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Nueve de Julio

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Nueve de Julio
Nueve_de_Julio_wows_main.jpg
Cruiser | Pan-America | Tier VII
Tech Tree Position
Nueve_de_Julio_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points33,300 
Main Battery
152 mm/47 Mk165 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range13.56 km.
Maximum Dispersion126 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/25 Mk278 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk208 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk24 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
40 mm Bofors Mk16 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
127 mm/25 Mk278 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius690 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range7.56 km.
Battle Levels
12345678910
VII
Ship_PVSC507_Nueve_de_Julio_1951.png
promo

Nueve de Julio — Pan-American promo premium Tier VII cruiser.

Wows_flag_Argentina.png
A Brooklyn-class light cruiser built for the US Navy. Her main battery consisted of fifteen 152 mm guns that had a very high rate of fire. In 1951, she was transferred to the Argentine Navy.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk166181262,200123,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nueve de Julio33,3006165586/4/8/80 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1013.6 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

The first Pan-American ship in World of Warships, Nueve de Julio has many similarities to Tier VII American tech tree cruiser Helena. Comparisons between the two ships are well-earned, given that the two classes are closely related in American light cruiser design and development in the 1930's; anyone used to playing one of them should find the other a comfortable fit as well. There are a few notable differences between the two ships, however: Helena, for instance, has a kilometer more of range on her main battery guns, while Nueve de Julio gains access to a Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable. These aren't the only differences between the two ships, though, they are simply the most notable.

Nueve de Julio isn't a frontline ship, no matter what her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable alludes to. She is a close cousin of the American light cruiser branch, in no small part due to her association with Helena. Like many of the ships in that line, she does not take well to being shot at. Her armor simply isn't adequate protection against battleship shells, and even cruiser shells chew through her health pool all too quickly. As a result, any health regained through the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable can quickly be lost again.

Captains should take care to minimize Nueve de Julio’s exposure to the enemy team through careful positioning and map awareness; however, keeping Nueve de Julio away from harm's reach can be difficult due to her short main battery range. While her 13.6 km range is better than Atlanta’s 11.1 km base range, it falls somewhat short of Helena’s 14.6 km. The issue of engagement distance can be somewhat mitigated by Nueve de Julio’s high explosive shells — which can be a bit of a double edged sword due to their high arcing, low velocity nature. On one hand, it's easy to lob the the shells over islands and onto enemy ships, since they go into low earth orbit after being fired. On the other hand, these shells take a long time to go up and come down, making it difficult to lead enemy ships that are actively maneuvering with such low velocity ordinance. It is noteworthy that Nueve de Julio’s guns almost require the Inertia Fuse for HE Shells skill in order to dish out good damage with her HE shells. With the skill though, full salvos of her high-explosive rounds can be devastating.

With only 30 knots of speed to work with, Nueve de Julio can feel frustratingly slow and shouldn't be relied upon to change positions very quickly. She also handles rather sluggishly, with a large turning radius to go with her lower-than-average speed. These issues are only exacerbated when comparison to Helena.

Nueve de Julio sacrifices speed, main battery range, anti-aircraft firepower, and handling quality in order to gain access to her British-style Repair Party (While active, restores a fixed percentage of a ship's hit points each second.). Captains should think carefully about this ship's trade-offs, and must decide for themselves if they can make good use of the tools offered by this Pan-American ship.


Pros:

  • Armament is comparable to Tier VII American cruiser Helena, but turret traverse is faster.
  • Massive broadside firepower; landing most of an HE salvo on an enemy ship can do a significant amount of damage.
  • Access to British-style Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) gives her excellent survivability for a Tier VII cruiser.
  • Three rear facing turrets allows for effective kiting tactics.
  • Good concealment.
  • Quick rudder shift.

Cons:

  • Weak broadside armor.
  • Poor forward turret angles and high shell arcs.
  • Slow for a Tier VII cruiser, with a large turning radius.
  • Short main battery range (even shorter than Helena).
  • Requires the Inertia Fuse for HE Shells commander skill to make her guns truly effective against other cruisers and battleships.
  • Has no torpedo protection.
  • Slower main battery reload speed and weaker AA suite than Helena.

Research

As a premium ship, Nueve de Julio doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Nueve de Julio are as follows:

Slot 4 provides two viable upgrade options. Most captains will find Steering Gears Modification 2 (-20% to rudder shift time.) useful for increased maneuverability. Captains who prefer to use islands as cover will likely prefer Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) in order to reposition more quickly, if spotted.

Commander Skills

Key skills for Nueve de Julio commanders include the regular set of skills for light cruisers; priority being on Inertia Fuse for High Explosive Shells and Concealment Expert. Superintendent is also valuable for the additional Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable.

Consumables

Nueve de Julio can equip the following consumables:

Mounting premium versions of these consumables is recommended to decrease their cooldown timers. Nueve de Julio has the choice between the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) consumables. Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) is useful against enemy aircraft while Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) can be used to screen for torpedoes or enemy ships in a nearby smokescreen. Captains should note that Nueve de Julio has access to a version of Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) that is similar to what is found on high-tier British cruisers; it can potentially return as much as 40% of her base health with a single use.

Camouflage

As a premium ship, Nueve de Julio comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Nueve de Julio is a light cruiser, meaning that most cruiser signals will work for her. Players may want to use signals to boost the fire chance (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating. +1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), consumable cool down (-5% reload time on all consumables.), and heal amount (+20% to the amount of HP recovered when the Repair Party consumable is used.). As a premium ship, players may also want to use economic signals, but her nation limits captain training abilities.

Gallery

Historical Info

Historical Gallery

Video


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