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Hermelin

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Hermelin
Hermelin_wows_main.jpg
Cruiser | Germany | Tier I
Tech Tree Position
Hermelin_icon_small.png
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Dresden
stock
 top
General
Hit Points4,500 
Main Battery
128 mm L/61 SK C/422 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range8.96 km.
Maximum Dispersion88 m.
HE Shell128 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight26 kg.
AA Defense
128 mm L/61 SK C/422 х 2 pcs.
. . . Average Damage per Second2.48 
. . . Firing Range5.19 km.
37 mm Flakzwilling 303 х 2 pcs.
. . . Average Damage per Second0.6 
. . . Firing Range0.9 km.
20 mm Flakzwilling 382 х 2 pcs.
. . . Average Damage per Second0.84 
. . . Firing Range0.6 km.
Maneuverability
Maximum Speed24 knot
Turning Circle Radius360 m.
Rudder Shift Time3.3 sec.
Concealment
Surface Detectability Range8.64 km.
Air Detectability Range5.96 km.
Battle Levels
12345678910
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I
Ship_PGSC001_Hermelin_1940.png

Hermelin — German Tier I cruiser.

A large armored gunboat capable of operating on the high seas, intended for colonial service. Besides her powerful armament, Hermelin was also noted for her high speed, uncommon for this ship type.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm L/61 SK C/421518889005 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hermelin (A)4,50065022/3/20 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 1 Mod. 109 00
FKS Typ 1 Mod. 2109.9 1008,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 15,000 hp24 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1

Player Opinion

Performance

Captains' time in the ships of the Kaiserliche Marine and Kriegsmarine begins here with Tier I's Hermelin. Already on display is the German mindset for building cruisers: accurate, fast-firing guns capable of laying down withering barrages of fire any enemy ship they set their sights on. Hermelin’s guns are 128mm, which are actually larger then the guns on the next few ships in the cruiser branch (until Tier IV's Karlsruhe).

The main draw back of Hermelin is that its large box silhouette gives it the highest detectability of any Tier I ship. She is essentially a floating citadel with guns; even incoming high explosive rounds have a good chance to rack up full penetration damage against her, let alone armor piercing shells. While her anti-aircraft is bar none the best of any Tier I ship, she will have to go way out of her way to even attempt to get paired against an aircraft carrier (which aren't available until Tier IV). Even if she could find her way into such a battle, with her speed and how easily she takes damage, aircraft would be the least of her worries.

Pros:

  • Highest firing range of all Tier I ships.
  • Lowest reload time of all Tier I ships.
  • High speed.
  • Highest damage per minute of all Tier I ships.
  • Accurate fairly damaging 128mm guns.
  • Best AA out of any Tier I ship.

Cons:

  • Fewest hit points of all Tier I ships.
  • Lowest chance of causing a fire of all Tier I ships.
  • Highest detectability range of all Tier I ships.
  • Somewhat sluggish and slow to turn (largest turning circle radius of all Tier I ships).
  • Lackluster turret traverse speed.
  • Floating citadel that even HE shells can get often enough.
  • Has AA that it will never, ever use.


    See also: Comparison of Tier I Cruisers.

Research

Availability of researchable upgrades for Hermelin is as follows:

  • Hull: There is no hull module upgrade, but access to the the next ship in the German cruiser branch (Dresden) stems from here.
  • Gun Fire Control System: Upgrade to FKS Typ 1 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Hermelin are as follows:

Commander Skills

Key skills for Hermelin commanders include Preventative Maintenance, Last Stand, Basic Firing Training, and Advanced Firing Training.

Consumables

Hermelin can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

For as many games as captains are likely to play Hermelin, the only real flag recommendation is Equal Speed Charlie London (+50% XP earned for the battle.) in order to move through the ship more quickly.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf Zeppelin Doubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland