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Karlsruhe

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Karlsruhe
Karlsruhe_wows_main.jpg
Cruiser | Germany | Tier IV
Tech Tree Position
Kolberg
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Königsberg
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 top
General
Research price7300 exp
Purchase price760,000 Credits
Hit Points19,700 
Main Battery
150 mm L/45 SK L/458 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.63 km.
Maximum Dispersion113 m.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity835 m./s.
HE Shell Weight45.3 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,700 
Initial AP Shell Velocity835 m./s.
AP Shell Weight45.3 kg.
Secondary Armament #1
88 mm L/45 MPL C/132 х 1 pcs.
Firing Range3.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
500 mm Zwilling2 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 
Maximum Damage10,433 
Torpedo Speed58 knot
Torpedo Range4.02 km.
AA Defense
88 mm L/45 MPL C/132 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed27.5 knot
Turning Circle Radius590 m.
Rudder Shift Time9.6 sec.
Concealment
Surface Detectability Range10.62 km.
Air Detectability Range5.55 km.
Battle Levels
12345678910
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IV
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760,000

Karlsruhe — German Tier IV cruiser.

One of the most powerful light cruisers of World War I. The ship's artillery and torpedo armament was powerful for her size. She had a decent speed and was as good as similar ships of rival navies in terms of armor.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm L/45 MPL C/169.225.711131,800103,700 048,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Karlsruhe (A)19,700610082220 090,000
Karlsruhe (B)22,700610083340 3,100280,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G71.4427.210,433584 030,000
H81.1537.211,200576 1,000100,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 1010.6 056,000
FKS Typ 4 Mod. 21011.7 2,000175,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 45,000 hp27.5 039,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

When she was released in Update 0.5.0.3, Karlsruhe was unquestionably the worst Tier IV cruiser in the game. She's had quite a number of buffs in the intervening patches, and has been beefed up enough that she is now competitive within the tier ranges she sees. She also benefits — like all Tier IV ships — from restrictive matchmaking that caps the ships they see at Tier V.

Karlsruhe is an improvement on Kolberg in nearly every way that matters. She is a touch faster than her predecessor, gains a moderately decent torpedo armament, has more health, and moves from 105mm guns to 150mm ones. However, while her guns are capable of sufficient damage, they still lack range. Even when fully researched, Karlsruhe’s main battery range is firmly behind all other Tier IV cruisers in the tech tree save Russian Svietlana. She has decent enough armor protection to fend off most lighter enemy units that she encounters when angled, but must still be wary of showing her broadside to enemy battleships (at all ranges) and cruisers (at medium and close range). Captains must also make sure not to draw attention early in a match where Karlsruhe can be punished by opposing battleships while in open water with no cover.

Her AP is quite good — a defining trait of the German cruiser line that will become more pronounced as captains continue playing these ships — and her HE is sufficient for killing enemy destroyers. Karlsruhe is best played as a cruiser and destroyer hunter. She is the first German cruiser to gain access to Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).), which has a much longer range than other nations' hydro. This allows her to actively hunt destroyers who might be camping in smoke while trying to evade detection. Her rudder shift and turning radius give her excellent maneuverability in close quarters or when dodging incoming torpedo salvos, another trait that underscores her destroyer-hunting abilities.

Karlsruhe has come a long way since she was released, and the current iteration has risen above much of the well-deserved hate she drew in her original incarnation. Captains who remember the ship with disgust are encouraged to try her again... they'll be surprised at how playable she's become.

Pros:

  • First German cruiser with torpedoes.
  • Solid armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier destroyers and cruisers.
  • Main battery shell damage is vastly improved over Kolberg.
  • If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers.
  • Earns access to Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) upon unlocking Hull (B).

Cons:

  • Shorter range than most Tier IV cruisers.
  • Top speed is still fairly low for a cruiser (27.5 knots).
  • Torpedoes are ineffective at long range due to the small quantity of them.
  • While armor can deflect armor piercing shells when angled, high explosive shells will still do sufficient damage.

Research

Availability of researchable upgrades for Karlsruhe is as follows:

  • Hull: Upgrade to Hull (B) to add an additional torpedo launcher on each side, extra health, fractionally more AA, and improved rudder shift time.
  • Torpedoes: The H8 torpedoes hit harder and travel faster and farther, but reload 11 seconds slower; Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to FKS Type 4 mod. 2 for an extra 10% range on the main battery.
Unlock Hull (B) first — the extra torpedoes are a huge upgrade to her firepower, and the access to Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) makes her valuable as a destroyer hunter — then invest in the H8 torpedoes. Save the range upgrade for last; Karlsruhe’s shell ballistics make long-range shots very difficult to land consistently against anything but slow-moving battleships.

Optimal Configuration

Upgrades

The recommended upgrades for Karlsruhe are as follows:

Commander Skills

Key skills for Karlsruhe commanders include Priority Target, Expert Marksman, Demolition Expert, and Concealment Expert.

Consumables

Karlsruhe can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Cruisers
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U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland