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Battleship | Japan | Tier VI
Tech Tree Position
Research pricesellable 
Purchase price3,670,000 Credits
Hit Points44,900 
Citadel armor19 — 305 mm.
Gun Casemate Armor152 — 203 mm.
Armored Deck32 — 35 mm.
Forward and After Ends Armor25 — 102 mm.
Main Battery
356 mm/45 43rd Year Type6 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range13.2 km.
Maximum Dispersion226 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
152 mm/50 41st Year Type16 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
AP Shell152 mm AP Type4 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity855 m./s.
AA Defense
80 mm/40 (3) 3rd Year Type4 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Rangekm.
Maximum Speed21.56 knot
Turning Circle Radius740 m.
Rudder Shift Time17.1 sec.
Surface Detectability Range18.9 km.
Air Detectability Range12.18 km.
Battle Levels

Fuso — Japanese Tier VI battleship.

One of the mightiest battleships of her time. When built, Fuso was the largest warship in the world. She had a fairly powerful artillery and reasonably heavy armor.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
Fuso2.156.252265,7002510,200 03,670,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Fuso44,9001930561640 03,670,000
Fuso44,9002530564/1410/8/40 8,5003,670,000
Fuso44,9002530564/1410/17/40 12,5003,670,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Fuso013.2 03,670,000
Fuso1021.8 6,5003,670,000
Engine Maximum Speed
Research price
Purchase price
Fuso21.6 03,670,000
Fuso24.5 4,0003,670,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion


The first of Japan's locally produced super-dreadnoughts, Fuso is a solid-performing Tier 6 battleship, once the time and effort has dedicated to her. Featuring a powerful armament of six turrets with each packing a pair of 14 inch guns, the battleship can theoretically wipe out anything below and a tier higher than her due to her broadside that's practically unrivaled by any fellow Japanese battleship she will face. At her stock hull which is her 1914 build, she might look unimpressive, clunky and her range being very low which does not help matters of her hull being fairly easy to punch through, but once she has her final 1944 hull and the researchable fire control module with it, she can be a force to be reckoned with as she can now reach targets at about 21+km which will make her one of the battleships that you can both love to be in and a ship to prioritize sinking due to her potential. Her armor is a big improvement over Kongo, giving her the durability to fight pitched battles against other dreadnoughts, though it does not match the armor protection her other same Tier nation counterparts receive and her citadel is still fairly vulnerable (particularly from the rear). Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing you to outrun US dreadnoughts and outrange them.

It may be tempting to show the flat broadside of the Fuso to an enemy to bring all guns to bear, but due to the nature of the Fuso's armor, this is ill advised. Instead, the Fuso should be sailed into range at an angle, with a destroyer and cruiser screen. Keeping awareness of the situation is of the utmost importance as only then can it be possible to bring all your turrets to bear onto target, without getting citadeled. If properly angled though, a Fuso can go up against a Nagato on fairly equal terms.

Once in range of target, a player should keep in mind that the 14 inch guns on the Fuso are fairly accurate and rapidly firing, but due to the longer ranges the Fuso will be firing at, they'll need constant adjustment. Firing the first three turrets first before tracking the shot and then firing the aft three often provides the best results in terms of accuracy. At the same time, prioritize targets whose flat sides are turned to you as the 14inch shells will have an easier time hitting and citadelling them. This is particularly true for equivalent and higher tier US and German battleships who are fairly tanky and have heavy enough armor that trying to penetrate their belt with a 14 inch shell is a tricky prospect.


  • High HP pool
  • Powerful battery of twelve 14 inch guns in six dual mount turrets
  • Less dispersion than her other nation Tier counterparts
  • A faster rate of fire as compared to Kongo
  • Decent mobility
  • Good torpedo protection is nearly similar to US dreadnoughts
  • Impressive range at 21.8 km when upgraded, giving her the highest range among mid-tier ships.
  • Broadside can potentially destroy anything in a single salvo provided if all shots connected and they penetrated.


  • Questionable ergonomics.
  • Very high detection range.
  • Poor AA suite even when upgraded.
  • Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires.
  • Engine seems to be broken with even the smallest torpedoes.
  • Uses the same gun as Kongo, which has difficulty dealing with more the heavily armored battleships at her tier
  • Having two midship turrets limits forward and rear firepower; turning broadside to use them invites serious damage from any battleship it faces
  • Abysmal gun range in stock configuration at 13.2 km, gets outranged by any cruisers at the same tier
  • Grinding for her B hull upgrade, which resolves her stock range problems, without Free XP is long and frustrating
  • Dispersion is still questionable, though her shell volume partially compensates


Initially the Fuso is painful, and you might think about getting the propulsion upgrade first. However, Fuso is significantly benefited by the additional gun range (Upgraded hull increases the range from 13.2 to 19.8), the improved addition on the AA suite, the 5 second reduction in rudder shift time, and the additional survivability provided by the Fuso (B) hull upgrade. After the hull upgrade the next most important is probably the propulsion as it will allow her to get somewhere faster. Plus for most situations, the near 20km gun range is good enough. Once you've got the propulsion you can choose to get the firing range increase from the Fire Control module or you can skip the 2km boost in favor of saving more for Nagato (although that 2km can be handy at times).

For her Equipment, she should have the Main Armament Modification 1 installed to improve her main battery's durability, and Aiming Systems Modification 1 to improve her accuracy. Equipping the Damage Control Systems Modification 1 will also give her a very minor reduction to the chance of being set on fire as well as a minor improvement to her anti-torpedo protection.

As for her Captain's Skills, if her captain was transferred from the preceding ships of her line, her captain should be already equipped with either Basics of Survivability or Basic Fire Control, Expert Marksman, and either Vigilance, High Alert, or Superintendent. If you wish to keep her, you can forgo The fourth tier Advanced Fire Control Skill, which improves her AA and secondary ranges (which can be useful as her AA umbrella is centered on her mid-ranged AA batteries), as well as the fifth tier Skills and concentrate on getting more lower tier skills.


Historical Info

Historical Gallery

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ToneDoubloons • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII ARP Nachi • VIII Mogami • VIII KitakamiDoubloons • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VII Nagato • VIII Amagi • IX Izumo • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VIII Shokaku • IX Taiho • X Hakuryu
Japan  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VII Nagato • VIII Amagi • IX Izumo • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VII Colorado • VIII North Carolina • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
U.S.S.R.  IV Imperator Nikolai IDoubloons 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
U.K.  VI WarspiteDoubloons 
France  VI DunkerqueDoubloons