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Fuso

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Fuso_wows_main.jpg
Battleship | Japan | Tier VI
Tech Tree Position
Kongo
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Fuso_icon_small.png
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Nagato
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General
Research price47000 exp
Purchase price3,670,000 Credits
Hit Points44,900 
Main Battery
356 mm/45 41st Year Type6 х 2 pcs.
Rate of Fire2.14 shots/min.
Reload Time28 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range19.83 km.
Maximum Dispersion226 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type91 
Maximum AP Shell Damage10,200 
Initial AP Shell Velocity775 m./s.
AP Shell Weight673.5 kg.
Secondary Armament #1
152 mm/50 41st Year Type14 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
AP Shell152 mm AP Type4 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity855 m./s.
Secondary Armament #2
127 mm/40 Type89 A14 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/40 Type89 A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
13 mm/76 Type93 Twin10 х 2 pcs.
. . . Average Damage per Second35 
. . . Firing Range1.2 km.
25 mm/60 Type96 mod. 18 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed21.56 knot
Turning Circle Radius740 m.
Rudder Shift Time17.1 sec.
Concealment
Surface Detectability Range18.9 km.
Air Detectability Range12.18 km.
Battle Levels
12345678910
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VI
Ship_PJSB006_Fuso_1943.png
3,670,000

Fuso — Japanese Tier VI battleship.

One of the mightiest battleships of her time. When built, Fuso was the largest warship in the world. She had a fairly powerful artillery and reasonably heavy armor.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Type412.156.252265,7002510,200 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fuso (A)44,900630564/1410/8/40 0340,000
Fuso (B)57,100630564/14170 12,500900,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 1019.8 0260,000
Type6 mod. 21021.8 6,500640,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 57,900 hp21.6 0140,000
Propulsion: 70,000 hp24.5 4,000280,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

The first of Japan's locally produced super-dreadnoughts, Fuso is a solid-performing Tier VI battleship — particularly once the time and effort of unlocking Hull (B) is invested. Featuring a powerful armament of six turrets with each packing a pair of 14-inch guns, Fuso packs the firepower to potentially wipe out nearly anything she faces — even higher tier battleships — due to her broadside being practically unrivalled by anything she is likely to face.

Once she has her final (1944) hull, she is a force to be reckoned with. Capable of reaching out and touching targets as far away as 21 km, Fuso is a formidable opponent. Her armor is a big improvement over Kongo, giving her the durability to fight pitched battles against other dreadnoughts; sadly, it does not match the armor protection her contemporaries from other nations receive, and her citadel is still fairly vulnerable (particularly from the rear). Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing her to outrun American battleships and out-range them.

Captains will be tempted to show Fuso’s broadside to an enemy to bring all guns to bear, but due to the nature of her armor, this is ill-advised. Instead, Fuso should be sailed into range at an angle, preferably with a destroyer and cruiser screen. Good map awareness will allow captains to determine when it is possible to bring all her turrets to bear on a target without over-exposing her own armor. If properly angled, Fuso can go up against even higher-tiered battleships on fairly equal terms.

Once in range of target, captains should keep in mind that while Fuso’s 14-inch guns are fairly accurate and rapidly firing, due to the longer ranges she will be firing at, they will require constant adjustment. Firing the first three turrets as a ranging and accuracy shot, then firing the aft three often provides the best results in terms of accuracy. At the same time, captains must prioritize targets who are exposed, as the 14-inch shells will have an easier time inflicting massive damage. This is particularly true for equivalent and higher tier American and German battleships.

Pros:

  • Large health pool.
  • Powerful battery of twelve 14-inch guns in six dual mount turrets.
  • Better dispersion than her counterparts from other nations.
  • A faster rate of fire than Kongo.
  • Decent mobility.
  • Good torpedo protection; similar to American dreadnought battleships.
  • Impressive range of 21.8 km when upgraded, giving her the longest range among mid-tier ships.
  • Broadside can potentially destroy anything in a single salvo provided all shots connect and they penetrate.
  • Surprisingly well armored against HE spams and even 16 inchers if angled right (mid-section portion of the deck armor is 35mm thick!).

Cons:

  • Sluggish handling characteristics.
  • Very high detection range.
  • Poor AA suite even when upgraded.
  • Poor deck and bulkhead armor don't allow for immune positioning; extremely vulnerable to fires.
  • Uses the same gun as Kongo, which has difficulty dealing with more the heavily armored battleships at her tier
  • Having two turrets amidships limits forward and rear firepower; turning broadside to use them invites serious damage from enemy battleships.
  • Still suffers from battleship dispersion, though her shell volume partially compensates.

Research

Initially, Fuso is painful; captains may be tempted to get the Propulsion upgrade first.Invest in the Propulsion module upgrade only after unlocking Hull (B). The Fire Control System module upgrade can be saved for last or skipped entirely; Fuso’s firing range of 19.8 km is more than adequate.

Optimal Configuration

Fuso is a battleship that excels at range; she out-ranges every other battleship at Tier VI, and she's one of the most accurate battleships of her tier. This is further emphasized by her heavy broadside and faster rate of fire. Close range brawling is something captains should actively avoid in Fuso, as her armor can feel non-existent in close combat and she loses her primary advantages over her contemporaries.

Upgrades

The recommended upgrades for Fuso are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (+20% to AA mounts maximum firing range.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.).

Commander Skills

Consumables

Players can equip the following consumables on Fuso: ​Damage Control Party, Repair Party, and Spotting Aircraft. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Fuso with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As with all battleships, Fuso comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix.

Gallery

Historical Info

Historical Gallery


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