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Helena

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Helena
Helena_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Dallas
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Cleveland
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General
Research price75000 exp
Purchase price5,800,000 Credits
Hit Points28,700 
Main Battery
152 mm/47 Mk165 х 3 pcs.
Rate of Fire7.06 shots/min.
Reload Time8.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.24 km.
Maximum Dispersion133 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk29 mod. 04 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk410 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk204 х 2 pcs.
. . . Average Damage per Second24.4 
. . . Firing Range2.01 km.
28 mm/75 Mk2 mod. 28 х 4 pcs.
. . . Average Damage per Second54.4 
. . . Firing Range3.09 km.
127 mm/38 Mk29 mod. 04 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius680 m.
Rudder Shift Time12.8 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range7.62 km.
Battle Levels
12345678910
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VII
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5,800,000

Helena — American Tier VII cruiser.

A light cruiser similar to Brooklyn-class ships, but with a different architecture and full-fledged dual-purpose artillery. One of the few ships of her type that had fifteen 152 mm guns as the main battery.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk167.122.51332,200123,200 0435,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Helena (A)28,7006165548/10/4/40 0605,000
Helena (B)33,3006165544/4/10/40 14,3001,150,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1013.2 0390,000
Mk7 mod. 21014.6 16,700970,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0395,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Helena is quite unique compared to other American light cruisers, as she posses 15 guns in a turret setup that captains used to playing Japanese cruisers will recognize easily.

Just like her American cruiser brethren, Helena’s play style relies on keeping her out of the sights of the enemy, whether through concealment or hard cover. Helena’s armor is less than optimal, so proper angling and shell dodging should be used to mitigate damage. Despite having 15 guns, captains should be aware of when it is appropriate to utilize all her full firepower, or to play it safe and remain angled to incoming fire.

Captains who are familiar with the guns of the preceding ships to Helena (whether the current Dallas or the old Tier VI Cleveland) will be right at home handling Helena’s guns. Her lofty shell arcs prevent effective engagement at range, but allow her to remain behind hard cover while firing. Her short range, even when the upgraded module is equipped, is a definite hindrance to her performance, and captains should be aware of when to close the distance to engage targets. When she can engage with all guns, her HE firepower is immense, often resulting in several thousand-damage salvos on all types of targets (with the Inertia Fuse for HE Shells skill).

Like other American light cruisers, Helena possesses a variety of consumables to to help her team, such as Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) and Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.). Combined with her massive firepower potential, Helena makes for a great support cruiser. That being said, captains need to be acutely aware of her weaknesses to make her work well.

Pros:

  • Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
  • Three rear facing turrets allows for effective kiting tactics.
  • Good concealment.
  • Quick rudder shift.
  • Portion of citadel near waterline is short for a ship of its size. May lead enemies to shoot at less vulnerable parts of the ship thinking there is citadel there.

Cons:

  • Weak broadside armor.
  • Poor forward turret angles.
  • High shell arcs.
  • Low range.
  • Requires Inertia Fuse for High Explosive skill to make her guns truly effective against other cruisers and battleships.

Research

Availability of researchable upgrades for Helena is as follows:

  • Hull: Upgrade to Hull (B) for a 4,600 increase in hit points, increased burn resistance, a faster rudder shift time, and better AA.
  • Gun Fire Control System: Upgrade to Mk 7 mod. 2 for an extra 10% range on the main battery.
It is recommended to upgrade her firing range first, as a 13.24 km range in Tier IX battles is absolutely unacceptable.

Optimal Configuration

Upgrades

The recommended upgrades for Helena are as follows:

Commander Skills

Helena is a light cruiser, so Concealment Expert and Inertia Fuse for HE Shells are priority skills to improve her survival and damage output. Skills such as Priority Target, Expert Marksman, and Demolition Expert are also important skills to run. Other potential choices include Expert Loader, Adrenaline Rush, Superintendent, and Basics of Survivability.

Consumables

Helena can equip the following consumables:

Premium variants of the consumables can be run for increased performance in battle.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Helena with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
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