Welcome to Wargaming.net Wiki!
Variants
In other languages

Mahan

Jump to: navigation, search
Mahan_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Farragut
Arrow_down.png
Mahan_icon_small.png
Arrow_down.png
Benson
stock
 top
General
Research price65000 exp
Purchase price5,350,000 Credits
Hit Points11,700 
Main Battery
127 mm/38 Mk21 mod. 05 х 1 pcs.
Rate of Fire18.18 shots/min.
Reload Time3.3 sec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range10.61 km.
Maximum Dispersion102 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk143 х 4 pcs.
Rate of Fire0.68 shots/min.
Reload Time88 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk12 
Maximum Damage11,733 
Torpedo Speed64 knot
Torpedo Range6.39 km.
AA Defense
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 03 х 1 pcs.
. . . Average Damage per Second9.6 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 03 х 1 pcs.
. . . Average Damage per Second9.6 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 02 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
12.7 mm Browning M2 mod. 24 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius560 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.64 km.
Air Detectability Range2.86 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASD006_Mahan_1936.png
5,350,000

Mahan — American Tier VII destroyer.

Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk2118.2121021,80052,100 0420,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mahan (A)11,70062154/530 0600,000
Mahan (C)14,10062142/430 7,100620,000
Mahan (B)14,10062154/530 14,2001,240,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 120.7887.211,733646.4 0575,000
Mk15 mod. 00.7877.211,600559.2 10,500780,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1010.6 0320,000
Mk7 mod. 21011.7 8,200750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 49,000 hp35 0395,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Mahan is a fairly well-rounded destroyer by the standards of the class. She is the first American destroyer to have the capability to fire torpedoes from beyond her detection range — via the upgraded torpedoes she has access to upon equipping Hull (B) — as well as sporting a solid pool of hit points and fast firing guns that turn quickly.

Overall, Mahan is good at almost anything her enemies can throw at her (with the possible exception of aircraft). She is able to defend herself from enemy destroyers adequately; even more so once she gains additional hit points from upgrading to Hull (B). Her upgraded torpedoes are somewhat slow, but hit decently hard and can be fired from stealth. One thing of note about her torpedo launchers: she has one port, one starboard, and one centerline. This allows her to put a very respectable eight fish into the water on either side; however, many opponents forget about the odd launcher on the opposite side of the ship. It can make for a nasty surprise at close range if they believe that she's launched all of the torpedoes she had loaded.

Mahan’s primary weaknesses are her large detection range and enemy aircraft; Hull (C) can assist with the latter by allowing captains to trade Engine Boost (While active, increases a ship's speed by a fixed percentage.) for Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.). Lacking access to Upgrade Slot 5, there is little that Mahan can do for her large detection radius other than spend commander skill points on Concealment Expert; even then, her detection radius is still over 7 km.

Overall, Mahan is a definite upgrade from Farragut and a solid Tier VII destroyer.

Pros:

  • Fast turret rotation speed.
  • Outstanding main battery rate of fire.
  • Three torpedo tube launchers provide additional flexibility and will frequently catch opponents off-guard.
  • Large health pool for a destroyer.
  • Long range torpedoes reach out to 9.2 km, making her the first American destroyer capable of firing torpedoes from beyond her detection range.
  • Has access to the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable with Hull (C) equipped.

Cons:

  • Very weak armor.
  • Anti-aircraft guns are mainly for show and will rarely shoot anything down, even with the later hull upgrades.
  • Large silhouette and a fairly large detection range.
  • Shorter main battery range compared to Farragut.
  • Slowest Tier VII destroyer at 35.4 knots.

Research

Availability of researchable upgrades for Mahan is as follows:

  • Hull: Upgrade to Hull (B) for additional health and improved rudder shift time; researching Hull (B) unlocks progression to Benson. Equipping Hull (C) removes one main battery gun (and comes with a corresponding reduction in anti-aircraft firepower), enhances her short-range AA suite, and allows Mahan to equip Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.).
  • Torpedoes: The Mk15 mod. 0 torpedoes don't hit quite as hard and also travel slower, but they have far more range than her stock fish. Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery.
Hull (B) is the best place to invest early gains in Mahan; the additional hit points will increase her survivability immeasurably. The Torpedo upgrade is the next best place to spend experience gains; pick up the Fire Control System upgrade last. Hull (C) follows the pattern from Farragut of allowing access to the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable by sacrificing one of the main battery turrets. This is an optional upgrade for captains who wish to maximize their defenses against enemy aircraft and is probably best either skipped or acquired after unlocking Benson.

Optimal Configuration

Upgrades

Upgrade options are pretty thin on the ground for Mahan. Main Armaments Modification 1 is the best choice for Slot 1. Slot 3 is fairly well restricted to Aiming Systems Modification 1; AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) is a waste of time given how anemic Mahan’s suite of anti-aircraft guns is. Slot 2 and Slot 4 are best given over to Propulsion Modifications 1 and 2, respectively, in order to preserve Mahan’s mobility when under fire.

Commander Skills

Level 1's best choice is Preventative Maintenance, as it reduces the chance of Mahan having her engine or rudder knocked out while under heavy fire. Last Stand is the best of the lot at Level 2; Mahan captains will find themselves under enemy fire frequently, and losing her engine is the worst possible module knockout she can suffer. Concealment Expert is clearly the best option at Level 4.

Level 3 offers a ton of great skill choices: Basic Firing Training improves Mahan’s abysmal anti-aircraft DPS as well as improving the rate of fire of her main battery guns; Survivability Expert adds more than 17% extra health; Vigilance allows her to better screen her allies from enemy torpeodes; Superintendent provides extra charges of valuable consumables; Demolition Expert increases the damage potency of her main battery. None of these are bad choices, but Survivability Expert should be the first one chosen. A dead Mahan does no damage, after all.

Consumables

Mahan can equip the following consumables:

Equipping Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. Engine Boost II (While active, increases a ship's speed by a fixed percentage.) or Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) aren't really worth the investment; stick with the free version of whichever one is chosen.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Mahan with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Equipping Sierra Mike (+5% to the ship's maximum speed.) is an excellent way to help make up for Mahan’s deficiency in maximum speed. Captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals to increase the fire chance of her main battery shells, though they should be paired with a Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to ensure that Mahan doesn't detonate under enemy fire.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham • IX Black Doubloons • X Gearing • X [[Ship:[Gearing]|[Gearing]]] 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia • X Montana • X [[Ship:[Montana]|[Montana]]] 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Midway
Destroyers
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham • IX Black Doubloons • X Gearing • X [[Ship:[Gearing]|[Gearing]]] 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik Doubloons • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad Doubloons • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X [[Ship:[Grozovoi]|[Grozovoi]]] 
France  II En. Gabolde • III Fusilier • IV Bourrasque • IV Siroco • V Jaguar • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons