Welcome to Wargaming.net Wiki!
Variants
In other languages

New Orleans

Jump to: navigation, search
New Orleans
New_Orleans_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Pensacola
Arrow_down.png
New_Orleans_icon_small.png
Arrow_down.png
Baltimore
stock
 top
General
Research price70000 exp
Purchase price5,570,000 Credits
Hit Points29,700 
Main Battery
203 mm/55 Mk143 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speed6.5 deg./sec.
180 Degree Turn Time27.69 sec.
Firing Range14.7 km.
Maximum Dispersion134 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk426 х 1 pcs.
. . . Average Damage per Second93.6 
. . . Firing Range2.01 km.
40 mm Bofors Mk16 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.42 km.
Air Detectability Range7.5 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC107_New_Orlean_1944.png
5,570,000

New Orleans — American Tier VII cruiser.

The first U.S. heavy cruiser of the new generation. The key difference from the preceding cruisers was her remarkably reinforced armor. Taking into account her limited displacement, the ship boasted a successful balance of armament, protection and speed.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk144.627.691342,800144,600 0440,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Orleans (A)29,7006152386/26/80 0610,000
New Orleans (B)35,0006152389/17/80 17,8001,300,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1014.7 0395,000
Mk7 mod. 21016.2 10,200820,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 0390,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

New Orleans is basically a melding of Pensacola, Northampton, and Portland — currently represented by Tier VII Premium cruiser Indianapolis — and shows herself as a new shift in US heavy cruisers. A stocky ship, it should come as to no surprise that her armor is a vast improvement from Pensacola (not hard to do), allowing her to at least handle herself in cruiser duels. Her AA suite is also somewhat better, though it is not until Tier VIII's Baltimore that American heavy cruiser anti-aircraft defenses become truly fearsome.

She has the same excellent gun performance as the Pensacola. When fully specialized for concealment she has a 10.6 km detection radius by sea. Despite this, pushing in at the beginning of a battle is an extremely hazardous proposition as her armor is still inadequate protection against battleships, especially considering her mediocre health pool. She must use islands and concealment to contribute in the early game without taking too much fire. The later stages of the game can offer more opportunities to be aggressive, whether it is hunting down enemy destroyers or ambushing enemy cruisers.

Pros:

  • Decently armored; more capable of bouncing enemy shells than Pensacola.
  • Solid main battery performance; reload speed is good for its tier, turret traverse speed is above average, and firing range is adequate.
  • Decent anti-aircraft armament.
  • Excellent concealment (better than Japanese counterpart Myoko).

Cons:

  • Armor must to be angled to be effective against cruiser shells, and it remains very weak against battleship AP.
  • Most of the anti-aircraft firepower is located in the smallest diameter bubble.
  • Second slowest rate-of-fire of all non-Premium Tier VII heavy cruisers.

Research

Availability of researchable upgrades for New Orleans is as follows:

  • Hull: Upgrade to Hull (B) for more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to Baltimore.
  • Gun Fire Control System: Upgrade to Mk7 mod. 2 for an extra 10% range on the main battery. Research of this module unlocks progression to Cleveland.
Captains should grab Hull (B) first for the added health, then move on to the range upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for New Orleans are as follows:

Anti-Aircraft Build: Captains focusing on making New Orleans have better AA will opt for Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 2 (+20% to AA mounts maximum firing range.) for the Slot 3 to add more range for her AA up to 5.0km (6.0km with Advanced Firing Training skill). The usefulness of this build is dependent on whether there is a carrier in the game. This build is great in divisions with a Tier VI or VII carrier to make sure that the carrier division has AA as a cover. If not for divisions, the lack of high-tier carriers make players tend to replace AA Guns Modification 2 for Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.).

Generalist Build: Captains focusing on making New Orleans a more well-rounded ship will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) for Slot 1 and Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) for the Slot 3 to increase her accuracy.

Commander Skills

The poor range and DPS of the large caliber AA makes it not really worth it to choose Manual Fire Control for AA Armament, as the ship can reliably shoot down enemy strike aircraft with Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) alone.

Consumables

New Orleans can equip the following consumables:

Captain focusing New Orleans on AA build will equip Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) is more recommended if there is no carrier around.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New Orleans with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video

References

  • Wikipedia
  • Historyofwar.org
  • GlobalSecurity.org
  • The Pacific War Online Encyclopedia
Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio 
Poland