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Hindenburg
Hindenburg_wows_main.jpg
Cruiser | Germany | Tier X
Tech Tree Position
Roon
Arrow_down.png
Hindenburg_icon_small.png
General
Research price238000 exp
Purchase price19,600,000 Credits
Hit Points51,900 
Main Battery
203 mm L/60 SK C/344 х 3 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range17.83 km.
Maximum Dispersion156 m.
HE Shell203 mm Spr.Gr. L/4.7 Kz. 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage5,900 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
105 mm L/65 Dop. L. C/318 х 2 pcs.
Firing Rangekm.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Vierling4 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
20 mm Flakvierling 387 х 4 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
55 mm L/77 Gerät 58 Zwilling7 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range5.01 km.
55 mm L/77 Gerät 582 х 1 pcs.
. . . Average Damage per Second34.6 
. . . Firing Range5.01 km.
20 mm Flakzwilling 384 х 2 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range2.01 km.
20 mm Flakvierling 382 х 4 pcs.
. . . Average Damage per Second12.8 
. . . Firing Range2.01 km.
105 mm L/65 Dop. L. C/318 х 2 pcs.
. . . Average Damage per Second132.8 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed31.5 knot
Turning Circle Radius800 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range16.02 km.
Air Detectability Range10.59 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSC110_Hindenburg.png
19,600,000

Hindenburg — German Tier X cruiser.

The ship was developed from a series of German heavy cruisers. Unlike ships of preceding classes, she boasted an increased displacement and more powerful main battery guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm L/60 Drh LC/345.522.51562,500135,900 01,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hindenburg (A)51,90013150482/9/4/7/840 02,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.7907.213,700646 0260,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 1017.8 01,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 155,000 hp31.5 01,400,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion

Performance

Settling in to play Hindenburg at Tier X will feel good to veterans of the branch who took the time to play the previous tier's Roon and get comfortable in her. Hindenburg is essentially a better Roon, with more guns, more torpedoes, more anti-aircraft defenses, and more health.

Sporting more main battery rifles than all other Tier X cruisers save the Japanese Zao, Hindenburg is gifted with a balanced 4x3 turret layout: turrets "Anton" and "Bruno" are forward of the superstructure, while "Caesar" and "Dora" are aft of it. This gives Hindenburg captains the flexibility to put all twelve barrels on a single target as necessary, or to present enemies with a significantly narrower profile to shoot and still keep half her main battery in action. Combined with her rate of fire, this makes Hindenburg a potentially deadly opponent to almost any ship she faces. While her individual high explosive shell performance looks uninspiring, it is deceptive; she fires a dozen, highly accurate shells every eleven seconds. They produce a prodigious number of fires and rack up solid penetration damage thanks to German HE shells penetrating enemy armor thicknesses 1/4 of their diameter and below (as opposed to other cruisers' 1/6th diameter and below). Enemy ships who make the mistake of presenting a broadside profile to Hindenburg should be prepared to pay the price; her armor piercing shells have good penetration values and extremely high damage. Salvos of 10,000 damage or more against enemy battleships at mid-range or closer are not uncommon if they opt to disrespect the power of Hindenburg’s AP rounds.

Aside from her damage output, Hindenburg is a virtual Swiss Army knife of tools that allow her to contribute to her team's success in other ways. Her anti-aircraft suite is solid; captains who opt for an Anti-Aircraft Build and find themselves facing off against an enemy aircraft carrier are sure to watch enemy planes fall from the sky with glee. She is fairly robust, with an armor scheme that leaves her vulnerable at long range, but able to take more punishment than might be expected as she closes with the enemy; her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) furthers her longevity. Her torpedo armament packs a serious wallop: Hindenburg loves to brawl with her enemies when given the chance, and her torpedoes frequently mean that she is the one sailing away afterwards, even from a point-blank engagement with an enemy battleship. Last — but not least — she can equip the best Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) in the game, capable of spotting incoming torpedoes more than four kilometers away, and detecting enemy ships at nearly six kilometers.

On the downside, Hindenburg has a staggering base detection radius of more than 16 kilometers; even when fully-rigged for stealth, the lowest detection radius she can achieve is 12.3 km. This is noteworthy in that there are some Tier X battleships capable of fitting out with an even lower detection radius. Further compounding her detectability issues is her armor scheme's vulnerability to long-range plunging fire. Shells landing on her deck from directly above (or nearly so) will easily penetrate her thin deck armor and cause extreme damage. Hindenburg is most vulnerable to large amounts of incoming damage when at long range. She shines brightest in mid- and short-range engagements, but may struggle to get into those on occasion given her slow top speed (worst among Tier X cruisers) and high detection.

Viewed as a complete package, Hindenburg is the epitome of what a Tier X cruiser should be: she doesn't excel at any one thing, but does enough things well that she is capable of contributing to her team in any situation she might find herself in. Game after game, Hindenburg will provide her captain all the tools they need to win; it's up to that captain to employ those tools correctly to ensure victory.

Pros:

  • Fast-reloading 203mm guns; not as fast as Des Moines, but with better base range and shell arcs.
  • Excellent shell velocity and low gun arc makes hitting distant targets easier.
  • Good range on her main battery guns, which can be boosted to 20.7 km by equipping Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.).
  • One of the highest damage cruiser armor piercing shells in the game; Hindenburg will punish any ship that is completely broadside to her, regardless of class.
  • Strong AA armament, especially if a few modules or commander skill points are invested in maximizing the range.
  • Decent torpedoes with good firing arcs.
  • Armor scheme is deceptively sturdy; she is hard to citadel at medium and short range.
  • Best Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) in the game.

Cons:

  • Armor piercing shells are near useless against targets that are well-angled.
  • High explosive shell damage is lower than all other Tier X cruisers.
  • Sluggish maneuverability and low maximum speed.
  • Large size; Hindenburg is fairly easy for enemies to hit.
  • Large detection radius for a cruiser — 16.0 km base — although this can be reduced to ~12 km with the right equipment modules and commander skills.
  • Prone to citadel penetrations at long range, which makes her large detection radius a huge liability.
  • Has to expose quite a bit of her broadside to bring all guns to bear.

Research

As a Tier X ship, Hindenburg has no additional modules to research.

Optimal Configuration

As the pinnacle of the German cruiser line, Hindenburg offers more flexibility to her captain than any other top-tier cruiser in the game. She can be fitted out as an anti-aircraft platform rivaling that of Des Moines; she can boost her main battery range and rain shells on opponents from positions that make her difficult to hit; she can boost the rate of fire of her main battery significantly and turn her into one of the best damage dealers in the game. All of these options — and more — are available to Hindenburg captains, depending on which upgrades and commander skills they choose.

Upgrades

The recommended upgrades for Hindenburg are as follows:

Slot 6 is one of the primary determining factors in how Hindenburg will play. Her main battery can be fitted out for either maximum range with Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.), or for maximum rate of fire with Main Battery Modification 3. Neither option is bad, though with a stock range of 17.8 km, the likelihood of hitting targets more than 20 km out with her shells is somewhat questionable. Most players opt for Main Battery Modification 3, lowering the reload time on her 203mm guns to a base of 9.7 seconds (which can be further improved with the Adrenaline Rush commander skill).

Commander Skills

Consumables

Hindenburg can equip the following consumables:

Hindenburg’s best-in-game Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) is one of her strengths; the premium version is highly recommended for the reduced cooldown. It allows her to hunt down destroyers in close proximity — particularly those shielded by smoke — and to warn friendly captains of incoming torpedoes in more than ample time to avoid them. Due to the rarity of carriers in high tier games, it is generally preferable to Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.), although the odd carrier might ruin a match. Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) is also recommended for the quicker cool down and extra charge; Hindenburg’s detectability radius means that she may come under concentrated fire from the enemy team. Quicker access to her health regeneration ability will improve her survivability greatly.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Hindenburg with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Signals boosting the fire chance of her main battery — Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) — are recommended. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) should be flown to maximize health recovered via Repair Party (While active, restores a fixed percentage of a ship's hit points each second.). Sierra Mike (+5% to the ship's maximum speed.) is a good pick to increase her somewhat low top speed, while November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) will help pile on more DPS for an Anti-Aircraft Build. India Bravo Terrathree (-10% to the cost of the ship's post-battle repair.) helps keep her operating costs down.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf Zeppelin Doubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland