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Fushun
Fushun_wows_main.jpg
Destroyer | Pan-Asia | Tier VI
Tech Tree Position
Jianwei
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Gadjah Mada
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 top
General
Research price34500 exp
Purchase price2,990,000 Credits
Hit Points12,000 
Main Battery
130 mm/50 M1936 shì4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range10.81 km.
Maximum Dispersion104 m.
HE Shell130 mm HE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP Shell130 mm SAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm 1-N2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VIII 
Maximum Damage16,700 
Torpedo Speed62 knot
Torpedo Range6.39 km.
AA Defense
37 mm 70-K4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius610 m.
Rudder Shift Time4.9 sec.
Concealment
Surface Detectability Range7.02 km.
Air Detectability Range3.57 km.
Battle Levels
12345678910
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VI
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2,990,000

Fushun — Pan-Asian Tier VI destroyer.

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Soviet Gnevny-class destroyer Rezkiy (Резкий), that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 M1936 shì12301041,90072,500 0170,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fushun (A)12,00010194420 0380,000
Fushun (B)14,10010194420 11,000860,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VIII0.8737.216,700626.4 0250,000
533 mm 53-510.8797.214,400608 6,000480,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 1010.8 0180,000
GFCS VI mod. 21011.9 7,000580,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 48,000 hp38 0150,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Fushun is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. Captains who have played Anshan or Gnevny feel right at home in this destroyer.

The guns perform as one might expect from a Russian built destroyer: good velocity, damage, and shell arcs. These traits — plus her Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) — allow the captain to fire away at enemy ships either from cover or open water. Captains should note the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman captain skill, almost a necessity. However the rest of her traits more than make up for the cons.

Fushun’s torpedoes are the Pan-Asian standard deep water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them. Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs. Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike (+5% to the ship's maximum speed.) signal flag can get it up to 39.9 knots.

Pros:

  • Excellent guns with good ballistics make shooting at range simple.
  • Good torpedo range allows sneaky torpedo hits.
  • Has good speed allowing quick getaways, or running down an enemy.

Cons:

  • Deep water torpedoes that are incapable of damaging destroyers.
  • Slow turret traverse almost necessitating Expert Marksman.
  • Inability of her torpedoes means knife fights are to be avoided.

Research

Availability of researchable upgrades for Fushun is as follows:

  • Hull: Upgrade to Hull (B) for more health, better anti-aircraft armament, and a slight improvement in rudder shift time. Research of this module unlocks progression to Gadjah Mada.
  • Torpedoes: Upgraded torpedoes offer additional range in exchange for slightly less damage and a longer reload time.
  • Gun Fire Control System: Upgrade to GFCS VI mod. 2 for an extra 10% range on the main battery.
Hull (B) is the best option to sink early experience gains into. After that, invest in the torpedo upgrade for extra range. The GFCS upgrade can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Fushun are as follows:

Commander Skills

Key skills for Fushun commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the Gnevny or Anshan.

Consumables

Fushun can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Fushun with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

A Russian-based destroyer with good firepower, Fushun makes good use of flags such as India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) to up the fire chance of the guns, and the ever useful Sierra Mike (+5% to the ship's maximum speed.) to increase the top speed. Other useful signals include Juliet Charlie (-100% to the risk of your ship's magazine detonating.), to keep the ship from exploding out from under the captain, and November Foxtrot (-5% reload time on all consumables.) for lowering the consumable recharge time.

Standard economic signals like Equal Speed Charlie London (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Zulu Hotel (+50% Commander XP earned for the battle.) help speed up the ship's grind towards the Gadjah Mada , and earn more XP for the ship's captain.

Gallery

Historical Gallery


Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Cruisers  I Chengan • VI Huanghe Doubloons • VIII Irian 
Battleships  
Aircraft Carriers
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons