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For American Tier III cruiser St. Louis, click here.

Cruiser | France | Tier IX
Tech Tree Position
Charles Martel
Henri IV
Research price165000 exp
Purchase price13,600,000 Credits
Hit Points38,800 
Main Battery
203 mm/55 Mle 19343 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.67 km.
Maximum Dispersion148 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity876 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,900 
Initial AP Shell Velocity845 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 19317 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
20 mm/70 Mk420 х 1 pcs.
. . . Average Damage per Second72 
. . . Firing Range2.01 km.
40 mm/56 Bofors Mk112 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
100 mm/45 Mle 19317 х 2 pcs.
. . . Average Damage per Second47.6 
. . . Firing Range5.01 km.
Maximum Speed33 knot
Turning Circle Radius720 m.
Rudder Shift Time14.2 sec.
Surface Detectability Range14.94 km.
Air Detectability Range8.91 km.
Battle Levels

Saint-Louis — French Tier IX cruiser.

A heavy cruiser project included in the last shipbuilding program during wartime. The ship was equal to ships of the preceding project but the absence of treaty restrictions allowed her to have a larger displacement and reinforced AA capabilities.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/55 Mle 1934625.711482,800154,900 01,100,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Saint-Louis (A)38,80061403712/20/720 01,450,000
Saint-Louis (B)40,9006140378/4/12/8/720 40,5003,020,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 23DT0.7907.214,833609 0800,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 9 Mle 1016.7 0980,000
PCA n° 9 Mle 21018.3 24,0002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 120,000 hp33 0900,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion


Saint-Louis is a strong Tier IX cruiser. She is a direct upgrade in nearly all respects from Charles Martel.

She keeps the 3x3 203mm main armament that is a feature of the previous French heavy cruisers. Firepower is similar to the Charles Martel, improving on the already excellent range and gaining the option to improve the rate of fire using the new, final upgrade slot.

Most improvements, however, are defensive. While her rudder shift and turning radius are a little poorer than her predecessor, Saint-Louis does pick up half a knot of speed, 2,900 more hit points, and most crucially, a Repair Party, allowing her to play more aggressively with the promise of being able to recover some health later.

Her anti-aircraft armament is also considerably reinforced; though not on the level of ships like Neptune, Saint-Louis still can be a strong deterrent to enemy aircraft. The combination of Advanced Firing Training and AA Guns Modification 2 brings the range of her long-range AA to 7.2km, and with the addition of Basic Firing Training Saint-Louis will shoot down planes without much of a struggle. A full AA build isn't necessary in order to make the AA work, just a few skill points or modules here and there will do the job.

The French cruisers' special consumable, the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable, may seem underwhelming at first, but it can become a very useful tool. With Engine Boost activated, Saint-Louis can juke back and forth very rapidly, dodging incoming shells and frustrating enemy ships. Peeking in and out of cover to take shots with Engine Boost active means that Saint-Louis spends as little time as possible vulnerable to the enemy while still being able to do tons of damage.

However, there is one major weakness with Saint-Louis. The armor, like the rest of the French cruisers, is poor. Saint-Louis requires the player to keep attention to the enemy ships at all times, and the slightest of mistakes in positioning may be heavily punished with multiple citadels. Saint-Louis has a fairly high citadel, so any broadside presented may be the last broadside presented in the battle. This ship has most of her guns towards the front, keeping 2/3 of her firepower when bow-on, but she will still take massive damage from battleship Armor Piercing shells while bow-on. Saint-Louis will not last long under sustained heavy fire, so positioning and knowing when to engage in fights is of utmost importance.


  • Decently fast for a cruiser of her tier, and with the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable this ship is super nimble.
  • Good shell velocity and shell trajectory, along with an incredible 18.3km firing range.
  • Anti-aircraft (AA) suite is decent, and can be very powerful when specialized for AA.
  • Superb torpedo angles.


  • As with the rest of the French cruiser line, Saint-Louis has sub-par armor.
  • Can only launch 3 torpedoes from each side of the ship.


Research Hull (B) first, then research the upgraded Gun Fire Control System. Then start saving up for Henri IV.

Optimal Configuration


For Upgrade Slot 1, take Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.). This helps prevent main battery and torpedo tube incapacitations.

For Upgrade Slot 2, take Steering Gears Modification 1 (-20% to the steering gears repair time. / -20% to the risk of the steering gears becoming incapacitated.). However, if the player has the special Engine Boost Modification 1 (+50% to duration of Engine Boost.), mount that instead. This modification takes the French cruisers' specialty, the Engine Boost consumable, and increases its duration by +50%.

For Upgrade Slot 3, take AA Guns Modification 2 (+20% to AA mounts maximum firing range.). Saint-Louis' has powerful long range anti-aircraft (AA) guns, and taking this modification extends the long range AA range to 7.2km.

For Upgrade Slot 4, take Steering Gears Modification 2 (-20% to rudder shift time.) to decrease rudder shift time. Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) is also a possibility for players who want to make the most out of the Engine Boost and give the ship incredible acceleration.

For Upgrade Slot 5, take Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.). The additional stealth is necessary for a lightly armored cruiser and will aid in getting to positions without getting spotted. Alternatively, Steering Gears Modification 3 (-80% to steering gears repair time. / -40% to rudder shift time.) can be used for maximum maneuverability.

For Upgrade Slot 6, there are several different modules to take depending on ship build. Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) significantly helps decrease reload time, cutting off over 1 second off reload time. Alternatively, Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) may be taken for players who prefer to engage from long ranges. Players may also choose AA Guns Modification 3 (+25% to average damage per second of AA mounts.) for an AA build.

Commander Skills


Saint-Louis can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Saint-Louis with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Historical Info

Historical Gallery

Ships of France
Destroyers  VI Aigle Doubloons 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • X République 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Cleveland • VII Atlanta Doubloons • VII Pensacola • VII Indianapolis Doubloons • VII Flint Doubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons