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Minsk
Минск_wows_main.jpg
Destroyer | U.S.S.R. | Tier VII
Tech Tree Position
Gnevny
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Минск_icon_small.png
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Ognevoi
Kiev
stock
 top
General
Research price68000 exp
Purchase price5,500,000 Credits
Hit Points13,800 
Main Battery
130 mm B-135 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range11.08 km.
Maximum Dispersion106 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quad N-72 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 1 
Maximum Damage15,100 
Torpedo Speed70 knot
Torpedo Range4.02 km.
AA Defense
45 mm 21-K6 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.49 km.
76 mm 34-K2 х 1 pcs.
. . . Average Damage per Second4.4 
. . . Firing Rangekm.
Maneuverability
Maximum Speed43 knot
Turning Circle Radius690 m.
Rudder Shift Time5.1 sec.
Concealment
Surface Detectability Range7.74 km.
Air Detectability Range4.32 km.
Battle Levels
12345678910
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VII
Ship_PRSD207_Minsk.png
5,500,000

Minsk — Soviet Tier VII destroyer.

This ship was developed as part of a series of Soviet destroyer flotilla leaders created under Project 38. She was built as a modified version of the destroyer leader Leningrad, retaining the same distinctive features like powerful artillery and a very high speed.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 B-1312301061,90082,500 0380,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Minsk (A)13,800101652/620 0630,000
Minsk (B)15,100101658/320 18,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 10.61017.215,100704 0480,000
53-38U0.6987.217,933654 10,000800,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 1011.1 0290,000
GFCS VII mod. 21012.2 12,0001,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 66,000 hp43 0380,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Tier VII's Minsk is extremely similar to her premium sister Leningrad, but there are a key few differences.

Most notable are the torpedoes. Minsk’s torpedoes only travel 4.0 km, however, the upgraded torpedoes travel at 65 knots and have 17,933 maximum damage, compared to the 60 knot, 15,100 damage torpedoes of Leningrad. Her main battery also has just over 0.6 km more firing range with the upgraded Fire Control System module, but the turrets take an extra 2.4 seconds to turn 180 degrees. Minsk also has less AA then Leningrad, though neither ship will shoot down very many enemy aircraft, anyways. Minsk’s gun power is still formidable, and her torpedoes, while short ranged, pack a strong punch that must be respected around islands and in close-range combat.

Minsk stands apart from the ships in her tier — and those before and after her in her own tech tree — because of her blazing speed. A base speed of 43 knots places her in rarified company as one of the fastest ships in the game alongside Tier X's Khabarovsk. This speed is key to her defense and longevity, as many opposing captains will struggle mightily to land shells on Minsk at ranges past 11 or 12 km. The catch, of course, is that puts her right on the edge of her maximum gun range; however, if her commander invests skill points into Advanced Firing Training, her range pushes out to more than 14.6 km, giving her a comfortable window to harass enemy capital ships from while nimbly dodging the majority of return fire. Captains working up the Russian destroyer line are encouraged to learn how to execute this type of run-and-gun playstyle, as more of it lies ahead of them in the likes of Kiev, Tashkent, Udaloi, and the aforementioned Khabarovsk.

Minsk isn't really stealthy enough to reliably capture control points, but she is a great backfield unit, supporting friendly destroyers while they contest cap circles and harassing enemy capital ships until they make a mistake that her teammates can exploit.

Pros:

  • Strong guns.
  • High top speed.
  • Torpedoes good for close combat.

Cons:

  • Short range torpedoes.
  • Large detection radius.

Research

Research either Hull (B) for better rudder shift and increased health pool, or research the Gun Fire Control System VI mod. 2 for better range; then pick up whichever of these two wasn't chosen. Then research the torpedoes, as they lead to the branched line of VMF destroyers that have access to the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable in exchange for Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable. Otherwise, skip the upgraded torpedoes and research Kiev.

Optimal Configuration

Upgrades

The recommended upgrades for Minsk are as follows:


Propulsion Modification 1 helps reduce the chance of Minsk losing her engine and is the best option for Slot 4. Equipping Steering Gears Modification 2 in Slot 5 provides quicker rudder shift, the better to dodge incoming enemy fire.

Players who have the rare Engine Boost Modification 1 upgrade and equip the Sierra Mike (+5% to the ship's maximum speed.) signal should consider replacing replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable duration by 50%, allowing Minsk to maintain a max speed of 48.8 knots for three minutes.

Commander Skills

Key skills for Minsk commanders include Level 1's Preventative Maintenance, Level 2's Last Stand, Level 3's Survivability Expert, and Level 4's Advanced Firing Training. There are a variety of highly useful skills worthy of investing in after those first 10 skill points are spent, including: Priority Target for better information on how popular a target Minsk is to the enemy team; Expert Marksman to improve her turret rotation speed; Adrenaline Rush for the faster reload on her main battery as she takes damage; Basic Firing Training for a flat buff to her base rate of fire; and Inertia Fuse for HE Shells for maximizing the damage output of her main battery guns.

Consumables

Minsk can equip the following consumables:


It is highly recommended to at least mount the premium Engine Boost II (While active, increases a ship's speed by a fixed percentage.) consumable to better effectively utilize Minsk’s speed, as it has a fantastic base speed of 43 knots and is easily the fastest ship at Tier VII (alongside premium sister Leningrad).

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons and are planning to keep the ship are recommended to equip Minsk with the permanent Type 17 camouflage rather than the pay-per-battle premium Type 6 camouflage as the permanent Type 17 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of experience she earns. The premium Type 6, unlike the permanent Type 17, does not provide repair cost reduction benefits.

Signals

Sierra Mike (+5% to the ship's maximum speed.) is strongly recommended in order to maximize Minsk’s speed, while captains are encouraged to equip both Red Dragon (+100% XP earned for the battle. / +100% Commander XP earned for the battle.) and Equal Speed Charlie London (+50% XP earned for the battle.) in order to maximize experience gains in unlocking module upgrades and progressing up the line. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) will help boost the fire chance out of her main battery shells and should also be flown, if available.

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
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Battleships  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
Aircraft Carriers
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio • VIII HSF Harekaze Doubloons • IX Yūgumo • X Shimakaze 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
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Italy  
France  VI Aigle Doubloons 
Commonwealth  III Vampire Doubloons 
Poland  VII Błyskawica Doubloons