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Flandre

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Flandre
Flandre_wows_main.jpg
Battleship | France | Tier VIII
Tech Tree Position
Flandre_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points75,400 
Main Battery
380 mm/45 Mle 1935 in a turret3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range20 km.
Maximum Dispersion262 m.
HE Shell380 mm HE OEA Mle 1945 
Maximum HE Shell Damage5,400 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight884 kg.
AP Shell380 mm AP OPfK Mle 1943 
Maximum AP Shell Damage11,900 
Initial AP Shell Velocity830 m./s.
AP Shell Weight885 kg.
Secondary Armament #1
152 mm/55 Mle 1930 on an Mle 1936 mount3 х 3 pcs.
Firing Range7.6 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell12 %
Secondary Armament #2
100 mm/55 Mle 1945 on a CAD Mle 1945 mount14 х 2 pcs.
Firing Range7.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1945 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity855 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
152 mm/55 Mle 1930 on an Mle 1936 mount3 х 3 pcs.
. . . Average Damage per Second24.9 
. . . Firing Range5.01 km.
100 mm/55 Mle 1945 on a CAD Mle 1945 mount14 х 2 pcs.
. . . Average Damage per Second207.2 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.24 mount6 х 2 pcs.
. . . Average Damage per Second36.6 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius910 m.
Rudder Shift Time16.6 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range12.09 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VIII
Ship_PFSB538_Flandre.png
Special

Flandre — French special premium Tier VIII battleship.

One of the projects developed in response to received intel about planned German battleships included the armament of three triple-gun turrets with 380 mm guns, and it was essentially a development of the Richelieu and Gascogne classes. That option was rejected, and the project that led to the creation of the Alsace-class battleship was selected as the final one.

Flandre was first released for sale on at the end of March 2021.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm/45 Mle 1935 in a turret1.8362625,4003611,900 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Flandre75,40019430314/36/6/14/3 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 8 Mle 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 192,000 hp33.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Premium Tier VIII French battleship Flandre carries nine 380 mm guns with the same good velocity and high AP penetration as other French battleships. She is based on Alsace, and has a similar play style and many similar features.

Armament:

Flandre carries nine 380 mm guns in three triple turrets, with a range of 20 km. She fires the same shells as Richelieu and Alsace, with decent alpha damage, good velocity, and good penetration. Her AP shells can overmatch the 25 mm armor present on many high-tier cruisers, as well as the 26 mm plating of mid-tier battleships. Her HE shells have a 36% fire chance and 63 mm of penetration.

Flandre’s guns have a decent sigma of 1.8, but the same poor dispersion found on most French battleships. While she has more guns than Richelieu, she has a long reload time of 33 seconds. Her turrets have a decent 180-degree turn time of 36 seconds.

Flandre features twenty-eight 100 mm and nine 152 mm secondary mounts. On paper, they have the highest secondary damage per minute in the game. However, they lack improved accuracy and have poor penetration — just 17 mm on the smaller 100 mm mounts, which is not enough to penetrate destroyers. It is not recommended to build for secondaries, as a standard tank build will increase Flandre’s biggest strength of survivability.

Survivabillity:

Flandre’s hull is visibly similar to Alsace, with a similar armor scheme. Her bow, stern, and midsection have 32 mm plating. While this is enough to bounce most AP shells when angled, she is vulnerable to high caliber HE shells and overmatch from AP shells larger than 460 mm. Her side plating is 50 mm, which is enough to bounce all AP shells when correctly angled.

Her concealment is good, reaching as low as 12.7 km. She has a high HP pool of 75,400 and a high 44% torpedo damage reduction. However, she gets one less charge of her Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable than many other battleships. As a result, Flandre should play at medium ranges, where her high health and low concealment can be used effectively, without the risk of overextending and dying quickly.

Maneuverability:

Flandre is a fast battleship, reaching a top speed of 35.2 knots with the Sierra Mike signal. Unlike other high tier French battleships, she does not have an Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable. Her 16.6 second rudder shift and 910 m turning circle are both decent for her tier. Due to her high speed, Flandre can change positions easily when needed.

Anti-Aircraft:

While Flandre produces 10 flak clouds, more than any other Tier VIII battleship, she has low DPS on both her long- and medium-range AA – 276.5 and 115.5 respectively. This is definitely not enough to stop an aircraft carrier from striking, so grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.


Battle Performance:

Flandre is a mid-range battleship that likes to play on flanks and punish broadside enemies, much like the tech tree French battleships. Her high base speed—even without an Engine Boost - allows her to quickly reposition for better shots. Her low concealment and large health pool allow her to play closer to enemies, and provide crossfire on enemy battleships and cruisers. Because of its good penetration and velocity, players should mainly fire AP, while using HE on angled targets.

While she has a large health pool, her 32 mm armor scheme means she is susceptible to high caliber HE shells, and should be cautious when pushing into cruisers. She also has one less charge of her Repair Party, which limits her overall healing potential.

Pros:

  • Large HP pool
  • AP shells with good penetration and velocity
  • High flak count
  • High secondary DPM
  • Fast, with decent maneuverability
  • Good concealment

Cons:

Research

As a premium ship, Flandre has no upgrades to research.

Optimal Configuration

The straightforward shoot-and-survive build is optimal for Flandre for most captains. However, some may prefer a secondary build - quite fun in the right circumstances. Due to the poor forward gun angles and HE penetration of her secondaries, building them for brawling is not recommended.

Upgrades

The recommended upgrades for Flandre are:

Commander Skills

While not normally considered optimal, for a secondary build take Inertial Fuse for HE Shells, Long-Range Secondary Battery Shells, Improved Secondary Battery Aiming, and possibly Pyrotechnician,

Consumables

Flandre equips:

Camouflage

As a premium ship, Flandre comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Wargaming

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.0.

Testing Changes

  • Update 0.10.2:
    • Available for purchase in the Armory for doubloons and in the Premium store.
  • Update 0.10.3:
    • Fixed a bug that led to incorrect operation of the overview camera in battle.
  • Update 0.10.11:
    • Fixed model and textures of the ship.

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