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Indianapolis
Indianapolis_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Indianapolis_icon_small.png
General
Purchase price7,500 Doubloons
Hit Points32,500 
Main Battery
203 mm/55 Mk14 mod. 13 х 3 pcs.
Rate of Fire4.2 shots/min.
Reload Time14.3 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range16.91 km.
Maximum Dispersion149 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk208 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk26 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius620 m.
Rudder Shift Time9.1 sec.
Concealment
Surface Detectability Range12.7 km.
Air Detectability Range8.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC507_Indianapolis_1945.png
7,500

Indianapolis — American premium Tier VII cruiser.

One of the last cruisers in the U.S. Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of World War II, the cruiser's armament was reinforced with numerous automatic AA guns.

Indianapolis first went on sale on 20 May 2016 on the NA servers, and on 31 May 2016 on the EU servers.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk144.2301492,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Indianapolis32,50013146386/8/80 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1016.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Indianapolis should hold little to no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a Portland-class ship; a melding of the Pensacola and Northampton classes with an AB-X (two forward and one aft) turret layout. This arrangement becomes the standard for American cruisers at Tier VIII and above, and her guns pack a nasty punch. Add the fact that she shares most of Pensacola’s quick handling characteristics — her top speed and turning radius are identical — and the result is a cruiser that can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well.

As a treaty cruiser like Pensacola and New Orleans, Indianapolis does not hold up to sustained fire well as her World War II brethren, but is noticeably more durable against other cruisers when her bow is pointed towards them. Her anti-aircraft suite is nearly identical to that of her fellow U.S. Navy cruisers in the regular tech tree, with most of her AA punch coming from her medium-range 40mm Bofors mounts. Indianapolis’ ability to mount the Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) consumable gives her an extra leg up on stealthy ships or those concealed by smoke, as not only is she one of a handful of Tier VII ships equipped with radar, but her radar range is equal to that of Tier X's Des Moines (9.9 km).

Played smartly, the utility of Indianapolis’ consumables and main battery guns will significantly contribute towards victory for her team.

LittleWhiteMouse's Premium Ship Review: Indianapolis from the NA forums


Pros:

  • Impressive guns for a Tier VII cruiser; her AP shell velocity is similar to Myoko and has better normalization values.
  • Longest main battery range of all U.S. Navy cruisers.
  • Solid AA suite.
  • Superb handling; only slightly slower rudder shift time than Pensacola.
  • Can equip the mount the Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) consumable a full tier before ships in the regular tech tree.
  • Somewhat better armor than Pensacola. Nearly impenetrable by other cruisers when bow is pointed to the enemy.

Cons:

  • Big target.
  • Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save Indianapolis from battleships.
  • Turrets slightly more prone to incapacitations than being knocked out.
  • Does not hold up well under sustained fire.

Research

As a premium ship, Indianapolis doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Indianapolis are as follows:

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Indianapolis can equip the following consumables:


Captains are encouraged to invest credits or doubloons in Surveillance Radar II (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) and Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) are recommended at a minimum; captains who wish to fully embrace a cruiser's traditional anti-aircraft role should also equip Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.).

Camouflage

As a premium ship, Indianapolis comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

References

http://news.usni.org/2017/08/19/uss-indianapolis-wreckage-found

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