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Nicholas

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Nicholas
Nicholas_wows_main.jpg
Destroyer | U.S.A. | Tier V
Tech Tree Position
Clemson
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Nicholas_icon_small.png
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Farragut
stock
 top
General
Research price11000 exp
Purchase price1,300,000 Credits
Hit Points12,000 
Main Battery
127 mm/51 Mk7 mod. 25 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range10.93 km.
Maximum Dispersion96 m.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight22.7 kg.
AP Shell127 mm AP Mk15 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity960 m./s.
AP Shell Weight22.7 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire0.91 shots/min.
Reload Time66 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 02 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
76.2 mm/23 Mk72 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius600 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range3.06 km.
Battle Levels
12345678910
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V
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1,300,000

Nicholas — American Tier V destroyer.

A destroyer leader design. Having kept the torpedo armament of her predecessors, the ship was close to cruisers in terms of dimensions and artillery firepower. The ship's powerful propulsion was intended to produce very high speeds.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm Mk7/Mk211512961,80052,100 095,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nicholas (A)12,0006215240 0140,000
Nicholas (B)13,10062146/440 4,300380,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 110.9667.211,733565.5 0152,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 1010.9 090,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,000 hp37 0120,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1

Player Opinion

Performance

The Nicholas is a welcome upgrade from the Clemson, and a very fun and strong destroyer for its tier. Compared to the Clemson, the Nicholas is a vast improvement in nearly every way. Perhaps the most conspicuous upgrade is the main battery, which previously on the Clemson was practically the same 102mm armament found on the tier 2 American destroyer, the Sampson, including essentially the same range and rate of fire. For the Nicholas, not only has the caliber been buffed to 127mm and rate of fire increased to a monstrous 15 RPM, the range of the guns can now reach 10.9km away even stock. The Nicholas also gets increased top speed by 2 knots, 8 seconds faster artillery rotation time, and a 0.3 km shorter spotting range. The Nicholas has a fairly tall silhouette due to the tower in the front of the vessel, so once you're spotted you should be more careful as a destroyer's armor is basically nonexistent. Otherwise, the Nicholas is an excellent destroyer for its tier and can be very effective in both assaulting with torpedoes and harassing with its fast firing guns.

Pros:

  • Monstrous rate of fire at 15 RPM, pairing with 127mm guns, HE spamming from distance is a piece of cake.
  • Torpedoes have the same sped to that of Clemson’s, have 500m more range and deal more damage.
  • AA suite that can rip up some planes at the same tier and most carriers at Tier IV and V will avoid attacking Nicholas.
  • Very wide torpedo launch arc and with 2 triple tubes on each side, 12 torpedoes can be launched at once.
  • Good pool of hit points at 13100 when upgraded.
  • AP penetration is surprisingly good for a destroyer, can give poorly-armored cruisers it face a nightmare when aimed correctly.
  • Fast at 37 knots and reaches up to 40 knots with engine boost consumable used.
  • Stealthier than Clemson.
  • Just one researchable module, avoids players from getting confused for wondering what to upgrade first.
  • Can use Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) instead of Engine Boost (While active, increases a ship's speed by a fixed percentage.), excellent for defending against enemy aircraft.

Cons:

  • Bad armor like any destroyer.
  • Suffers from frequent module incapacitation when hit.
  • AA suite, despite being useful at the same tier, will have a very hard time against higher tier planes.
  • Terrible main battery firing arc from its bow.
  • The stock configuration still has the same long gun reload time of lower tier US destroyers (6.5 sec).
  • Shell flight time is high, making aiming difficult at distance, especially against destroyers.
  • Torpedoes are still short-range (5.5 km) and less that the ship's detection range, making them dangerous to use against ships with lots of guns.
  • HE chance of fire is low at just 5%. Even with the Demolition Expert skill it is difficult to set fires.

Research

Availability of researchable upgrades for Nicholas is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, a faster main battery rate of fire, and access to Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.). Research of this module unlocks progression to Farragut.
Hull (B) is the only upgrade offered to Nicholas captains. Not only does it up her health pool, it replaces her main battery of five 5"/51 mounts with four 5"/38 mounts. This significantly alters the ballistics and velocity of her shells, while also making the main battery dual purpose so that it contributes to her anti-aircraft defense (and allows her to equip Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) instead of Engine Boost (While active, increases a ship's speed by a fixed percentage.) if desired). The 5"/38 is the standard main battery mount for the rest of the line, so while captains may be tempted to stick with the easier-to-use 5"/51s for their time in Nicholas they are encouraged to begin learning how to effectively use the 5"/38.

Optimal Configuration

Upgrades

The recommended upgrades for Nicholas are as follows:

Commander Skills

Consumables

Nicholas can equip the following consumables:

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI West Virginia • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons