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Giulio Cesare
Giulio_Cesare_wows_main.jpg
Battleship | Italy | Tier V
Tech Tree Position
Giulio_Cesare_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points45,500 
Main Battery
320 mm/44 M19342 х 3 / 2 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range16.37 km.
Maximum Dispersion226 m.
HE Shell320 mm proiettili HE 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight485 kg.
AP Shell320 mm proiettili AP 
Maximum AP Shell Damage9,700 
Initial AP Shell Velocity830 m./s.
AP Shell Weight525 kg.
Secondary Armament #1
100 mm /47 OTO 19284 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
120 mm/50 M19334 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm proiettili HE 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
120 mm/50 M1933 RM22 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm proiettili HE 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
37 mm/54 Breda 19326 х 2 pcs.
. . . Average Damage per Second69.6 
. . . Firing Range3.51 km.
20 mm/65 Breda 19358 х 2 pcs.
. . . Average Damage per Second27.2 
. . . Firing Range2.01 km.
100 mm /47 OTO 19284 х 2 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius640 m.
Rudder Shift Time13 sec.
Concealment
Surface Detectability Range13.68 km.
Air Detectability Range7.54 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
V
Ship_PISB505_Giulio_Cesare.png
promo

Giulio Cesare — Italian promo premium Tier V battleship.

The lead ship in the first series of Italian dreadnoughts. In the 1930s, the ship was rebuilt with more powerful and longer-firing guns, additional torpedo protection and considerably more speed than before, making her a formidable opponent for the majority of battleships at that time.

Giulio Cesare was first released for sale worldwide on 20 October 2017.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
320 mm/44 19342362264,800359,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Giulio Cesare45,50062802/24/66/8/40 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT mod. 5016.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp27 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1

Player Opinion

Performance

Expanding the Regia Marina’s presence in World of Warships is Tier V battleship Giulio Cesare. Fans of Japanese Tier V battleship Kongo will find a lot to like about this sleek Italian capital ship.

Cesare features ten 320mm guns with decent dispersion and an above average sigma value for her tier, leading to a main battery that produces tight shell groupings. She also boasts a relatively high speed — only slightly slower than Kongo — as well as decent AA and armor protection. Subsequently, Cesare straddles the line between battleship and cruiser: faster than most of the BB's at tier, but far more durable than the notoriously easy-to-kill Tier V cruisers. This allows her to utilize her speed to take on the battlecruiser role that the slower Tier V battleships are unable to fill. She has some notable deficiencies: her torpedo protection is weaker than most of her counterparts, her rudder shift time is on the slow side for the tier, and her health pool is relatively small. Still, she is a well-rounded ship overall and is comfortable to play for veterans of other mid-tier battleships.

Captains who enjoy a battlecruiser play style will enjoy the mix of speed and firepower that Giulio Cesare brings to the battle.


Pros:

  • Armor belt covers most of the hull, with much of it extending from stem to stern and her citadel is small and well armored, making it difficult to reliably hit.
  • Second fastest Tier V battleship at 27 knots.
  • Lowest detection range of the Tier V battleships at 13.3km.
  • Quick turret traverse time for a battleship.
  • Decent anti-air defense, for tier
  • Decent rudder shift time, for a battleship

Cons:

  • Lower amount of hit points than most Tier V battleships.
  • Low torpedo damage reduction for her tier.
  • Armor piercing shells may struggle to damage distant or angled targets.
  • The rear turrets require the ship to expose a large portion of her side to fire.
  • Frustrating, bad dispersion

Research

As a premium ship, Giulio Cesare doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Giulio Cesare are as follows:

Upgrade Slot 3 allows players to mount AA Guns Modification 1, which puts out more flak from her medium- and long-range AA guns. Players may also choose to mount Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.) to increase the firing range and accuracy of the secondary battery, or Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) to further reduce dispersion for tighter shot groups. Although these options are viable, enemy aircraft will likely prove to be a more common threat, and the maximum dispersion is already low for a battleship.

Commander Skills

Like most battleships, Giulio Cesare benefits most from commander skills that maximize her survivability. This is doubly important for her given the (small) size of her health pool. Her AA is also worth investing some skill points and modules in.

Consumables

Giulio Cesare can equip the following consumables:

Spending credits or doubloons for Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and/or Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) is recommended for players who find the ship easily set afire.

Camouflage

As a premium ship, Giulio Cesare comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Giulio Cesare captains should focus on survivability as the primary goal of its signal loadout. Credit and experience signals may also be taken, but as Giulio Cesare is a mid-tier ship she does not see as much experience and credit gains compared to her higher tiered counterparts. For boosting survivability, November Foxtrot (-5% reload time on all consumables.), India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), and India Yankee (-20% to fire duration.) are all important signals to take. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) may also help survivability by increasing the damage per second of the anti-aircraft guns, while mounting Sierra Mike (+5% to the ship's maximum speed.) will aid in maneuverability. The economic and special flags may also be used on the Giulio Cesare, however if low on these signal flags they are best saved for higher tiered premium ships as they provide more gains in experience and credits.

Gallery

Historical Info

Historical Gallery

Video


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Destroyers  VI Leone 
Cruisers  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Battleships  V Giulio Cesare Doubloons • VIII Roma Doubloons 
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Japan  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
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Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
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Pan-Asia  
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
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