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Moskva

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Moskva
Москва_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Dmitri Donskoi
Arrow_down.png
Москва_icon_small.png
General
Research price235000 exp
Purchase price19,500,000 Credits
Hit Points65,400 
Main Battery
220 mm/65 SM-63 х 3 pcs.
Rate of Fire5.8 shots/min.
Reload Time10.35 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.44 km.
Maximum Dispersion167 m.
HE ShellHE-23 
Maximum HE Shell Damage3,100 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity985 m./s.
HE Shell Weight176 kg.
AP ShellAP-23 
Maximum AP Shell Damage5,800 
Initial AP Shell Velocity985 m./s.
AP Shell Weight176 kg.
Secondary Armament #1
130 mm/60 BL-109A4 х 2 pcs.
Firing Range6.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
45 mm SM-20-ZIF6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
25 mm 4M-1206 х 4 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range3.09 km.
130 mm/60 BL-109A4 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.7 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius760 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range18 km.
Air Detectability Range11.73 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC110_Pr_66_Moskva.png
19,500,000

Moskva — Soviet Tier X cruiser.

A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/65 SM-65.832.731673,100175,800 02,350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Moskva (A)65,4006300346/6/40 02,550,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 1019.4 01,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 210,000 hp34.5 01,500,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 3  Main Battery Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

The Moskva, is a very unique ship to end the Russian cruiser line, acting more like a battleship than a cruiser. While the guns are only a little bigger compared to the other cruisers of the same tier, they hit like battleship guns with their insane velocity and heavy shells. It is quite possible to citadel even battleships below 10 km with them, and the HE performs just as well. However, the Moskva is also a glass cannon because it lacks armor in vital areas, relying on angling done by the player instead. Angling is not hard to achieve, as going bow-on makes you practically invincible to armor-piercing shells due to the bow angle and low profile of the ship and whatever that bow is made of. The shape of the hull can bounce even the largest battleship shells if angled correctly. The ship has its weaknesses however, as going broadside to anyone at close range will likely result in a lot of citadel hits on yourself. In addition, the ship gets detected at the same range as battleships, the AA is mediocre at best, and it turns like a truck.

A more comprehensive guide is here, written by ValkyrWarframe on NA forums.

Pros:

  • Huge amount of HP, equivalent to Tier VIII Battleships.
  • Longest gun range of any cruiser in the game, which can be boosted to 22.6km with the right equipment modules.
  • Fast, at 34.5 knots top speed.
  • Powerful guns, able to even citadel battleships at close range with AP, while setting a lot of fires as well with HE.
  • Guns have the fastest velocity for main battery, at 985 m/s, means you will land hits even at maximum range.
  • Despite the description of "lower rate of fire", Moskva’s guns actually fire faster than her predecessor.
  • Angling with the bow is very easy to achieve, and her deck armor is enough to bounce most shells with proper angling.
  • Armor is actually decent for a Russian cruiser, you can shrug off hits from long range if you maneuver.

Cons:

  • Massive size for a cruiser; as large as some battleships.
  • Turns slowly, even with the smallest turning radius at that tier for cruisers.
  • Anti-aircraft defense is bad, use Defensive Fire as much as you can.
  • Turrets can break very easily if penetrated as well as lack sloping on the face cplates so they don't bounce shells.
  • Detected at 18 km, you will take lots of hits as soon as you get detected.
  • Lacks torpedoes unlike most Russian cruisers.
  • As per usual with Soviet cruisers, the citadel is located high up in the hull.
  • Although it has equivalent HP to Tier VIII battleships, it doesn't have the armor to back it up in certain places and cannot take hits for an extended period of time.

Research

Since it is a Tier 10 cruiser, there is nothing to research.

Optimal Configuration


Commander Skills

Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.

Gallery

Historical Info

Historical Gallery

References

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Battleships  IV Imperator Nikolai IDoubloons • V Oktyabrskaya RevolutsiyaDoubloons 
Aircraft Carriers
Cruisers
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Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
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