Welcome to Wargaming.net Wiki!
Variants
In other languages

Tenryu

Jump to: navigation, search
Tenryu
Tenryu_wows_main.jpg
Cruiser | Japan | Tier III
Tech Tree Position
Chikuma
Arrow_down.png
Tenryu_icon_small.png
Arrow_down.png
Kawachi
Kuma
stock
 top
General
Research price2100 exp
Purchase price270,000 Credits
Hit Points15,100 
Main Battery
140 mm/50 3rd Year Type4 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed8.5 deg./sec.
180 Degree Turn Time21.18 sec.
Firing Range11.24 km.
Maximum Dispersion118 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
AP Shell140 mm Capped Common Shell 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
AP Shell Weight38 kg.
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire1.03 shots/min.
Reload Time58 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Type44 mod. 2 
Maximum Damage9,067 
Torpedo Speed57 knot
Torpedo Range6.99 km.
AA Defense
80 mm/40 (3) 3rd Year Type1 х 1 pcs.
. . . Average Damage per Second1.6 
. . . Firing Rangekm.
6.5 mm/115 3rd Year Type2 х 1 pcs.
. . . Average Damage per Second2.4 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius560 m.
Rudder Shift Time5.2 sec.
Concealment
Surface Detectability Range8.28 km.
Air Detectability Range4.77 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
III
Ship_PJSC015_Tatsuta_1919.png
270,000

Tenryu — Japanese Tier III cruiser.

Tenryu was a high-speed light cruiser designed as a destroyer flotilla leader. She relied on a scarce yet rapid-firing artillery. The ship also carried a sufficiently powerful torpedo armament. Tenryu was the first in the Imperial Japanese Navy to be equipped with triple torpedo tubes.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/50 Type31021.181182,400102,700 018,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tenryu (A)15,10066342/120 048,000
Tenryu (B)17,70066342/120 1,600135,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type44 mod. 21587.29,066577 088,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type3 mod. 1011.2 023,000
Type3 mod. 21012.4 60055,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 51,000 hp32.5 022,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

The Tenryu was designed to lead destroyer flotillas and is capable of doing just that. The fast speed and great maneuverability makes the Tenryu very competitive in a destroyer fight. It is the first Japanese cruiser to be equipped with torpedoes and are arranged in 2x3 configuration. This allows it to engage enemy ships with an easier chance of hitting different areas while sacrificing the ability to face many enemies at once. The Tenryu also has 4 fast firing 140mm guns able to pummel destroyers and cruisers while becoming a nuisance to battleships setting them on fire and using up their damage control. The bad side of this ship is its terrible armor and large size. The citadel and propulsion are easily damaged with guns 152mm and above. Avoid getting into large firefights as you cannot stand up to the punishment. Stay with your destroyer friends and act as a second wave mopping up leftover targets to help your team to victory.

Pros:

  • Can hold its speed well during turns.
  • Fast rudder Shift time.
  • Rapid firing 140mm main guns keep a constant flow of outgoing fire.
  • Strong Torpedoes with a decent range.
  • Very effective against destroyers

Cons:

  • Very weak armour. Avoid battleships.
  • Forward gun gets knocked out often.
  • Steering can be disabled often by AP and HE fire.
  • Has low HP. Its tier 3 cruiser counterpart, the St. Louis will virtually rip it apart in a hail of fire.

Research

Availability of researchable upgrades for Tenryu is as follows:

  • Hull: Upgrade to Hull (B) for an improved rudder shift time and additional hit points. Research of this module unlocks progression to Kuma.
  • Gun Fire Control System: Upgrade to Type 3 Mod. 2 for an extra 10% range on the main battery.
Captains should first research Hull (B) before researching the Gun Fire Control System.

Optimal Configuration

Upgrades

The recommended upgrades for Tenryu are as follows:

Commander Skills

Consumables

Tenryu can equip the following consumables:

The premium version of this consumable is recommended to reduce its cooldown timer.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Tenryu captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons 
Poland