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Karlsruhe

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Karlsruhe
Karlsruhe_wows_main.jpg
Cruiser | Germany | Tier IV
Tech Tree Position
Kolberg
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Karlsruhe_icon_small.png
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Königsberg
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 top
General
Research price7300 exp
Purchase price760,000 Credits
Hit Points19,700 
Main Battery
150 mm L/45 SK L/458 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.63 km.
Maximum Dispersion113 m.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity835 m./s.
HE Shell Weight45.3 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,700 
Initial AP Shell Velocity835 m./s.
AP Shell Weight45.3 kg.
Secondary Armament #1
88 mm L/45 MPL C/132 х 1 pcs.
Firing Range3.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
500 mm Zwilling2 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 
Maximum Damage10,433 
Torpedo Speed58 knot
Torpedo Range4.02 km.
AA Defense
88 mm L/45 MPL C/132 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius590 m.
Rudder Shift Time9.6 sec.
Concealment
Surface Detectability Range10.62 km.
Air Detectability Range5.55 km.
Battle Levels
12345678910
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IV
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760,000

Karlsruhe — German Tier IV cruiser.

One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She had a decent speed and was as good as similar ships of rival navies in terms of armor.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm L/45 MPL C/169.225.711131,800103,700 048,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Karlsruhe (A)19,700610082220 090,000
Karlsruhe (B)22,700610083340 3,100280,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G71.4427.210,433584 030,000
H81.1537.211,200576 1,000100,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 1010.6 056,000
FKS Typ 4 Mod. 21011.7 2,000175,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 45,000 hp27.5 039,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

The Karlsruhe is expected to be an improvement from the Kolberg. However, while the guns can do sufficient damage for once, they still lack range. One is expected to be outranged by other cruisers and take moderate damage before they can get into range to retaliate. The torpedo armament of a double launcher on each side is pitiful compared to the other cruisers since it lacks the speed to do hit-and-run attacks. It has decent protection, but still can fall easily since the armor does little against HE shells. However, due to its inferiority compared to other light cruisers, it has earned the nickname "Garbage-ruhe" since it is well below the expectations that the Phoenix and Kuma have set, though at closer ranges the two may have a run for their money against this ship.

Despite this, a savvy captain will know to pick and choose his targets in this ship. Firing on a battleship early on is not recommended whatsoever as it draws attention that the Karlsruhe cannot withstand. The best bet is to pick off lower tier cruisers, and if no such targets are present, destroyers. Despite the small odds, remember you can launch four torpedoes on either side of the ship, and inexperienced players who try to stand still in fog will become sitting ducks. While the guns themselves wont guarantee massive damage to battleships, they can give other cruisers and destroyers a wallop per shell. Thus, when firing at your fast-moving targets near max range, fire your guns individually instead of all at once, this not only helps you gauge where to aim but also increases the odds that at least one shell will hit its mark.

Likely the most effective playstyle for this ship is to act as a counter-cruiser, getting as close as possible to same-tier or lower tier cruisers with some respecting distance to dodge torpedoes. In these situations firing a full broadside is much more sound as, due to the gun characteristics of this ship, it is VERY possible to land multiple citadel hits if aimed correctly. Although they do not deal as much damage as a battleship's guns would, the damage is high enough that if the enemy cruiser does not break off, they will find themselves a smoldering wreck if you find their soft spot. Combined with the Karlsruhe's solid armor, it makes it very difficult for her targets to deal that same damage back to her.

Even with her average speed, she is rather decent in turns for her size, and can sidewind her way around incoming torpedoes and shells given the right motions are made.

Pros:

  • First German cruiser with torpedoes.
  • Great armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier Destroyers and Cruisers.
  • Guns can actually deal moderate damage compared to the previous ones.
  • Decent armor compared to other cruisers.
  • If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers.

Cons:

  • Shorter range than its competitors.
  • Low speed in comparison to other light cruisers.
  • Torpedoes are ineffective at long range due to the small quantity of them.
  • While armor can deflect AP, HE shells can still do sufficient damage.

Optimal Configuration

Upgrades

Like Kolberg, Karlsruhe doesn't have a lot of room for customization. Captain's choice of Main Armaments Modification 1 or Magazine Modification 1 are recommended in Upgrade Slot 1; either Damage Control System Modification 1 or Propulsion Modification 1 are recommended in Upgrade Slot 4.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VII Leberecht Maass • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland