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Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Purchase price4,550  Doubloons
Hit Points28,400 
Main Battery
180 mm/57 MK-3-1803 х 3 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range15.49 km.
Maximum Dispersion139 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight97.5 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight97.5 kg.
Secondary Armament #1
100 mm/56 B-346 х 1 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage14,400 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
45 mm 21-K6 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.49 km.
37 mm 70-K8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.21 km.
12.7 mm Vickers2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
37 mm 70-K4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
100 mm/56 B-346 х 1 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.51 km.
Maximum Speed36 knot
Turning Circle Radius860 m.
Rudder Shift Time7.8 sec.
Surface Detectability Range13.14 km.
Air Detectability Range7.53 km.
Battle Levels

Molotov — Soviet premium Tier VI cruiser.

An improvement of the preceding Project-26 cruisers, also known as the Kirov-class cruisers, the Project-26bis "sub-class" had improvements in armour protection, while retaining the powerful armaments and high speed set as standard of the class.

Molotov was released on both the NA and EU servers on 16 May 2016.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
180 mm/57 MK-3-1804.822.51392,500134,400 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Molotov28,40010150362/12/6/4/620 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-380.9707.214,400654 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS VI mod. 1015.5 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 110,000 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion


Molotov superficially resembles the Tier V soviet cruiser Kirov, and both ships do share many similar characteristics. Both have paper armor and cannot be relied upon to tank damage when found in unfavourable situations. Both have an average anti-aircraft suite, which could provide mediocre self-defence from aviation, at best. Furthermore, both cruisers exhibit good speed, which gives them the legs to move between destinations, but the large turning radius hampers any sense of maneuverability.

The most notable trait of Molotov are the primary artillery. While they are the same rifles mounted on Kirov, Molotov has improved ballistic characteristics than its Tier V predecessor; the ballistic characteristics are more similar to those of the Tier IX soviet cruiser, Dmitri Donskoi. Specifically, she has good fire chance, good AP alpha damage, and good shell velocity. This allows her to reliably hit any straight-sailing ship at any distance; even nailing citadels against broadside cruisers. As well, she has the volume of fire to deter any destroyer that gets too close, and harass any battleship that has over-extended.

Molotov is a reliable secondary line support gunship that can provide effective counter-fire from the rear of an advancing flank, while the primary line ships are keeping the enemy ships busy, but this task is not easy. Captains will need to have mastered good map/situational awareness and a decent sense of pre-planning to understand where to position their Molotov; this can spell the difference between a feared gunship and a target for the enemy.

LittleWhiteMouse's Premium Ship Review: Molotov from the NA forums


  • Great speed of 36 knots.
  • Fantastic gun handling characteristics and shell performance.
  • Responsive rudder for a cruiser.


  • Fragile cruiser with light armor.
  • AA capabilities are limited.
  • Secondary and Torpedo armament are too short-ranged to be effective.
  • Has a large turning radius.


As a premium ship, Molotov doesn't have any upgrades to research.

Optimal Configuration


As a Tier VI cruiser, Molotov has access to Upgrade Slots 1, 2, 4, and 5. For Upgrade Slot 1, Main Armaments Modification 1 is the best choice. For Upgrade Slot 2, Aiming Systems Modification 1 is the best choice. For Upgrade Slot 4, the choice falls to the captain’s personal preference between Propulsion Modification 1 and Steering Gears Modification 1, as these two modules will be frequently incapacitated. For Upgrade Slot 5, there are again also two good choices presented in the form of Propulsion Modification 2 and Steering Gears Modification 2; the choice falls to the captain’s preference of either buffing the speed or the rudder shift time of Molotov.

Commander Skills

For Tier 1, Basics of Survivability is the best choice. For Tier 2, Last Stand is the most recommended choice, although captains can choose Incoming Fire to alert them if their ship is being targeted and provide additional time to react. For Tier 3, Vigilance is recommended to provide captains additional time to react to oncoming torpedoes. Alternatively, captains can choose Superintendent to give them an extra charge on their consumables. For Tier 4, Demolition Expert is the best choice. Survivability Expert could be an alternative choice, albeit of limited benefit. For Tier 5, Concealment Expert is the best choice.


Molotov has access to three consumables slots: Damage Control Party, Spotting Aircraft, and a choice between Hydroacoustic Search and Defensive AA Fire. Captains are recommended to take premium versions of all consumables, but it is not a necessity. Furthermore, the a choice between Hydroacoustic Search and Defensive AA Fire will predominantly fall upon the captain’s preferred play-style, as both only confer situational benefit at best.


As a premium ship, Molotov comes included with Type 10 camouflage that lowers his detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


The choice of which signal flags to mount will confer to the individual preference of each captain, and are subject to great variation, although, some options will be highlighted. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells, which will synergize well with Demolition Expert. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase ships maximum speed.


Historical Info

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