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Oktyabrskaya Revolutsiya

Oktyabrskaya Revolutsiya

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Oktyabrskaya Revolutsiya
Октябрьская_революция_wows_main.jpg
Battleship | U.S.S.R. | Tier V
Tech Tree Position
Октябрьская_революция_icon_small.png
General
Purchase price5,050  Doubloons
Hit Points42,500 
Main Battery
305 mm/52 Model 19074 х 3 pcs.
Rate of Fire1.88 shots/min.
Reload Time32 sec.
Rotation Speed3.2 deg./sec.
180 Degree Turn Time56.25 sec.
Firing Range16.83 km.
Maximum Dispersion228 m.
HE Shell305 mm HE Model 1911 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity762 m./s.
HE Shell Weight470.9 kg.
AP Shell305 mm AP Model 1911 
Maximum AP Shell Damage8,600 
Initial AP Shell Velocity762 m./s.
AP Shell Weight470.9 kg.
Secondary Armament #1
120 mm/50 Model 190510 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell120 mm HE Model 1907 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
37 mm 70-K11 х 1 pcs.
. . . Average Damage per Second62.7 
. . . Firing Range3.21 km.
76 mm 39-K1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
12.7 mm DShK12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range1.2 km.
37 mm 70-K5 х 1 pcs.
. . . Average Damage per Second28.5 
. . . Firing Range3.21 km.
76 mm 81-K2 х 2 pcs.
. . . Average Damage per Second5.4 
. . . Firing Range3.51 km.
12.7 mm Vickers2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
76 mm 34-K6 х 1 pcs.
. . . Average Damage per Second13.2 
. . . Firing Rangekm.
37 mm 46-K1 х 4 pcs.
. . . Average Damage per Second12.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed23 knot
Turning Circle Radius630 m.
Rudder Shift Time12.6 sec.
Concealment
Surface Detectability Range13.68 km.
Air Detectability Range9.78 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
V
Ship_PRSB505_Oktyabrskaya_Revolutsiya.png
5,050

Oktyabrskaya Revolutsiya — Soviet premium Tier V battleship.

Until 1925, this Russian battleship was known as Gangut. Designed before World War I, the ship carried main battery guns that were good for her time. In the 1930s, the battleship was upgraded to receive more powerful propulsion, an advanced gun fire control system, and improved AA guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/52 Model 19071.956.252284,500338,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Oktyabrskaya Revolutsiya42,500123054101/6/2/16/2/12/10 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS V mod. 1016.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 61,000 hp23 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1

Player Opinion

Performance

Oktyabrskaya Revolutsiya ("October Revolution") is a Tier V Russian battleship that features twelve 305mm guns in a 4x3 turret setup. Being an early dreadnought, Oktyabrskaya Revolutsiya is relatively slow — moving at 23 knots in game — particularly given her engine upgrades that she historically received. However, she has strong armor that can resist a large amount of high explosive shells and is very strong at bouncing incoming armor piercing rounds shells. While her AA looks impressive with a long list of flak guns mounted aboard, it is not as strong as that found on Texas as it has less range and lower damage per second.

Oktyabrskaya Revolutsiya Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) consumable is her most unique ability. It has an extremely fast cooldown, but trades this for limited charges like most other consumables. This allows Oktyabrskaya Revolutsiya to deal with situations which would put an unrepairable DoT on her, but can leave her in danger of running out of charges, meaning that one must carefully choose when to use this consumable, even with its fast cooldown.

Captains familiar with Imperator Nikolai I will find Oktyabrskaya Revolutsiya of a similar play style, with nearly identical main battery guns and the addition of decent anti-aircraft armament.


Pros:

  • Has access to a unique Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) consumable, which reloads very quickly but has a limited number of uses.
  • Armor scheme means that most high explosive shells will not penetrate a majority of the ship's hull, and that angling will mitigate damage taken from armor piercing shells.
  • Strong short range AA, which will make most aircraft carriers wary of approaching Oktyabrskaya Revolutsiya.
  • Third fastest Tier V battleship (23 knots) behind Kongo and Giulio Cesare.
  • Main battery guns are pretty accurate for Tier V.
  • All but invulnerable to damage over time effects like fires and flooding due to the unique Damage Control Party consumable, so long as it has charges left.
  • 12-inch main battery AP shells decimate broadside cruisers.

Cons:

  • Has low health pool for a Tier V battleship. Only Bretagne has less.
  • Guns are lackluster against higher tiered opponents, particularly battleships.
  • Armor stops working when the ship is full broadside. Her citadel is particularly vulnerable.
  • Her unique Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) consumable is capable of running out if used too many times.
  • Secondary armament shouldn't be counted on to accomplish much.
  • Higher-tier battleships — particularly Colorado and Nagato — can easily citadel Oktyabrskaya Revolutsiya when she is broadside.

Research

As a Premium ship, Oktyabrskaya Revolutsiya doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Oktyabrskaya Revolutsiya are as follows:

Slot 3 offers two viable upgrade options for Oktyabrskaya Revolutsiya. Aiming Systems Modification 1 reduces the total shell dispersion by 16 meters and provides slight increases to the range and accuracy of the secondary battery. Alternatively, Main Battery Modification 2 (+5% to main battery loading time. / +15% to main battery traverse speed.) may be mounted, which decreases the turret traverse time by 5.1 seconds. However, mounting this upgrade will increase the reload time of the main battery by 1.6 seconds.

Commander Skills

Consumables

Oktyabrskaya Revolutsiya can equip the following consumables:

Oktyabrskaya Revolutsiya, unlike other ships, has a special Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) with limited uses — much like Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) — starting at a base 3 charges, which can then be increased by the skill Superintendent and/or equipping the premium version of Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.), Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.). It has only 30 seconds of cooldown before it can be used again, with the premium version having only 20 seconds of cooldown. However, players may find themselves at risk when they run out of the Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) consumable, especially when they are facing enemy destroyers and cruisers armed with torpedoes, as flooding can do severe damage to battleships. Fires may also seem tempting to quickly put out upon being set on fire, but players must be wary that the consumable has limited charges. For this reason, Oktyabrskaya Revolutsiya captains should always invest in Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.).

Camouflage

As a Premium ship, Oktyabrskaya Revolutsiya comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, decreases service costs, and increases the amount of experience she earns. An event shortly after the battleship's launch awarded captains who completed it with Krasny Oktyabr camouflage, which, while operationally identical to the Type 9, covers the ship in vibrant red and orange patterns.

Signals

Oktyabrskaya Revolutsiya, as a Battleship, is able to mount 8 signal flags simultaneously. Captains should mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.) flags to improve the effectiveness of the repair party consumable. Mounting India Yankee (-20% to fire duration.) flags is also recommended to reduce damage taken from fires. Sierra Mike (+5% to the ship's maximum speed.) flags can also be equipped to increase the ship’s top speed. Lastly, economic and special signal flags can be mounted to further increase the experience and credit gain per battle.

Gallery

Historical Info

Historical Gallery

Video

References

  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships: 1922-1946. London UK: Conway Maritime Press.
  • Sturton, I. (1987). All the World's Battleships: 1906 to the Present. London: UK: Conway Maritime Press.
  • McLaughlin, Stephen (2003). Russian & Soviet Battleships. Annapolis, MD: Naval Institute Press.
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