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Königsberg

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Königsberg
Königsberg_wows_main.jpg
Cruiser | Germany | Tier V
Tech Tree Position
Karlsruhe
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Königsberg_icon_small.png
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Nürnberg
stock
 top
General
Research price11000 exp
Purchase price1,280,000 Credits
Hit Points22,600 
Main Battery
150 mm L/60 SK C/253 х 3 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.99 km.
Maximum Dispersion136 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
88 mm L/45 MPL C/132 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
7.92 mm MG 084 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Range0.99 km.
20 mm Flak 382 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.01 km.
88 mm L/45 MPL C/132 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius680 m.
Rudder Shift Time9.7 sec.
Concealment
Surface Detectability Range12.42 km.
Air Detectability Range6.45 km.
Battle Levels
12345678910
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V
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1,280,000

Königsberg — German Tier V cruiser.

A light cruiser whose artillery and torpedo armament was quite powerful for her size. Königsberg was the first among German cruisers to be equipped with aircraft handling equipment. One of her key features was an unconventional arrangement of aft main turrets.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm L/60 Drh Tr C/258301361,70083,900 0105,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Königsberg (A)22,60010100324/2/240 0165,000
Königsberg (B)24,30010100334/340 7,200600,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 0260,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 5 Mod. 1015 0105,000
FKS Typ 5 Mod. 21016.5 4,000380,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 68,200 hp32.5 082,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1

Player Opinion

Performance

Königsberg was originally introduced to World of Warships shortly before the release of the German cruiser line in Update 0.5.0.3 through a special mission that gave players temporary access to her. She quickly made an impression, with her quick-firing, triple-barreled turrets doing horrible, unspeakable things to broadside enemy cruisers and destroyers alike. Little has changed since her release. Her potent main battery combined with her speed, handling characteristics, and improved, German variant Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) ensure that Königsberg remains a solid Tier V light cruiser, even after the addition of ships such as Kirov and Emerald into the mix.

New Königsberg captains should pay special attention to the disparity between her high explosive and armor-piercing shells. Her HE rounds are much weaker than those of other nations; conversely, her AP rounds deal significantly more damage than everyone else's. Königsberg can punish broadside cruisers in ways that few other ships of her tier can (only Kirov comes close). Her HE shells have a low fire chance, but are still adequate for breaking modules on enemy destroyers and lighting the fires on enemy battleships. If caught at close range of an enemy, her twelve (12) torpedo tubes — two triple-tube launchers per side — can end threats quickly... assuming she survives to deliver them.

It's worth noting that Königsberg’s AP shells will still do solid damage against un-angled enemy battleships as long as they are aimed into the superstructure or casemate armor. With that said, Königsberg captains must avoid courting duels against enemy capital ships. Shells from battleship guns will wreck her in a hurry; even angled, her armor is far, far too thin to provide much in the way of protection. Her anti-aircraft armament is more for show than anything, though Hull (B) does come with a Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.), greatly increasing her defenses against enemy aircraft.

All told, Königsberg is the epitome of a well-rounded cruiser that doesn't excel in any one area, but is capable of contributing in to her team in a variety of ways.

Pros:

  • Good handling characteristics.
  • Best-in-tier main battery firing range (16.5 km).
  • Shell arc is relatively flat at medium ranges, making it a easier to land hits.
  • Surprising AP damage that can citadel cruisers above her tier the shots are aimed correctly.
  • Long Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) range.
  • Shell velocity is superb.
  • Very flexible torpedo arrangement, similar to early American destroyers.
  • Rear turrets can rotate 360° which makes keeping all barrels on target easier while maneuvering.

Cons:

  • Weakest AA suite amongst Tier V cruisers in the regular tech tree.
  • Very large citadel makes it hideously vulnerable to battleships.
  • A-XY turret arrangement can be finicky and requires some time to adapt to.
  • Low fire chance of high explosive shells is problematic against battleships.
  • Low armor means modules are easily incapacitated.
  • Torpedoes hit hard, but only have a 6.0 km range.

Research

Availability of researchable upgrades for Königsberg is as follows:

  • Hull: Upgrade to Hull (B) for more health, a much improved AA suite, and faster rudder shift. Research of this module unlocks progression to Nürnberg.
  • Gun Fire Control System: Upgrade to FKS Typ 5 mod. 2 for an extra 10% range on the main battery.
As is typical, Hull (B) is the better option to spend early experience gains in Königsberg. The Fire Control System module upgrade can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Königsberg are as follows:

There are only a few good options to kit out Königsberg. For Slot 1, Main Armaments Modification 1 is the easy choice, in order to protect her turrets and torpedo tubes while under fire. Damage Control System Modification 1 is recommended in Slot 2. Slot 3 should be filled with Aiming Systems Modification 1. The other options simply aren't worth it; her anti-aircraft suite is too weak for AA Guns Modification 2 (+20% to AA mounts maximum firing range.) to be worthwhile, and the remaining upgrade choices in this slot are even less palatable.

Commander Skills

Key skills for Königsberg commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.

Consumables

Königsberg can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Königsberg captains should prioritize flags that enhance their experience gains, such as Equal Speed Charlie London (+50% XP earned for the battle.)and Red Dragon (+100% XP earned for the battle. / +100% Commander XP earned for the battle.). Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Sierra Mike (+5% to the ship's maximum speed.).

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel Friedrich • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf Zeppelin Doubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland