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Gallant
Gallant_wows_main.jpg
Destroyer | U.K. | Tier VI
Tech Tree Position
Gallant_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points12,000 
Main Battery
120 mm/45 CPXVIII4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.18 km.
Maximum Dispersion91 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm QR Mk II2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
12.7 mm Mk III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius540 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.84 km.
Air Detectability Range3.36 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSD506_Gallant.png
promo

Gallant — British promo premium Tier VI destroyer.

One of the U.K. G-class destroyers of the inter-war period. The ship participated in the Dunkirk evacuation when she rescued Allied troops from the beaches and harbor of Dunkirk. In total, she evacuated around 1,500 soldiers. On 29 May 1940, she was damaged during a raid from German dive bombers, but still made it back to England under her own power.

Gallant first went on sale on the NA server on 19 July 2017, and on the EU server on 20 July 2017.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 CPXVIII1218911,70082,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Gallant12,0006164220 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1010.2 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 34,000 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Released with Update 0.6.8 and the Operation Dynamo scenario, HMS Gallant marks the second entry of Royal Navy destroyers into World of Warships. Gallant is something of a mix of existing destroyer styles, packing torpedoes that will remind players of those found on Japanese destroyers married with main battery guns that are analogous to those of the American destroyer line.

Gallant’s torpedoes are identical to those deployed aboard Tier VI British cruiser Leander and pack a nasty punch for the tier, topping out at over 15,000 alpha damage. She carries them in a pair of quadruple-tube, centerline-mounted launchers — just like American counterpart Farragut — with a speed and range similar to the fish found deployed aboard Shinonome and Ernst Gaede. What makes Gallant unique is that she retains the ability of British cruisers to launch her torpedoes singly. This greatly increases her tactical flexibility, allowing her to spread her torpedo salvos around in a variety of different directions and angles and wreak havoc on enemy formations. The trade-off for this flexibility is the longest torpedo reload of all Tier VI destroyers and some of the worst torpedo firing angles of any destroyer in the game; the farthest forward that Gallant can rotate her torpedo launchers is nearly 60 degrees off the bow, for example.

Her guns will feel vaguely familiar to players accustomed to Farragut. While her firing range is significantly shorter than that of her US Navy counterpart, Gallant’s reload time, turret traverse time, and shell arcs are comparable. Gallant acquits herself well in close-range combat — especially if captains equip Main Battery Modification 2 — or as an extreme nuisance to enemy capital ships with the higher-than-average (for Tier VI, anyway) fire chance on her high explosive rounds. She's more than capable of defeating any of the Tier VI Japanese destroyers or Farragut in a straight up gunfight, but her low health pool will work against her when up against Ernst Gaede or Gnevny. Unless they're badly wounded, courting a gun duel with either of the latter is inadvisable.

Packing the same standard consumables available to most other Tier VI destroyers — Engine Boost (While active, increases a ship's speed by a fixed percentage.) and Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) — Gallant is a well-rounded destroyer whose primary play style is likely to be focused around her torpedo armament, but who is capable of flexing her main battery guns in the mid- and late-game to finish off opposing destroyers that have survived to that point.


Pros:

  • Best turning radius of Tier VI destroyers (540 meters).
  • Second best detection range, only being worse than Hatsuharu.
  • Torpedoes are hard hitting, while being relatively fast and having good concealment.
  • Can single fire said torpedoes, just like British cruisers.
  • High fire chance with HE shells.

Cons:

  • Torpedoes reload slowly, at 96 seconds.
  • HE shells lose much of their velocity at range.
  • Low amount of health — only 12,000 hit points — puts her near the bottom of Tier VI destroyers.
  • Poor torpedo firing arcs.
  • Short main battery range.
  • Anti-aircraft armament does a pathetic 4.2 damage per second, at a paltry 1.2 km range.

Research

As a premium ship, Gallant doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Gallant are as follows:

Upgrade Slot 2 provides access to Engine Boost Modification 1 (+50% to duration of Engine Boost.), a special upgrade which increases the duration of the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable by 50%. This upgrade is a viable alternative to Propulsion Modification 1 because the additional speed provides Gallant with more ability to reposition and maneuver around enemy ships while maintaining enough distance to remain undetected.

Commander Skills

Consumables

Gallant can equip the following consumables:

Although Gallant has mediocre firepower in terms of both torpedoes and main batteries, depending on the player's playstyle of preference, Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) is more useful for passive players looking to stealthily deal damage to unaware and/or unobservant enemy ships, while Engine Boost (While active, increases a ship's speed by a fixed percentage.) is more useful for players looking to fight other enemy destroyers. Players that play a mix of using all possible main armaments are left to their discretion of mounting premium consumables.

Aggressive players are recommended to mount premium Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) for repairing damaged modules (such as the engine or rudder) and premium Engine Boost II (While active, increases a ship's speed by a fixed percentage.) for better evasion. Aggressive players that can utilize both Smoke Generator and Engine Boost to their advantage in gun fights with other destroyers are recommended to mount the premium versions.

Camouflage

As a premium ship, Gallant comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Gallant is able to mount eight signal flags simultaneously. Captains should mount India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags to further increase the ship’s already high fire chance. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) flags can be equipped to mitigate the increased detonation chance applied when using India X-Ray flags. Sierra Mike (+5% to the ship's maximum speed.) flags are also highly recommended to increase the ship’s top speed. Lastly, economic and special flags may be used in combination with the ship’s premium benefits to increase the amount of experience or credits earned per battle.

Gallery

Historical Info

Historical Gallery

Video


Ships of U.K.
Destroyers  III Campbeltown Doubloons • VI Gallant Doubloons • VII Cossack 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio • VIII HSF Harekaze Doubloons • IX Yūgumo • X Shimakaze 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  III Campbeltown Doubloons • VI Gallant Doubloons • VII Cossack 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
France  VI Aigle Doubloons 
Commonwealth  III Vampire Doubloons 
Poland  VII Błyskawica Doubloons