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Battle Types

Choose your type of battle!

There are six types of battles available in World of Warships. The type of battle is selected from the drop-down menu to the right of the "BATTLE!" button at the top of the Port screen.

Co-Op Battle

Unlocked at: Account Level 1
Maximum Number of Players: 8 (8 per team; enemy team is entirely computer-controlled)

Coop_battle_wows.png

In a Co-operative Battle, a team of players face off against a team of computer-controlled bots. In cases where there are not enough ships in the queue to facilitate a full game of the correct tier, bots are used to complete the team of human players. Bots are denoted by the colons before and after their names (such as ":Hipper:"). Credit and experience rewards earned in co-operative play are notably lower than those earned in Random Battles.

Random Battle

Unlocked at: Account Level 3
Maximum Number of Players: 24 (12 per team)

Random_battle_wows.png

Random Battles are the most popular battle type in World of Warships. Captains are dropped into a game full of other players, according to the matchmaking system. The majority of Random Battles are 12v12 battles; however, occasionally the matchmaking software will create smaller games (such as 7v7 or 9v9). Players queue for Random Battles individually and are placed on teams randomly by the matchmaking system solely based on the tier and type of ship selected; player skill is not taken into account. Credit and experience rewards are greatly enhanced from Co-operative Battles.

There is no minimum number of players in a Random Battle; it is possible for a game to be created as 1v1, though this is exceptionally rare and usually only occurs for high-tier ships that queue up for a Random Battle during off-peak hours.

Ranked Battle

Unlocked at: Account Level 13
Number of Players: 14 (7 per team)

Icon_16.png

Ranked Battles are only available at specific times and are restricted to certain tiers of ships. A typical "season" of Ranked Battles runs approximately 6-7 weeks, and involves players progressing up a ladder-style ranking system from a high rank (such as "Rank 20") towards a low rank, with Rank 1 being the pinnacle of the ladder. Players queue for Ranked Battles individually and are placed on teams randomly by the matchmaking system, similar to how Random Battle matchmaking is done; however, Ranked Battle matchmaking is grouped such that players are teamed up with — and playing against — players of similar rank. Credit and experience rewards are equivalent to those earned in Random Battles.

Achievements can only be earned in Random and Ranked Battles.

Team Battle

Unlocked at: Account Level 14
Number of Players: 14 (7 per team)

Icon_19.png

Similar to Ranked Battles, Team Battles are only available at specific times and are restricted to certain tiers of ships. A team is formed or joined (by invite only) using the "My Teams" tab in the Profile page. Players queue for Team Battles as a team, and are matched up against a team of similar rating that is likewise in the queue. Players without a team may join the Team Battle queue as "Mercenaries", and may be able to join a game to fill up an incomplete team. Credit and experience rewards are equivalent to those earned in Random Battles.

Training Mission

Number of Players: Varies (12 per team maximum)

Icon_2.png

A Training Mission allows players to generate fully custom scenarios on a map of their choice, choosing the duration of the game, the team configurations, and even the exact number of ships on each team. Unbalanced teams are allowed. Many players utilize this functionality to test game mechanics, perfect their aim at certain ships, or to scrimmage other players in organized leagues. Playing games in a Training Mission earns zero credits and experience; however, it is noteworthy that players are also not charged for use of camouflage, premium consumables, or signal flags either. A Training Mission is economically neutral: players spend nothing to run one and earn nothing in return. Currently, Training Missions are only enabled in World of Warships through the use of 3rd party modifications to the game.

Introductory Mission

Available at: Account Level 1

WoWS_ServiceIcon_Silver_Compass.png

The Introductory Mission is only available to new players. It introduces the basics of gunnery, maneuvering, capturing control areas, and achieving objectives. It can be played as frequently as desired, up until a player has completed 10 battles of any type.



Battle Modes

There are four available Battle Modes in World of Warships: Standard, Domination, Epicenter, and Bastion.

How to Win

Point Accumulation

All modes of battle are scored using a points system. Each team starts with a fixed amount of points and are awarded points for various events, depending on game mode. Battles are on a 20 minute timer, with four possible victory conditions:

  1. Destroy all enemy ships.
  2. Reduce enemy team's score to 0 points.
  3. Score 1000 points before time expires.
  4. Have more points than the enemy team when time expires.


If time expires and both teams have an equal number of points, the game is considered a Draw. This is treated as a loss for both teams for the purposes of experience and credit gains.

Domination

The Domination Mode configuration of Solomon Islands.

Domination Mode games feature a map populated by two, three, or four control areas. Two-area Domination games are exclusive to Team and Ranked Battles; three and four-area Domination games are the most common game mode in Random Battles. In three-area Domination games, the game begins with no capture points taken. In four-area Domination games, four maps — Estuary, Two Brothers, Ring and Haven — begin the game with the closest control point to each spawn area already under a team's control.

There are 2-4 control areas, displayed as white diamonds with the letters A-D on them. Teams earn control of a capture point by having ships within the designated control area; additional ships within the boundary will increase the speed of capture: one ship within a boundary will capture an area in 60 seconds; two or more will capture an area in 40 seconds. Capture progress is halted at its present level in the capture area if ships from both teams are present. Once captured, each capture area gives points to the team that owns it on a regular interval per the table below, unless an enemy ship is in that capture area.

Action Random_battle_wows.pngRandom and Coop_battle_wows.pngCo-Op Battles Icon_16.pngRanked and Icon_19.pngTeam Battles
Game starts 300 points 300 points
Capture a control area +3 or +4 points +9 points
Control one of two areas -- +9 points every 10 seconds
(for each area controlled)
Control one of three areas +3 points every 5 seconds
(for each area controlled)
--
Control one of four areas +4 points every 9 seconds
(for each area controlled)
--
Control one of four areas (North and Northern Lights only) +3 points every 6 seconds
(for each area controlled)
--
Capture In Progress

Sailing into an enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters a control area that is controlled by the enemy, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red.

In addition, teams score points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table.

Ship Class Random_battle_wows.pngRandom and Coop_battle_wows.pngCo-Op Battles Icon_16.pngRanked and Icon_19.pngTeam Battles
Reward for Killing Penalty for Death Reward for Killing Penalty for Death
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points +40 points -60 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points +40 points -60 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points +60 points -90 points

Bastion

The Bastion Mode configuration of The Atlantic.

CURRENTLY DISABLED. See Update 0.6.1 patch notes for more information.

Bastion is a variant of Domination Mode that is available on the maps The Atlantic, North, and Hotspot.

There are 3 or 4 control areas, displayed as white diamonds with the numbers 1-4 on them. Teams earn control of a capture point by having ships within the designated control area; additional ships within the boundary will increase the speed of capture: one ship within a boundary will capture an area in 60 seconds; two or more will capture an area in 40 seconds. Capture progress is halted at its present level in the capture area if ships from both teams are present. Once captured, each capture area gives points to the team that owns it on a regular interval per the table below, unless an enemy ship is in that capture area.

Sailing into an enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters a control area that is controlled by the enemy, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red.

Action Random_battle_wows.pngRandom and Coop_battle_wows.pngCo-Op Battles
Game starts 300 points
Capture a control area +3
Control one of three areas +3 points every 5 seconds
(for each area controlled)
Control one of four areas +2 points every 5 seconds
(for each area controlled)

In addition, teams score points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table. Scoring in Bastion Mode is identical to Domination Mode with the addition of points for suppressing enemy Forts and Surveillance Stations, and corresponding penalties for having friendly Forts and Surveillance Stations suppressed by the enemy.

This ribbon is awarded for suppressing an enemy Fort.
Ship Class
(or Shore Installation)
Random_battle_wows.pngRandom and Coop_battle_wows.pngCo-Op Battles
Reward for Killing
(or Suppressing)
Penalty for Death
194_icon_ground_radar_neutral_small.png Surveillance Station +20 points -10 points
204_icon_ground_artillery_type_3_neutral.png Fort +30 points -15 points
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points

Each capture area provides control of a corresponding Fort and Surveillance Station. The Fort is equipped with guns that will fire on enemy ships; the Surveillance Station acts as a shore-based spotter and detects all ships within its spotting radius as normal, taking into account the detection radius of enemy ships. The Fort and Surveillance Station can be damaged and eventually suppressed by main battery guns, secondary battery guns, and dive bombers; these shore installations do not have armor and cannot catch fire, so hits against them simply do maximum shell or bomb damage. When reduced to zero hit points, they are considered suppressed and their effects cease to function while they slowly regenerate their health back to full. Once back to full health, they become active again until suppressed once more. Dealing damage to Forts and Surveillance Stations causes capture areas to be contested, the same as if an enemy ship were present in the capture area.

Forts

Bastion_Fort.png
Forts automatically attack whichever enemy ship is closest to them; the type of shell fired is chosen randomly. They are equipped with 406 mm artillery guns and 80 mm anti-aircraft guns. Forts have limited field of view and perform best when acting in concert with a Surveillance Station. Additionally, they have certain sectors of fire and dead zones where they cannot shoot enemy ships.


Fort characteristics:

  • Hit points: 300,000
  • Firing range (main guns): 15km
  • Loading time (main guns): 4 seconds
  • Firing range (AA guns): 5km
  • Average damage per second of AA guns: 77
  • Detection Radius: 10km
  • Spotting Radius: 5km (individual), 15km (with active Surveillance Station)
  • Full regeneration: 150 seconds

Surveillance Stations

Bastion_Surveillance.png
Surveillance Stations are able to spot enemy ships and aircraft, but not torpedoes. Targeting enemy Surveillance Stations is tricky; try locking on but not zooming in to fire, and aim higher than may seem necessary.


Surveillance Station characteristics:

  • Hit points: 9,000
  • Detection Radius: 15 km
  • Spotting radius: 15 km
  • Full regeneration: 180 seconds

Standard

The Standard Mode configuration of Solomon Islands.

In a Standard Mode battle, each team has a single control area that starts the game under their control. Each team starts with 300 points. There are 2 control areas, displayed as colored squaree with the letters A and B on them. Each team will constantly accrue points at the rate of two (2) points every six (6) seconds for maintaining control of their control area. In addition, each team scores points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table.

Ship Class Random_battle_wows.pngRandom Battle
Reward for Killing Penalty for Death
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points

Sailing into the enemy's control area will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. If an enemy ship enters your control area, the capture indicator will rotate to indicate that the point is being contested. Capture progress for the enemy team is indicated by the point marker border changing from green to red. One ship will fully capture the enemy base in 180 seconds; two or more will do so in 120 seconds.

Epicenter

The Epicenter Mode configuration of Big Race.

Epicenter is the newest Battle Mode in World of Warships. Each team starts with 300 points. A large zone of concentric capture areas is located on the map; each of the "rings" is treated as separate capture area for scoring purposes, but ships can capture multiple areas at once. As ships move from the outer areas into the center, they begin to accrue capture points for the outer "rings" as well as the area they are in.

  • Ships in the outermost ring earn capture points for it only.
  • Ships in the middle ring earn capture points for it AND the outermost ring.
  • Ships in the innermost ring earn capture points for all three rings simultaneously.

Controlling one capture area or "ring" accrues points at the rate of three (3) points every four (4) seconds. In addition, each team scores points for killing enemy ships — and have points deducted for the death of friendly ships — per the below table.

Ship Class Random_battle_wows.pngRandom Battle
Reward for Killing Penalty for Death
WowsshipclassDestroyerDefault.png Destroyers +30 points -45 points
WowsshipclassCruiserDefault.png Cruisers +35 points -50 points
WowsshipclassBattleshipDefault.png Battleships +40 points -60 points
WowsshipclassAirCarrierDefault.png Aircraft Carriers +45 points -65 points

Sailing into an enemy's "ring" will immediately prevent them from accruing points from it, as well as beginning the capture of it (unless they also occupy it). Taking damage will cause a ship to lose half of the capture points it has accrued. Capture progress for the enemy team is indicated by the point marker border changing from green to red.