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Iwaki Alpha

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Iwaki Alpha
Iwaki_Alpha_wows_main.jpg
Cruiser | Japan | Tier IV
Tech Tree Position
Iwaki_Alpha_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points18,600 
Main Battery
140 mm/50 3rd Year Type5 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed8.5 deg./sec.
180 Degree Turn Time21.18 sec.
Firing Range10.71 km.
Maximum Dispersion106 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
AP Shell140 mm Capped Common Shell 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
AP Shell Weight38 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.79 shots/min.
Reload Time76 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16,267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
25 mm/60 Type96 Triple mod. 15 х 3 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius580 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range10.1 km.
Air Detectability Range4.8 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSC026_Iwaki_1944.png
promo

Iwaki Alpha — Japanese promo premium Tier IV cruiser.

An advanced design of the Tenryu-class cruiser. The ship's displacement exceeded that of her predecessor, which allowed for a reinforced artillery armament and more powerful propulsion. At the project design stage, the cruiser was faster than all existing cruisers and many destroyers.

Iwaki Alpha was given as a gift to any Alpha tester or Beta Weekend player at the beginning of the Closed Beta Test who played at least 100 matches during Alpha.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/50 Type31021.181062,400102,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Iwaki18,6003635520 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 20.8767.216,2665910 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 1010.7 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 68,250 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Iwaki Alpha is best treated as a destroyer that is the size of a cruiser. With its light armor and good maneuverability this ship can wolf pack it with the best of them. When played like a destroyer this ship does wonders, and the 140mm guns gives this ship better guns than any destroyer in Tier IV. The biggest drawback to this ship is its cruiser sized hull with an appropriately-sized citadel section; this makes her an easier target for enemy gunners. Captains should take advantage of the ship's maneuverability to zig-zag into torpedo range.

Similar to Arkansas Beta, Iwaki Alpha has access to upgrade slots that other ships of her tier do not: namely Upgrade Slot 2 and Upgrade Slot 5.

Pros:

  • Fast and maneuverable.
  • Aiming Systems Modification 0 ensures greater accuracy and faster turret traverse.
  • Long-range torpedoes (10 km).
  • Equipped with the smoke screen consumable.
  • Changes to matchmaker mean that she will see no more than Tier V ships on the enemy team.
  • Has access to four upgrade module slots (compared to Kuma’s two).
  • Equipped with a permanent camo.

Cons:

  • Thin armor.
  • Prone to citadel hits and incapacitation of modules.
  • Only five main guns compared to Kuma’s seven.
  • Lacks secondary artillery armament.
  • Short-range anti-aircraft guns (3.1 km).
  • Poor torpedo firing arcs.

Research

As a premium ship, Iwaki Alpha doesn't have any upgrades to research.

Optimal Configuration

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Upgrades

The recommended upgrades for Iwaki Alpha are as follows:


Iwaki Alpha has access to Aiming Systems 0 and this upgrade should always be taken in Upgrade Slot 1. Combined with Aiming Systems Modification 1 in Upgrade Slot 2, Iwaki Alpha becomes the most accurate ship in the game. Propulsion Modification 1 in Upgrade Slot 4 and either Propulsion Modification 2 or Steering Gears Modification 2 in Upgrade Slot 5 are recommended.

Commander Skills

Consumables

Iwaki Alpha can equip the following consumables:


Spending credits or doubloons to equip Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) are recommended for the reduced cooldown on each consumable.

Camouflage

As a premium ship, Iwaki Alpha comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Iwaki Alpha is reasonably fast, so Sierra Mike (+5% to the ship's maximum speed.) may be useful to the player. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) may be used to increase the fire chance of main battery high explosive ammunition by 1%. Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) will increase torpedo efficiency by increasing the chance to cause flooding.

Gallery

Historical Info


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII Ashitaka • VIII Amagi • VIII KiiDoubloons • IX Izumo • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland