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Phoenix

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Phoenix
Phoenix_wows_main.jpg
Cruiser | U.S.A. | Tier IV
Tech Tree Position
St. Louis
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Phoenix_icon_small.png
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Omaha
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General
Research price7000 exp
Purchase price735,000 Credits
Hit Points21,300 
Main Battery
152 mm/50 Mk86 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed11 deg./sec.
180 Degree Turn Time16.36 sec.
Firing Range13.88 km.
Maximum Dispersion128 m.
HE Shell152 mm HE 105 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP 105 lb 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity853 m./s.
AP Shell Weight47.7 kg.
Torpedo Tubes
533 mm Twin2 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
7.6 mm Hotchkiss Mk12 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range0.99 km.
76.2 mm/50 Mk102 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius630 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range6.72 km.
Battle Levels
12345678910
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IV
Ship_PASC024_Phoenix_1917.png
735,000

Phoenix — American Tier IV cruiser.

A scout cruiser design whose distinctive features were very high speeds and a torpedo armament. In contrast to most cruisers of her time, the cruiser's artillery was placed in open mounts. Phoenix never materialized, but served as a prototype for development of the Omaha-class cruisers.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk86181282,10073,000 056,000
152 mm/53 Mk148.6181282,200123,100 1,400125,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Phoenix (A)21,30067662/220 078,000
Phoenix (B)24,0006768420 1,600165,000
Phoenix (C)24,000676104/420 2,500220,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 111.4667.211,733565.5 022,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk4 mod. 1013.9 044,000
Mk4 mod. 21015.3 1,000110,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp35 040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

A very fast cruiser with top speed of 35 knots (as fast as destroyers), coupled with a rudder shift time of 5.4 makes Phoenix a very maneuverable ship. The long range guns (15.27 km upgraded) are great for setting fires on enemy ships, especially battleships (which are a favorite target of the Phoenix). Meanwhile, avoid showing the broadside because a battleship can severely punish your hitpoints. It is best to stay close to allies and support and protect battleships by scaring off destroyers and cruisers. Keep in mind that the Pheonix has a weak AA suite, so it cannot protect them against aircraft.

You can surprise enemies that come from behind an island with the 5.5 km range torpedoes, sometimes they can be used later on in game when you are in duel with a battleship, to destroy it eventually. That may cost your own life if that battleship has time to fire a salvo of AP on your broadside when you release your torpedoes, though.

Pros:

  • Good main battery firepower (when fully upgraded) - can fire forwards as well as she can backwards; good turret traverse, good reload time, and great firing range
  • Has defensive torpedoes - may also be useful in ambushing unsuspecting enemy ships
  • Very good maneuverability - 35 knots top speed and 5.4 seconds rudder shift time

Cons:

  • Poor survivability - very thinly armored and prone to rudder and engine incapacitations, coupled with her very low hit points for a Tier IV cruiser.
  • Poor torpedo range - can only reach out to 5.5km and thus are for last resort occasions
  • Poor concealment - can be easily spotted as she can rain on her enemies
  • Underwhelming AA firepower - can easily be targeted by aircraft carriers with little to no resistance

Research

This is a suggested research path:

  1. Phoenix (B) Hull
  2. 152 mm/53 Mk14 main batteries
  3. Phoenix (C) Hull
  4. Mk4 FCS mod. 2
Due to Phoenix’s low number of main armaments and fragility, it is highly recommended to research to the (C) Hull as quickly as possible to gain access to more armaments and the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) consumable.

Optimal Configuration

Upgrades

  • Slot 1: Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) - lowers chance of destroyed armament and faster repair. Useful because the enemy can easily destroy armament.
  • Slot 2: Steering Gears Modification 1 (-20% to the steering gears repair time. / -20% to the risk of the steering gears becoming incapacitated.) - comes in handy to prevent steering gears being incapacitated and faster repair. Use together with captain skill Last Stand. This will help prevent you giving broadsides to enemy ships and better odds of avoiding torpedoes.

Commander Skills

Consumables

Phoenix can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio 
Poland