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Minotaur
Minotaur_wows_main.jpg
Cruiser | U.K. | Tier X
Tech Tree Position
Neptune
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Minotaur_icon_small.png
General
Research price238000 exp
Purchase price20,000,000 Credits
Hit Points43,300 
Main Battery
152 mm/50 Mk XXVI5 х 2 pcs.
Rate of Fire18.75 shots/min.
Reload Time3.2 sec.
Rotation Speed38 deg./sec.
180 Degree Turn Time4.74 sec.
Firing Range15.76 km.
Maximum Dispersion141 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP Mk V 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity768 m./s.
AP Shell Weight58.85 kg.
Torpedo Tubes
533 mm QR Mk II4 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IXM 
Maximum Damage16,767 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
152 mm/50 Mk XXVI5 х 2 pcs.
. . . Average Damage per Second118 
. . . Firing Rangekm.
76.2 mm/70 Mk VI8 х 2 pcs.
. . . Average Damage per Second315.2 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk V10 х 2 pcs.
. . . Average Damage per Second61 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius660 m.
Rudder Shift Time10.4 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range9.12 km.
Battle Levels
12345678910
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X
Ship_PBSC110_Minotaur.png
20,000,000

Minotaur — British Tier X cruiser.

A light cruiser design with a more powerful and sophisticated AA system. Developed after the end of World War II from the Neptune-class cruisers. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk XXVI18.84.741413,200 01,900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Minotaur (A)43,300612758/10/540 02,450,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IXM0.6967.216,7666210 01,800,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk X mod. 1015.8 01,450,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp33.5 01,300,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3

Player Opinion

Performance

Atop the British cruiser line stands Tier X's Minotaur. She has a very different — and very unique — turret configuration compared to that of Neptune, and her main battery guns have a reload speed that gives Gearing a run for her money.

Minotaur’s main battery is comprised of five quick-turning turrets, each with a pair of Mk XXVI 152mm rifles. The Mk XXVI is a further upgrade over the Mk XXV deployed aboard Neptune, and the reload time drops to 3.2 seconds (or 2.8 seconds with Main Battery Modification 3 installed in Upgrade Slot 6). Minotaur spits out 152mm shells at a rate that has to be seen to be believed; as insane her rate of fire is, however, its impact is somewhat mitigated by the British light cruiser line lacking high-explosive shells. Like her immediate predecessor, her main battery guns are dual purpose and contribute to her anti-aircraft suite, but while Minotaur’s overall AA impact on the battlefield will be significant, it will be less than that of a Neptune whose commander has the Manual Fire Control for AA Armament skill. Most of Minotaur’s AA punch comes from her middle ring of 76.2mm guns, leaving her with only her dual-purpose main battery guns eligible for the bonus from Manual Fire Control for AA Armament.

Her torpedoes and torpedo launcher configuration remains identical to what was found on Neptune: two four-tube launchers per side equipped with 10.0 km range torpedo that reload relatively quickly (96 seconds). She is the stealthiest of all the Tier X cruisers, able to drop her detection radius down to 8.9 km when fully rigged for stealth. Minotaur’s armor remains roughly equivalent to that of Neptune — which is to say that there isn't very much of it — and she is further hampered by how high her citadel space rides amidships. Minotaur will be punished severely for exposing her broadside to enemy battleships and heavy cruisers. Fortunately, she handles slightly better Neptune in exchange for giving up a bit of maximum range on her main battery.

Just like all of her predecessors, playing Minotaur well comes down to efficient and timely use of her various consumables. She can equip Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) or Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.); neither is a bad choice, depending on how individual captains wish to play the ship. She also has the over-sized Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) that Edinburgh and Neptune do, as well as carrying Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) by default.

She's fragile and requires careful positioning and play, but Minotaur is deadly to enemy destroyers and a threat to enemy cruisers when helmed by a captain with their head in the game who doesn't expose their citadel unnecessarily.

Pros:

  • Unrivaled rate of fire amongst Tier X cruisers.
  • Exceptionally low detection radius.
  • Fast turret traverse.
  • Very powerful anti-aircraft suite; if kitted out for anti-aircraft duties, she has the largest AA bubble of any cruiser to go with potent damage output from her AA guns.
  • Jack of all trades; can shred destroyers, deal with her cruiser peers, give battleships something to fret about, and be another detriment to carriers.
  • Highest torpedo range and best torpedo reload of all Tier X cruisers.
  • Has access to an enhanced version of Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) that allows her to regenerate large amounts health.
  • Radar-equipped Minotaur can do stealth radar; she has 1.0 km radar buffer from range to her surface detection.
  • Have radar with 9.9 km range and long activation time, in addition of high rate of fire means she is a destroyer nightmare.

Cons:

  • Large citadel size.
  • Initial shell velocity is the same as Neptune; however, at maximum range, her shells fall back to earth slowly.
  • Lightly-armored turrets that are disabled easily (if not outright destroyed).
  • Cannot equip the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable to increase the anti-aircraft suite's potency even further.
  • As with the rest of the British cruiser line, her reliance on armor piercing shells is at times frustrating, as they will either bounce or deal consistently low damage.
  • Torpedo tubes are somewhat exposed, and are disabled frequently when under fire.
  • Very weak armor; she can bounce 152mm rounds at certain angles, but will be easily penetrated by shells larger than that. A lack of internal vertical protection also means that overmatch hits through the bow are very likely to citadel her.
  • Cannot equip Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) simultaneously; captains must choose their role before going into battle.

Research

As a Tier X ship, Minotaur has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Minotaur are as follows:


Icon_modernization_PCM018_AirDefense_Mod_III.png
Anti-air Build: Currently the most popular build for this ship. Captain wishing to focus their Minotaur to have better AA will opt for AA Guns Modification 3 (+25% to average damage per second of AA mounts.) for the Slot 6 to add more AA DPS. Although her AA is completely scary, her usefulness is depends whether there is a carrier in the game. This build, however, is great on divisioning with a Tier 9 or Tier 10 carrier to make sure that the carrier division has AA as a cover.


Wows_icon_modernization_PCM013_MainGun_Mod_III.png
Gun Build: Captain wishing to focus their Minotaur to have better guns will opt Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) for the Slot 6 to shorten her reload up to 2.8s or even lower with Adrenaline Rush skill. Her AA is still scary even without AA Guns Modification 3, yet she gain more DPM because faster gun reload.



Keep in mind that Minotaur can also be equipped with Surveillance Radar Modification 1 (+40% to duration of Surveillance Radar.) to extend her radar activation time up to 56s. She also can be equipped with Hydroacoustic Search Modification 1 (+20% to duration of Hydroacoustic Search.) to extend her hydroacoustic activation time up to 120s, allowing captains to do a Radar-Hydro-Radar combo if the captain choose to equip Radar. Both are available on the Slot 2.

Commander Skills

Consumables

Minotaur can equip the following consumables:


As she is a high-tier cruiser, it is recommended to equip all consumables with the premium one, which can be bought with CreditsCredits or Doubloons Doubloons.

Most Minotaur captains will automatically equip Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) for the Slot 2 just like any other Royal Navy cruiser at tier lower. This is good on solo playing or when divisioning with carrier to do a smoke AA. Surveillance Radar II (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) can give more challenge and better utility as she has 9.9 km range and 8.9 km detection. Divisioning with a destroyer for a smoke generator is the easiest way to do radar Minotaur setup. Solo playing radar Minotaur has high skill floor and ceiling, thus is harder to do because captains need know absolute situational awareness.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Captains can also equip Minotaur with Type 20 camouflage for 5000 Doubloons that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Similar to Edinburgh and Neptune, India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.) are highly recommended regardless of how her commander skills and upgrades are configured. Captains invested in the Anti-Aircraft Build will want to equip a November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.).

Gallery

Historical Info

Historical Gallery

References

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland