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Friant

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Friant
Friant_wows_main.jpg
Cruiser | France | Tier III
Tech Tree Position
Jurien de la Gravière
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Friant_icon_small.png
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Duguay-Trouin
Turenne
stock
 top
General
Research price2150 exp
Purchase price247,000 Credits
Hit Points18,900 
Main Battery
139 mm/55 Mle 1923 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.72 km.
Maximum Dispersion113 m.
HE Shell139 mm HE OEA Mle 1923 
Maximum HE Shell Damage2,000 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity840 m./s.
HE Shell Weight31.5 kg.
AP Shell139 mm AP OPFA Mle 1923 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity790 m./s.
AP Shell Weight39.5 kg.
Torpedo Tubes
550 mm tube lance-torpilles4 х 3 pcs.
Rate of Fire0.71 shots/min.
Reload Time84 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 19D 
Maximum Damage12,233 
Torpedo Speed57 knot
Torpedo Rangekm.
AA Defense
75 mm/50 Mle 1922 on an Mle 1922 mount4 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Rangekm.
8 mm Hotchkiss Mle 1914 on a single mount2 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius560 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range11 km.
Air Detectability Range5.11 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
III
Ship_PFSC103_Friant.png
247,000

Friant — French Tier III cruiser.

A light cruiser project designed after the end of World War I that revealed an acute shortage of this type of ship in the French Navy. The primary features of the project were high speed, weak armor, powerful torpedo armament and main guns placed in turrets.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
139 mm/55 Mle 1923 in a turret525.71132,00082,700 028,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Friant (A)18,90063042/44 040,000
Friant (B)20,300630442/44 80098,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 19D0.7847.212,233576 022,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 3 Mle 10 021,000
PCA n° 3 Mle 20 40053,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp30 018,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Tier III's Friant is a ship of extremes. Her 30 knot top speed places her amongst the fastest cruisers at Tier III (though she is less maneuverable), while her 23mm of maximum armor protection make her the least-armored cruiser at her tier. Friant is exceedingly fragile, but her armaments give her a lot of flexibility that most of her Tier III counterparts can't match.

For starters, her HE shells have solid performance; they are more than capable of punishing destroyers that get too close, while her torpedoes make a lovely surprise for battleships and cruisers who think she will be an easy kill. She must be carefully angled in order to get the best performance out of her armor, as she takes a lot of damage from shell penetrations. A major advantage for Friant is the all-centreline arrangement of her main battery, which allows her to bring all of her guns to bear on a single target---a feature some cruiser lines don't acquire until three tiers later. Unfortunately, her slower reload means that she cannot put out the same number of shells as ships like Kolberg or St. Louis, so Friant captains must make every shot count. And, while her gun range is better than average for her tier, her low muzzle velocity and high dispersion are challenging at-range. Additionally, captains may want to take Expert Marksman to make up for slower turret traverse.

Beyond Damage Control Party, she has no additional consumables.

Pros:

  • Torpedoes with decent range and excellent firing arcs.
  • Large health pool.
  • Good speed and maneuverability.
  • All-centreline AB-XY turret layout is excellent for its tier.

Cons:

  • Paper-thin armor.
  • Despite her overall advanced layout, the main guns have low rate of fire, which results in low damage output, compared with same tier "quaint" cruisers.

Research

The hull upgrade should be researched first. The additional hit points and faster rudder shift will make the ship more comfortable to play. The addition of secondary and anti-aircraft weaponry is marginal. After the hull, either research the Gun Fire Control System to add 10% to her gun range, or save the experience in order to unlock Duguay-Trouin more quickly.

Optimal Configuration

Friant is best set up to function as a long-range support cruiser. She will want to fire at medium and long range until the battle is nearly decided; then she can close in and use her torpedoes for maximum effect. Captains are recommended to stick close to their heavy hitting battleships and ward off any destroyers that attempt to kill them.

Upgrades

For Upgrade Slot 1, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended; it will keep Friant’s guns and torpedoes firing. In Upgrade Slot 2, either take Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection. for reduced fire/flood chance, or Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. to ensure your rudder survives so you can continue to angle against incoming fire.

Commander Skills

Like most long-range cruisers, Friant will benefit most from skills that help the ship survive and also punish enemies who push too close to her. Last Stand is critical as all French cruisers are prone to steering damage.

Consumables

Friant equips Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info


References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.3.
  • Introduced in Update 0.6.4.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.04 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.8.7:
    • Increased the normalization of AP shells from 8.5 to 10 degrees.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4 km.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.

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