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Jianwei
Jianwei_wows_main.jpg
Destroyer | Pan-Asia | Tier V
Tech Tree Position
Shenyang
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Fushun
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General
Research price11000 exp
Purchase price1,320,000 Credits
Hit Points10,600 
Main Battery
120 mm/45 BL Mk I5 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.94 km.
Maximum Dispersion97 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity814 m./s.
HE Shell Weight22.68 kg.
AP Shell120 mm AP 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity814 m./s.
AP Shell Weight22.68 kg.
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMark 11 
Maximum Damage11,733 
Torpedo Speed64 knot
Torpedo Range6.39 km.
AA Defense
40 mm/39 QF Mark II2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius550 m.
Rudder Shift Time4.5 sec.
Concealment
Surface Detectability Range6.84 km.
Air Detectability Range3.24 km.
Battle Levels
12345678910
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V
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1,320,000

Jianwei — Pan-Asian Tier V destroyer.

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Developed in Britain, the design of this destroyer flotilla leader was offered to the Government of the Republic of China in 1929 (Project T.306), but it never materialized. The ship carried five main guns and two triple torpedo launchers.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 BL Mk I7.518971,70082,100 0100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Jianwei (A)10,6006105220 0160,000
Jianwei (B)12,5006105120 5,000470,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.9667.211,733646.4 0100,000
533 mm Mk VIII0.8737.216,700626.4 2,800260,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk V mod. 109.9 0110,000
Mk V mod. 21010.9 3,400310,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 40,000 hp37 0125,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1

Player Opinion

Performance

Compared to the competition, Tier V's Jianwei doesn't have a lot to recommend it. She lacks a strong suit: Japanese and German destroyers Mutsuki, Minekaze, and T-22 have the best torpedoes and among lowest detection of Tier V destroyers; Russian destroyer Podvoisky has the fastest speed of Tier V ships (a ridiculous 42 knots unbuffed), and American destroyer Nicholas has the best survivability and main battery firepower of the tier.

What Jianwei has instead is an odd mix of Podvoisky’s slow main battery reload and decent health pool, torpedo range equivalent to a Mutsuki that has the Torpedo Acceleration skill, and main battery firing range, speed, and detection similar to Nicholas. Subsequently, it finds a niche at Tier V as a well-rounded ship; a jack-of-all-trades, master of none. This leaves captains free to decide what they want to focus on making the ship to be through mounting upgrades & selecting various commander skills that will enhance her in various ways.

Pros:

  • Decent health pool.
  • Good main battery firing range.
  • Decent torpedo damage and reload time.
  • Fast torpedoes.
  • Decently fast ship.
  • Fast rudder shift time and small turning circle - manueverable enough to evade incoming artillery.
  • Decent concealment - can sufficiently ambush enemy ships.

Cons:

  • Poor main battery reload time - difficult to fight / contest other destroyers.
  • Short ranged torpedoes - cannot torpedo enemies without a high risk of being detected and will struggle against ships sailing away.
  • Deepwater torpedoes means that it cannot efficiently fight enemy destroyers in close range combat.
  • Poor anti-air defense capabilities.

Research

Availability of researchable upgrades for Jianwei is as follows:

  • Hull: Upgrade to Hull (B) for more health, improved rudder shift time, and a minor uptick in AA. Research of this module unlocks progression to Fushun.
  • Torpedoes: The torpedo upgrade doesn't provide more range, but does provide a LOT more punch out of Jianwei’s torpedoes at the cost of reload time.
  • Gun Fire Control System: Upgrade to Mk V mod. 2 for an extra 10% range on the main battery.
Most destroyer captains will benefit the most from the larger health pool offered by Hull (B); spend early experience gains there. Captains are advised to invest in whichever of the armament buffs — either the improved torpedoes or the main battery range increase — best fits their play style in the ship.

Optimal Configuration

Upgrades

The recommended upgrades for Jianwei are as follows:

Commander Skills

Key skills for Jianwei commanders include Priority Target, Adrenaline Rush, Last Stand, and Concealment Expert. As there are a variety of pairs of Tier III skills that are suitable for Jianwei, players are recommended to carefully decide how they want to play Jianwei before deciding on the skills. The ship has no particular strong points, hence making the decisions on choosing which Tier III skill first the most important part when setting up to play Jianwei

Consumables

Jianwei can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are recommended for players choosing main batteries as their primary weapon for dealing damage or in conjunction with their torpedoes. Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) is not recommended due to the torpedoes already having a high chance of causing flooding. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is left to the player's discretion as to whether to they feel that Jianwei detonates easily. Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and Dragon Flag (+333% Commander XP earned for the battle.) are recommended for faster captain (re)training.

Gallery



Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Cruisers  I Chengan • VI Huanghe Doubloons • VIII Irian 
Battleships  
Aircraft Carriers
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons