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Graf Zeppelin
Graf_Zeppelin_wows_main.jpg
Tech Tree Position
Graf_Zeppelin_icon_small.png
stock
 top
General
Purchase pricepromo  Doubloons
Hit Points52,600 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 72 pcs.
Secondary Armament #1
150 mm L/55 MLC/368 х 2 pcs.
Firing Range6.25 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
105 mm L/65 Dop. L. C/316 х 2 pcs.
Firing Range6.25 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
37 mm Flak LM/4211 х 2 pcs.
. . . Average Damage per Second113.3 
. . . Firing Range3.51 km.
20 mm Flakvierling 387 х 4 pcs.
. . . Average Damage per Second44.8 
. . . Firing Range2.01 km.
105 mm L/65 Dop. L. C/316 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius1 140 m.
Rudder Shift Time13.7 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range13.83 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSA508_Graf_Zeppelin.png
promo

Graf Zeppelin — German promo premium Tier VIII aircraft сarrier.

A high-speed aircraft carrier armed with numerous secondary and dual-purpose guns. She had the most powerful propulsion among all German Navy ships. The carrier was never completed because Germany's shipbuilding program priorities changed during the course of World War II.

Graf Zeppelin was first released for sale worldwide on 21 August 2017. She was not well-received by the player base, and Wargaming removed her from sale after only five days. She is currently being re-worked and will be re-released for sale at a future date.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
FID Typ 8 Mod. 1203 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Graf Zeppelin52,60091008/611/7/672 00
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Messerschmitt Bf.109 T17561411,580 00
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Junkers Ju.87 C8,4001351,580 00
Junkers Ju.87 C11,1001351,580 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 200,000 hp32 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion

Performance

Though never fully finished in real life, Graf Zeppelin comes alive in World of Warships as the first carrier to enter the game from a nation other than Japan or America.

As a Tier VIII carrier, Graf Zeppelin will inevitably face powerful AA ships such as Tier X cruisers Des Moines and Minotaur and will be forced to evade or work around these ships to attack with her bombers. Her planes can be quickly and easily shot down by ships that are built for anti-air; however, they are very fast and can strike swiftly before the enemy has a chance to knock down many of the planes. In short, the plane durability is very much akin to its Tier VIII Japanese counterpart Shokaku. Where Zeppelin differs significantly is its ability to choose between AP & HE bombs for its dive bombers, though — as with Enterprise — this choice must be made before queuing for a battle.

The HE bombs, like high-tier American dive bombs, pack quite a punch against cruisers and destroyers, while the AP bombs are devastating towards battleships — especially German battleships — and cruisers with thick enough deck armor. Furthermore, as there is a somewhat large reserve of the bombers, captains can afford to sacrifice some planes to attack certain strategically positioned targets. However, captains must be careful of losing entire squadrons as the respawn time for a lost squadron is quite long. A word of additional warning on the AP bombs: they have a very long drop sequence that makes them difficult to land against maneuvering targets. Manual drops are all but impossible, and auto-drops frequently yield sub par results. As of Update 0.6.9.1, only the high explosive bombs are truly viable for use against enemy ships who are awake and at the keyboard.

Graf Zeppelin’s fighters have sufficient firepower to reliably strafe down enemy planes. With that said, captains should work to avoid being forced into dogfights with other enemy squadrons if possible, as the fighters will easily lose to straight up dogfights with other enemy fighters at Tier VIII due to their low average DPS. While the fighters are relatively fast like Shokaku’s Kawanishis, their average DPS and HP are much lower, making dogfights with any same tier fighter squad virtually a guaranteed loss. Even attempting to dogfight with Enterprise's Tier VII Hellcat fighters will likely result in a loss, as the squads are slightly larger (by one plane) and have similar average DPS and HP, while being a tier lower and able to utilize Dogfighting Expert against them. Because of this, the Graf Zeppelin's Messerschmitts are effectively the worst fighters for her tier. Additionally, there is a much smaller reserve of fighters compared to the bombers, so utilizing the fighters to their utmost before one loses all of them is difficult, and the player can easily be left with just bombers remaining.

Pros:

  • Ability to choose between AP and HE bombs.
  • Balanced loadout with both fighters and attack planes.
  • Secondary armament provides decent protection from close-in destroyers.
  • AP bombs can devastate enemy battleships, cruisers, and carriers.
  • Adequate anti-aircraft suite for self-defense.

Cons:

  • Unable to switch bomb types mid battle, which can leave the player helpless against certain enemy team compositions.
  • As a Tier VIII aircraft carrier, captains may face off against large amounts of high tier AA.
  • Unable to train captains for any other carriers, and requires a specialized German captain to perform well.
  • No torpedo bombers, making it very difficult to deal with enemy destroyers effectively.
  • Poor base surface detectability range at 16.2km.
  • Has weak fighters compared to other Tier VIII carriers.
  • AP bombs are nearly impossible to land hits with, even when auto-dropped.

Research

As a premium ship, Graf Zeppelin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Graf Zeppelin are as follows:


Upgrade Slot 1 provides two viable options. Air Groups Modification 1 is highly recommended to improve her weak fighters, but some players may choose to specialize in anti-aircraft duties or the secondary battery to defend against attacking aircraft and ships. For either specialization, Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) should be equipped.

Upgrade Slot 3 provides options for different roles and specializations. Air Groups Modification 2 is highly recommended to increase the ammunition and hit points (HP) of fighter aircraft. Some players may choose to mount Flight Control Modification 1 (-10% to aircraft servicing time.) in order to get planes airborne faster. For specialization in anti aircraft duties or the secondary battery, either AA Guns Modification 2 (+20% to AA mounts maximum firing range.) or Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.) should be mounted, depending on the desired specialization.

Commander Skills

Graf Zeppelin is in a unique position as far as her Commander Skills go. While she is an aircraft carrier, she does not have any Torpedo Bombers. This means that commander skills strictly meant for the improvement of Torpedoes Bombers can be forgone, leaving space for other skills. In addition, the Graf Zeppelin features a fearsome secondary armament sure to surprise any ships that venture too close in the hopes of an easy kill. So, choosing Commander Skills that increase the performance of her secondaries is certainly a viable way to go.

Consumables

Graf Zeppelin can equip the following consumables:


Shelling out credits (or doubloons) for Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) will prove useful for captains trying to take advantage of Graf Zeppelin’s secondary battery guns, while Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) may be useful if players find themselves subjected to repeated attacks by the enemy carrier.

Camouflage

As a premium ship, Graf Zeppelin comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a premium aircraft carrier, Graf Zeppelin can mount only four signal flags simultaneously. Captains using high explosive bombs should mount India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags for a boost to their fire chance. November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) flags are recommended to boost the ship’s anti-aircraft damage. Captains can also mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags for increased survivability. Lastly, economic and special flags can be used to increase the ship’s credit and experience gain per battle.

Gallery

Historical Info

Historical Gallery

References

  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships: 1922-1946. London UK: Conway Maritime Press.
  • Breyer, S. (1989). Graf Zeppelin: The German Aircraft Carrier. West Chester. PA: Schiffer Publishing Ltd.
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