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King George V

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King George V
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Battleship | U.K. | Tier VII
Tech Tree Position
Queen Elizabeth
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Monarch
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General
Research price80500 exp
Purchase price6,700,000 Credits
Hit Points53,900 
Main Battery
356 mm/45 Mk II1 х 2 / 2 х 4 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16.5 km.
Maximum Dispersion241 m.
HE Shell356 mm HE Mk VIb 
Maximum HE Shell Damage6,100 
Chance of Fire on Target Caused by HE Shell41 %
Initial HE Shell Velocity757 m./s.
HE Shell Weight721 kg.
AP Shell356 mm AP Mk VIIb 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity757 m./s.
AP Shell Weight721 kg.
Secondary Armament #1
134 mm/50 QF Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
134 mm/50 QF Mk I8 х 2 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range4.5 km.
20 mm Oerlikon Mk IV18 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm/39 QF Mark VII3 х 4 pcs.
. . . Average Damage per Second38.7 
. . . Firing Range2.49 km.
40 mm/39 QF Mark VI5 х 8 pcs.
. . . Average Damage per Second99 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed26.6 knot
Turning Circle Radius790 m.
Rudder Shift Time21 sec.
Concealment
Surface Detectability Range14.58 km.
Air Detectability Range12.51 km.
Battle Levels
12345678910
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VII
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6,700,000

King George V — British Tier VII battleship.

The lead ship of a series of next-generation battleships for the Royal Navy. She was superior to her predecessors in terms of armor protection and AA capabilities. This battleship was equipped with aircraft-handling gear. Due to international armament restrictions, the ship's main guns had a relatively small caliber of 356 mm.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk VII2.4452416,1004110,500 0520,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
King George V (A)53,900133811/285/18/3/80 0620,000
King George V (B)60,500133811/286/14/2/4/80 24,0001,350,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 1016.5 0360,000
Mk VII mod. 21018.1 12,000800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp26.6 0300,000
Propulsion: 110,000 hp28 8,000650,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

The British battleship line takes a curious turn with Tier VII's King George V. As the first class of Royal Navy battlewagons laid down following the London Naval Treaty of 1936, they are an interesting mix of heavy armor, off-caliber main battery guns, solid anti-aircraft defenses, and average speed.

Battleship veterans will immediately take notice of King George V’s 356mm guns. This is an odd caliber for Tier VII — where most other battleship lines have moved on to 381mm guns or larger — and will invariably lead many opponents to underestimate her. This is a grave mistake. While the penetration values on her armor-piercing rounds is sub-par at long range, once ranges drop to 12 or 13 km, King George V’s shells will penetrate the casemate armor of opposing battleships with no issues. She plays similarly to German Tier VII premium Scharnhorst in this regard. Her AP rounds have no issues citadeling enemy cruisers, and her high explosive shells and their 41% fire chance will irritate enemy battleships who believe that angling their armor towards King George V will protect them from incoming damage.

Another similarity that King George V shares with Scharnhorst is a heavy armor scheme that makes her almost impossible to citadel but vulnerable to large amounts of damage from regular AP penetrations. She is fairly resilient to incoming fire in most one-on-one situations, but will struggle when focused by several enemies. King George V must pick her battles carefully, using her stealth and speed to sneak away on occasion to regenerate health via her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable.

King George V’s anti-aircraft suite sets the tone for what players will find as they progress up the rest of the line: a weak long-range AA bubble but a punishing mid-range one. The Royal Navy's affection for the 40mm "pom pom" — and, later, the 40mm Bofors — means that incoming dive bombers can expect to take punishing losses to push home a strike, while enemy torpedo bombers are likely to suffer fewer losses. With a top speed of 28 knots, she is fast enough to keep up with friendly cruisers, but unable to outrun them (or the likes of Gneisenau or Scharnhorst).

As long as King George V is not put into positions where she can be focused down by multiple enemies, she is an outstanding ship with a lot of durability, good handling, and solid main battery performance. Driving her straight into a pile of enemy ships relying on her thick belt armor to save her, however, will result in a quick trip back to port.


Pros:

  • Fastest main battery reload time of non-premium Tier VII battleships (Scharnhorst’s 283mm guns reload faster).
  • Solid anti-aircraft suite, roughly equivalent to American counterpart Colorado.
  • Armor layout will bounce a lot of shells when well-angled, and well-protected citadel compartment makes taking citadel damage virtually impossible.
  • High-explosive shells have a ridiculous fire chance and can be used to troll enemy battleships who angle themselves well.
  • Best-in-tier detection range for a battleship.

Cons:

  • Armor scheme will take a lot of regular penetration damage, especially when broadside.
  • Armor-piercing shells lose much of their penetration power at long range; they are really only usable at medium range or less when fired at enemy battleships.
  • Rudder shift time is on the slow side for Tier VII.
  • Shortest main battery range of all Tier VII battleships.

Research

Given her need to be able to control engagements — and attempt to disengage, if required — the improved Propulsion module is a good place to invest early experience gains. Take Hull (B) next for the additional hit points, then grab the range boost from the Fire Control System upgrade last.

Optimal Configuration

Upgrades

The recommended upgrades for King George V are as follows:


Steering Gears Modification 2 is also a valid option for Upgrade Slot 5 for players who prefer increased rudder shift speed over maximizing King George V’s survivability.

Commander Skills

Key skills for King George V commanders are ones that keep her on the board and in the game, namely High Alert and Basics of Survivability. At Level 4, it's a toss-up between Advanced Firing Training and Fire Prevention (depending on which threat captains wish to guard against more). Also recommended are: Adrenaline Rush at Level 2, Priority Target at Level 1, and Concealment Expert at Level 4. Level 1's Expert Loader is actually a good place to invest a point given how frequently King George V captains will find themselves wanting to change ammunition types.

Consumables

King George V can equip the following consumables:

Investing credits or doubloons in Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) is recommended in order to maximize King George V’s survivability. Given her short main battery range, captains are encouraged to plug Spotting Aircraft II (While active, a spotter plane circles the ship providing enhanced main battery firing range.) into Slot 3.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip King George V with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Signal flags that maximize King George V’s survivability are recommended, namely India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), and India Yankee (-20% to fire duration.). November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) will provide additional protection against enemy aircraft, while Equal Speed Charlie London (+50% XP earned for the battle.) will help unlock module upgrades faster.

Gallery

Historical Info

Historical Gallery


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Destroyers  III Campbeltown Doubloons • VI Gallant Doubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Battleships
Japan  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
U.S.S.R.  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
U.K.  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Pan-Asia  
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne • IX Alsace • X France 
Commonwealth  
Poland