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Molotov

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Molotov
Молотов_wows_main.jpg
Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Молотов_icon_small.png
General
Purchase price4,550  Doubloons
Hit Points28,400 
Main Battery
180 mm/57 MK-3-1803 х 3 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range15.49 km.
Maximum Dispersion139 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight97.5 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight97.5 kg.
Secondary Armament #1
100 mm/56 B-346 х 1 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38 
Maximum Damage14,400 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
45 mm 21-K6 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.49 km.
37 mm 70-K8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.21 km.
12.7 mm Vickers2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
37 mm 70-K4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
100 mm/56 B-346 х 1 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius860 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range7.53 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VI
Ship_PRSC506_Molotov_1943.png
4,550

Molotov — Soviet premium Tier VI cruiser.

An improvement of the preceding Project-26 cruisers, also known as the Kirov-class cruisers, the Project-26bis "sub-class" had improvements in armour protection, while retaining the powerful armaments and high speed set as standard of the class.

Molotov was first released for sale worldwide on 16 May 2016.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
180 mm/57 MK-3-1804.822.51392,500134,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Molotov28,40010150362/12/6/4/620 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-380.9707.214,400654 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 1015.5 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Molotov superficially resembles the Tier V soviet cruiser Kirov, and both ships do share many similar characteristics. Both have paper armor and cannot be relied upon to tank damage when found in unfavourable situations. Both have an average anti-aircraft suite, which could provide mediocre self-defence from aviation, at best. Furthermore, both cruisers exhibit good speed, which gives them the legs to move between destinations, but the large turning radius hampers any sense of maneuverability.

The most notable trait of Molotov are the primary artillery. While they are the same rifles mounted on Kirov, Molotov has improved ballistic characteristics than its Tier V predecessor; the ballistic characteristics are more similar to those of Tier IX Russian cruiser Dmitri Donskoi. Specifically, she has good fire chance, good AP alpha damage, and good shell velocity. This allows her to reliably hit any straight-sailing ship at any distance; even nailing citadels against broadside cruisers. As well, she has the volume of fire to deter any destroyer that gets too close, and harass any battleship that has over-extended.

Molotov is a reliable secondary line support gunship that can provide effective counter-fire from the rear of an advancing flank, while the primary line ships are keeping the enemy ships busy, but this task is not easy. Captains will need to have mastered good map/situational awareness and a decent sense of pre-planning to understand where to position their Molotov; this can spell the difference between a feared gunship and a target for the enemy.


Pros:

  • Great speed of 36 knots.
  • Fantastic gun handling characteristics and shell performance.
  • Responsive rudder for a cruiser.

Cons:

  • Fragile cruiser with light armor.
  • AA capabilities are limited.
  • Secondary and Torpedo armament are too short-ranged to be effective.
  • Has a large turning radius.

Research

As a Premium ship, Molotov doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Molotov are as follows:

Commander Skills

Consumables

Molotov can equip the following consumables:

Captains are recommended to take Premium versions of all consumables, but it is not a necessity. Furthermore, the a choice between Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) and Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) will predominantly fall upon the captain’s preferred play-style, as both only confer situational benefit at best.

Camouflage

As a Premium ship, Molotov comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

The choice of which signal flags to mount will confer to the individual preference of each captain, and are subject to great variation, although, some options will be highlighted. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells, which will synergize well with Demolition Expert. Captains should mount India Yankee (-20% to fire duration.) to decrease time to extinguish fires, November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables, and Sierra Mike (+5% to the ship's maximum speed.) to increase Molotov’s maximum speed.

Gallery

Historical Info

Historical Gallery

Video


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