 sec.
Concealment
Surface Detectability Range13.68 km.
Air Detectability Range8.16 km.
Battle Levels
12345678910
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VIII
Ship_PFSC108_Charles_Martel.png
8,900,000

Charles Martel — French Tier VIII cruiser.

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mle 19315301432,800154,800 0730,000
203 mm/55 Mle 1934625.711432,800154,900 20,0001,550,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Charles Martel (A)30,8006140354/8/4/520 01,000,000
Charles Martel (B)38,0006140354/1620 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 0620,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 1016 0550,000
PCA n° 8 Mle 21017.6 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — New Orleans — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.

The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.

Pros:

  • Decent Tier VIII cruiser health pool.
  • Decently armored.
  • Good main battery reload time.
  • Decent shells and shell velocity.
  • Very good turret traverse for 203mm guns.
  • Decent torpedoes for her tier.
  • Good turning radius and ship speed when combined with Sierra Mike (+5% to the ship's maximum speed.) signal and Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable.
  • Good concealment.

Cons:

  • Poor HE shell damage capabilities.
  • Poor rudder shift and weak rudder (prone to incapacitation).
  • High and somewhat exposed citadel.
  • Poor main battery angles for firing all guns.
  • Anti-aircraft suite is sufficient for self-defense, but little else.

Research

Quickly research Hull (B) for a much-needed and better health pool. Then research the upgraded Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.

Optimal Configuration

Upgrades

As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 4

Slot 5

Slot 6

Commander Skills

Consumables

Charles Martel can equip the following consumables:

Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. Engine Boost II (While active, increases a ship's speed by a fixed percentage.) is left at the player's discretion, as the ship already has a long Engine Boost (While active, increases a ship's speed by a fixed percentage.) duration and has the same cooldown as Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.). Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) is recommended for players with an anti-air build and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) for those looking to counter and or hunt enemy destroyers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As with other French cruisers, the most recommended signal flags are Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.). Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike (+5% to the ship's maximum speed.) can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots, which can then be increased another 20% by Engine Boost (While active, increases a ship's speed by a fixed percentage.). Equal Speed Charlie London (+50% XP earned for the battle.), Dragon Flag (+333% Commander XP earned for the battle.), and Zulu Hotel (+50% Commander XP earned for the battle.) can assist the player with increased experience gain per battle and faster commander (re)training.

Gallery

Historical Info

Historical Gallery

References

Ships of France
Destroyers  VI Aigle 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Battleships  VI DunkerqueDoubloons 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland