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Battle Types

Choose your type of battle!

There are seven types of battles available in World of Warships. The type of battle is selected by clicking the icon to the right of the "BATTLE!" button at the top of the Port screen.

Co-Op Battle

Unlocked at: Account Level 1
Maximum Number of Players: 8 (8 per team; enemy team is entirely computer-controlled)

Coop_battle_wows.png

In a Co-operative Battle, a team of players face off against a team of computer-controlled bots. In cases where there are not enough ships in the queue to facilitate a full game of the correct tier, bots are used to complete the team of human players. Bots are denoted by the colons before and after their names (such as ":Hipper:"). Credit and experience rewards earned in co-operative play are notably lower than those earned in Random Battles.

Random Battle

Unlocked at: Account Level 3
Maximum Number of Players: 24 (12 per team)

Random_battle_wows.png

Random Battles are the most popular battle type in World of Warships. Captains are dropped into a game full of other players, according to the matchmaking system. The majority of Random Battles are 12v12 battles; however, occasionally the matchmaking software will create smaller games (such as 7v7 or 9v9). Players queue for Random Battles individually and are placed on teams randomly by the matchmaking system solely based on the tier and type of ship selected; player skill is not taken into account. Credit and experience rewards are greatly enhanced from Co-operative Battles.

Regular achievements can only be earned in Random and Ranked Battles.

There is no minimum number of players in a Random Battle; it is possible for a game to be created as 1v1, though this is exceptionally rare and usually only occurs for high-tier ships that queue up for a Random Battle during off-peak hours.

Scenario

Unlocked at: Account Level 8
Maximum Number of Players: 7 (7 per team; enemy units are entirely computer-controlled)

Icon_24.png

Scenarios pit a team of players against increasingly difficult waves of computer-controlled opponents in operations with unique objectives. Players are allowed to queue solo, but are encouraged to gather their friends into a division to attempt scenarios; assembling a full division of 7 players will greatly increase chances of success. Credit and experience rewards are comparable to Random Battles if all objectives are completed, but are significantly less if all secondary objectives are not completed.

Scenarios have their own set of achievements. However, they do not award signal flags like regular achievements.

Ranked Battle

Unlocked at: Account Level 14
Number of Players: 14 (7 per team)

Icon_16.png

Ranked Battles are only available at specific times and are restricted to certain tiers of ships. A typical "season" of Ranked Battles runs approximately 6-7 weeks, and involves players progressing up a ladder-style ranking system from a high rank (such as "Rank 20") towards a low rank, with Rank 1 being the pinnacle of the ladder. Players queue for Ranked Battles individually and are placed on teams randomly by the matchmaking system, similar to how Random Battle matchmaking is done; however, Ranked Battle matchmaking is grouped such that players are teamed up with — and playing against — players of similar rank. Credit and experience rewards are equivalent to those earned in Random Battles.

Regular achievements can only be earned in Random and Ranked Battles.

Clan Battle

Main article: Clan Battles

Unlocked at: Account Level 15
Number of Players: 14 (7 per team)

Icon_27.png

Similar to Ranked Battles, Clan Battles are only available at specific times and are restricted to certain tiers of ships. A team is formed from within a single Clan by at least one officer. Players queue for Clan Battles as a team, and are matched up against a team of similar rating that is likewise in the queue. Credit and experience rewards are fixed at 2,500 experience and 300,000 credits for a win versus 250 experience and 150,000 credits for a loss; Clan Battles also award a +300% Free experience modifier per battle.


Training

Number of Players: Varies (12 per team maximum)

Icon_2.png

A Training allows players to generate fully custom scenarios on a map of their choice, choosing the duration of the game, the team configurations, and even the exact number of ships on each team. Unbalanced teams are allowed. Many players utilize this functionality to test game mechanics, perfect their aim at certain ships, or to scrimmage other players in organized leagues. Playing games in a Training Mission earns zero credits and experience; however, it is noteworthy that players are also not charged for use of camouflage, premium consumables, or signal flags either. A Training Mission is economically neutral: players spend nothing to run one and earn nothing in return.

Introductory Mission

Available at: Account Level 1

WoWS_ServiceIcon_Silver_Compass.png

The Introductory Mission is only available to new players. It introduces the basics of gunnery, maneuvering, capturing control areas, and achieving objectives. It can be played as frequently as desired, up until a player has completed 10 battles of any type.




Battle Modes

There are three available Battle Modes in World of Warships: Standard, Domination, and Epicenter.

How to Win

Point Accumulation

All modes of battle are scored using a points system. Each team starts with a fixed amount of points and are awarded points for various events, depending on game mode. Battles are on a 20 minute timer, with four possible victory conditions:

  1. Destroy all enemy ships.
  2. Reduce enemy team's score to 0 points.
  3. Score 1000 points before time expires.
  4. Have more points than the enemy team when time expires.


If time expires and both teams have an equal number of points, the game is considered a Draw. This is treated as a loss for both teams for the purposes of experience and credit gains.

Domination

The Domination Mode configuration of Solomon Islands.

Domination Mode games feature a map populated by two, three, or four control areas. Two-area Domination games are exclusive to Ranked Battles; three and four-area Domination games are the most common game mode in Random Battles. In three-area Domination games, the game begins with no capture points taken. In four-area Domination games, four maps — Estuary, Two Brothers, Ring and Haven — begin the game with the closest control point to each spawn area already under a team's control.

There are 2-4 control areas, displayed as white diamonds with the letters A-D on them. Teams earn control of a capture point by having ships within the designated control area; additional ships within the boundary will increase the speed of capture: one ship within a boundary will capture an area in 60 seconds; two or more will capture an area in 40 seconds. (For Clan Battles, these values are 38 and 25 seconds, respectively.) Capture progress is halted at its present level in the capture area if ships from both teams are present. Once captured, each capture area gives points to the team that owns it on a regular interval per the table below, unless an enemy ship is in that capture area.

Action Random_battle_wows.pngRandom and
Coop_battle_wows.pngCo-Op Battles
Icon_16.pngRanked Battles Icon_27.pngClan Battles
Game starts 300 points 300 points 300 points
Capture a control area +3 or +4 points +9 points +3 points
Control one of two areas N/A +9 points every 10 seconds
(for each area controlled)
N/A
Control one of three areas +3 points every 5 seconds
(for each area controlled)
N/A +3 points every 4 seconds
(for each area controlled)
Control one of four areas +4 points every 9 seconds
(for each area controlled)
N/A N/A
Control one of four areas (North and Northern Lights only) +3 points every 6 seconds
(for each area controlled)
N/A N/A
Capture in progress.

Sailing into an enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters a control area that is controlled by the enemy, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red.

In addition, teams score points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table.

Ship Class Random_battle_wows.pngRandom and Coop_battle_wows.pngCo-Op Battles Icon_16.pngRanked Battles Icon_27.pngClan Battles
Reward for Killing Penalty for Death Reward for Killing Penalty for Death Reward for Killing Penalty for Death
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points +40 points -60 points +40 points -60 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points +40 points -60 points +40 points -60 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points +40 points -60 points +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points +40 points -60 points N/A N/A

Standard

The Standard Mode configuration of Solomon Islands.

In a Standard Mode battle, each team has a single control area that starts the game under their control. Each team starts with 300 points. There are 2 control areas, displayed as colored squaree with the letters A and B on them. Each team will constantly accrue points at the rate of two (2) points every six (6) seconds for maintaining control of their control area. In addition, each team scores points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table.

Ship Class Random_battle_wows.pngRandom Battle
Reward for Killing Penalty for Death
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points

Sailing into the enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters your control area, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red. One ship will fully capture the enemy base in 180 seconds; two or more will do so in 120 seconds.

Epicenter

The Epicenter Mode configuration of Big Race.

Epicenter is the newest Battle Mode in World of Warships. Each team starts with 300 points. A large zone of concentric capture areas is located on the map; each of the "rings" is treated as separate capture area for scoring purposes, but ships can capture multiple areas at once. As ships move from the outer areas into the center, they begin to accrue capture points for the outer "rings" as well as the area they are in.

  • Ships in the outermost ring earn capture points for it only.
  • Ships in the middle ring earn capture points for it AND the outermost ring.
  • Ships in the innermost ring earn capture points for all three rings simultaneously.

Controlling one capture area or "ring" accrues points at the rate of three (3) points every four (4) seconds. In addition, each team scores points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table.

Ship Class Random_battle_wows.pngRandom Battle
Reward for Killing Penalty for Death
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points

Sailing into an enemy's "ring" will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. Capture progress for the enemy team is indicated by the point marker border changing from green to red.