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Scharnhorst
Scharnhorst_wows_main.jpg
Battleship | Germany | Tier VII
Tech Tree Position
Scharnhorst_icon_small.png
General
Purchase price9,500  Doubloons
Hit Points56,300 
Main Battery
283 mm L/54.5 Drh LC/343 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range19.87 km.
Maximum Dispersion260 m.
HE Shell283 mm Spr.Gr. L/4.5 Kz. 
Maximum HE Shell Damage3,200 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity890 m./s.
HE Shell Weight315 kg.
AP Shell283 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage7,600 
Initial AP Shell Velocity890 m./s.
AP Shell Weight330 kg.
Secondary Armament #1
150 mm L/55 SK C/284 х 2 pcs.
Firing Range5.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
105 mm L/65 Dop. L. C/317 х 2 pcs.
Firing Range5.3 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
150 mm L/55 MPL C/354 х 1 pcs.
Firing Range5.3 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Drilling2 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
20 mm Flak 3810 х 1 pcs.
. . . Average Damage per Second30 
. . . Firing Range2.01 km.
37 mm Flakzwilling 308 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm Flakvierling 385 х 4 pcs.
. . . Average Damage per Second30 
. . . Firing Range2.01 km.
105 mm L/65 Dop. L. C/317 х 2 pcs.
. . . Average Damage per Second116.2 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius800 m.
Rudder Shift Time14.5 sec.
Concealment
Surface Detectability Range15.66 km.
Air Detectability Range12.42 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VII
Ship_PGSB507_Scharnhorst.png
9,500

Scharnhorst — German premium Tier VII battleship.

A German battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery guns was her main drawback, but that was offset by her higher rate of fire.

Scharnhorst was first released for sale on 15 August 2016 for the NA server and 21 August 2016 for the EU server.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
283 mm L/54.5 Drh LC/343252603,200207,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Scharnhorst56,3001336034/7/48/10/5/720 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 1019.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 160,000 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

A rather peculiar capital ship, Scharnhorst in World of Warships is officially a battleship, but frequently plays more like a battlecruiser. Her characteristics are very cruiser-like: top speed above 30 knots with a decent rudder shift time, plus a smaller-caliber main battery than other battleships that trades alpha damage and penetration for good rate of fire and muzzle velocity. These disparities set her clearly apart from from her Tier VII counterparts and sister-ship Gneisenau.

Her unique traits present her with a plethora of roles to play. Scharnhorst performs very well as a cruiser hunter or destroyer killer; her undersized shells will not over-penetrate as often, allowing for increased damage output per salvo against light-skinned targets. She is also adept at engaging distracted or over-extended battleships. If forced to go toe-to-toe with another battleship, she must use her superior speed to control the engagement, unique turtle-back armor style to mitigate damage, and employ her torpedoes for punishing strikes. While her frontal and citadel armor are good, her side armor is weak enough to take devastating damage from enemy salvos if presented broadside. Scharnhorst is most comfortable at mid-to-short distance engagements, where she can use her speed to stay at range and dodge oncoming shells, or close the gap to utilize her solid secondary armament suite and deck torpedo launchers to surprise her foes — further enhanced by the correct commander skills.


Pros:

  • Unrivaled reload on a battleship; practically the fastest in the game at 20 seconds.
  • Very good turret traverse, puts several cruisers and certain destroyers to shame.
  • Armor piercing shells have a high chance of penetrating destroyers rather than over-penetrating. Especially true when the target is angled bow or stern to her.
  • Strong secondaries and torpedoes for close in brawling.
  • High speed and good maneuverability feel more like a cruiser than a battleship.
  • Very durable; her turtleback armor scheme means she is very hard to citadel when close.
  • Exceptionally versatile. Can be played as a battlecruiser, a typical battleship, or a flanker, depending on the map, team composition, and upgrade/commander skill configuration.
  • Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.
  • Underestimating her guns can prove fatal to enemy ships.
  • Easily can counter most destroyers due to fast reload and quick rudder shift time.

Cons:

  • Lower alpha strike potential and penetration compared to her larger-gunned peers.
  • Low gun caliber prevents overmatching in most cases, leading to more bounces as well as non-penetrations than most battleships.
  • Large turning radius.
  • Turrets and torpedo tubes are incapacitated very often, especially when brawling.
  • Bow armor can be overmatched by battleships she will encounter when up-tiered into Tier VIII and IX games.
  • Armor-piercing shells lose a lot of penetration value at long range, even against equal-tiered targets.

Research

As a premium ship, Scharnhorst doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Scharnhorst are as follows:


The module chosen for Upgrade Slot 3 will largely determine how Scharnhorst will play. Equipping Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) is fairly common, and helps make both her main and secondary batteries more accurate. Players who take AA Guns Modification 2 are hedging their bets against enemy carriers at the expense of a higher chance of off-target shots. Neither of these choices lock the ship into a particular playstyle, and leave each player plenty of options with regard to maximizing Scharnhorst’s impact on the battle.

At the other end of the spectrum, highly aggressive players will equip Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.) in this slot; coupled with the Advanced Firing Training skill and a Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) flag, Scharnhorst’s secondary battery range pushes out past 7.5km. In this configuration, Scharnhorst puts out a punishing amount of secondary fire at a very long range; however, getting the most out of such a build requires that she spend significant amounts of time in close-combat with enemy ships. Players opting for this style of build are also encouraged to equip Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) in Upgrade Slot 1 to help ensure the longevity of their secondary battery guns while under enemy fire.

Commander Skills

Scharnhorst likes to get in close when possible; the skill points of her commander should reflect such a strategy. There are several viable choices for the Level 1 skill: Preventative Maintenance will help keep her main batteries in working order; Direction Center for Catapult Fighter, which provides 2 catapult fighters, providing additional assistance when the enemy carrier zeroes in on her (or for better spotting utility); or Priority Target, which is useful when Scharnhorst has to expose her broadside for a turn. Adrenaline Rush is an excellent pick at Level 2, as her reload can go down as low as 16 seconds; High Alert will increase her survivability by a notable margin. Expert Marksman is similarly useful, but Scharnhorst’s naturally fast turret traverse speed means that is really only useful during extreme maneuvers.

For Level 3, Vigilance — combined with either Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) or Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) — makes her harder to hit with heavy torpedo salvos, while Basics of Survivability can also be useful for captains that prefer a tankier build in general. Superintendent and Basic Firing Training are also solid picks. At Level 4, Concealment Expert allows her to close the distance without being spotted, dropping her detection range as low as 13.1 km, comparable to some of the larger cruisers. Fire Prevention is the recommended pick for captains focused on maximizing survivability. Her weaker-than-average anti-aircraft suite can be made more potent with Manual Fire for AA Armament, as most of her AA is concentrated in her high-caliber, long-ranged AA, which benefits significantly from the skill.

Consumables

Scharnhorst can equip the following consumables:


Similar to Tirpitz, Scharnhorst is most comfortable fighting enemy ships at medium and short range. At those ranges she will invariably attract a lot of attention from the enemy team; as such, investing credits (or doubloons) into Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) and Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) cannot be recommended strongly enough. Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) isn't all that useful given her shell performance at extreme ranges; captains are encouraged to equip Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) to help provide additional protection from enemy aircraft.

Camouflage

As a premium ship, Scharnhorst comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


Ships of Germany
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Battleships  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
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Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
U.S.S.R.  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
U.K.  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
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