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Hiryu

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Hiryu
Hiryu_wows_main.jpg
Aircraft Carrier | Japan | Tier VII
Tech Tree Position
Ryujo
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Hiryu_icon_small.png
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Shokaku
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General
Research price75000 exp
Purchase price6,000,000 Credits
Hit Points45,600 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 72 pcs.
Secondary Armament #1
127 mm/40 Type89 A15 х 2 pcs.
Firing Range4.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/40 Type89 A1 mod. 21 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 Triple mod. 15 х 3 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range3.09 km.
25 mm/60 Type96 Twin mod. 14 х 2 pcs.
. . . Average Damage per Second20 
. . . Firing Range3.09 km.
25 mm/60 Type96 Twin mod. 21 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range3.09 km.
25 mm/60 Type96 Triple mod. 22 х 3 pcs.
. . . Average Damage per Second12.2 
. . . Firing Range3.09 km.
127 mm/40 Type89 A15 х 2 pcs.
. . . Average Damage per Second50.5 
. . . Firing Range5.01 km.
127 mm/40 Type89 A1 mod. 21 х 2 pcs.
. . . Average Damage per Second10.1 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius1 000 m.
Rudder Shift Time16.2 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range9.93 km.
Battle Levels
12345678910
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VII
Ship_PJSA011_Hiryu_1942.png
6,000,000

Hiryu — Japanese Tier VII aircraft сarrier.

An aircraft carrier that had a prominent effect on the development of this type of ship in the Imperial Japanese Navy. It was a highly successful project that featured a high speed, reasonably good AA defense and a sizable air group. Poor armor protection reduced the aircraft carrier's resistance to damage.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type7 mod. 1122 0340,000
Type7 mod. 3312 10,000720,000
Type7 mod. 2222 10,000720,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hiryu (A)45,60061101/55/7/5/172 0390,000
Hiryu (B)45,60061101/516/572 12,000860,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Mitsubishi A6M216244601,210 0200,000
Mitsubishi A6M5c16257461,410 6,400430,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Nakajima B5N28,5671291,210 0230,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi D3A14,6001291,210 0230,000
Aichi D3A24,6001391,400 8,800580,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp34 0420,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

The first standard-sized (or "fleet") aircraft carrier in the Japanese carrier line, carrier players will surely fall in love with Hiryu. With a total complement of 72 planes, she is far less likely to run out of planes than her predecessors, if captains execute their attacks correctly that is. However, one must be aware that the torpedo planes she carries are the same as Tier V's Zuiho. This means they incredibly vulnerable when facing warships above Tier VII.

Captains must plan their attacks very carefully when using Hiryu’s air squadrons. Never stay in one place, use auto-pilot mode, continue sailing (even at 1/4 speed), and always keep distance from the enemy.

Pros:

  • Larger hangar provides a total complement of 72 planes and full reserves on all squadrons.
  • Top speed of 34 knots means she can re-position to any area of the map quicker.
  • Upgraded fighter groups can match with American fighters (if used well).
  • Very well-rounded and is consistent in general when using the balanced loadout.
  • Good anti-aircraft defense.

Cons:

  • Tier VI torpedo bombers are easily shredded by ships Tier VII and above.
  • Alpha damage against equal or higher tier capital ships can be lacking due to lower tier torpedo bombers.
  • Performance against DDs may be short of what is expected due to inferior torpedo bombers.

Research

This is a suggested research path:

  1. Type 7 mod. 2 Flight Control
  2. Mitsubishi A6M5c fighters
  3. Aichi D3A2 dive bombers
  4. Hull (B)
Once the second hull is researched, captains are free to decide if they want to spend experience on the air superiority modification or move on to Shokaku.

Optimal Configuration

Upgrades

The recommended upgrades for Hiryu are as follows:

Upgrade Slot 3 is the main choice of upgrades with Hiryu. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (+20% to fighter survivability.) is highly recommended, especially when using the Type 7 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 (-10% to aircraft servicing time.) helps players land and launch Hiryu’s multiple flight squadrons, as Hiryu has six separate plane squadrons to manage.

Commander Skills

Hiryu uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Hiryu faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

For AA defense, Hiryu has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While Hiryu’​‍s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.

Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.).

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Hiryu has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Hiryu captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

Consumables

Hiryu can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Hiryu with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a carrier, Hiryu can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and, for the last two: November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.).

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • X Zao • X Azuma 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway 
U.S.S.R.  
Germany  VIII Graf Zeppelin Doubloons 
U.K.  
France  
Pan-Asia  
Italy  
Commonwealth  
Pan-America  
Poland