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Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Dmitri Donskoi
Research price235000 exp
Purchase price19,500,000 Credits
Hit Points65,400 
Main Battery
220 mm/65 SM-63 х 3 pcs.
Rate of Fire5.8 shots/min.
Reload Time10.35 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.44 km.
Maximum Dispersion167 m.
HE ShellHE-23 
Maximum HE Shell Damage3,100 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity985 m./s.
HE Shell Weight176 kg.
AP ShellAP-23 
Maximum AP Shell Damage5,800 
Initial AP Shell Velocity985 m./s.
AP Shell Weight176 kg.
Secondary Armament #1
130 mm/60 BL-109A4 х 2 pcs.
Firing Range6.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
45 mm SM-20-ZIF6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
25 mm 4M-1206 х 4 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range3.09 km.
130 mm/60 BL-109A4 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.7 km.
Maximum Speed34.5 knot
Turning Circle Radius760 m.
Rudder Shift Time10.9 sec.
Surface Detectability Range18 km.
Air Detectability Range11.73 km.
Battle Levels

Moskva — Soviet Tier X cruiser.

A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
220 mm/65 SM-65.832.731673,100175,800 02,350,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Moskva (A)65,4006300346/6/40 02,550,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS X mod. 1019.4 01,900,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 210,000 hp34.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion


The Moskva, is a very unique ship to end the Russian cruiser line, acting more like a battleship than a cruiser. While the guns are only a little bigger compared to the other cruisers of the same tier, they hit like battleship guns with their insane velocity and heavy shells. It is quite possible to citadel even battleships below 10 km with them, and the HE performs just as well. However, the Moskva is also a glass cannon because it lacks armor in vital areas, relying on angling done by the player instead. To angle in the Moskva you must not go bow-in, as your bow only has 25mm of armor which will get overmatched by every Battleship you face, meaning that it cannot bounce shells regardless of the angle. Instead you angle in a way that baits your opponent to shoot at your armored belt, where the 50mm plating will easily bounce even the biggest shells fired at you. The angle for this is somewhere around 30° towards your target. The ship has its weaknesses however, as going broadside to anyone at close range will likely result in a lot of citadel hits on yourself. In addition, the ship gets detected at the same range as battleships, the AA is mediocre at best, and it turns like a truck.

It is worth noting, that the 760 meter turning circle is incorrect. Source.


  • Huge amount of HP, equivalent to Tier VIII Battleships.
  • Longest gun range of any cruiser in the game, which can be boosted to 22.6km with the right equipment modules.
  • Fast, at 34.5 knots top speed.
  • Powerful guns, able to even citadel battleships at close range with AP, while setting a lot of fires as well with HE.
  • Guns have the fastest velocity for main battery, at 985 m/s, means you will land hits even at maximum range.
  • Despite the description of "lower rate of fire", Moskva’s guns actually fire faster than her predecessor.
  • Angling with the bow is very easy to achieve, and her deck armor is enough to bounce most shells with proper angling.
  • Armor is actually decent for a Russian cruiser, you can shrug off hits from long range if you maneuver.


  • Massive size for a cruiser; as large as some battleships.
  • Turns slowly, actual turning circle is over 1000 meters.
  • Anti-aircraft defense is bad, use Defensive Fire as much as you can.
  • Turrets can break very easily if penetrated as well as lack sloping on the face cplates so they don't bounce shells.
  • Detected at 18 km, you will take lots of hits as soon as you get detected.
  • Lacks torpedoes unlike most Russian cruisers.
  • As per usual with Soviet cruisers, the citadel is located high up in the hull.
  • Although it has equivalent HP to Tier VIII battleships, it doesn't have the armor to back it up in certain places and cannot take hits for an extended period of time.


Since it is a Tier 10 cruiser, there is nothing to research.

Optimal Configuration

Commander Skills

Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.


Historical Info

Historical Gallery


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Battleships  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Cleveland • VII Atlanta Doubloons • VII Pensacola • VII Indianapolis Doubloons • VII Flint Doubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
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U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • X Moskva 
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Commonwealth  VI Perth Doubloons