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Update 0.6.14

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New Tech Tree: Pan-Asian Destroyers

With the release of Update 0.6.14, the long-awaited Pan-Asian destroyers Cruise into World of Warships! The new line starts with the Tier I light cruiser Chengan, but after a number of battles, you’ll be at the helm of the destroyers, the jewels of the new tech tree!

Distinctive Features

  • A single tech tree that combines ships made in Britain, Russia, the USA, Japan and Germany.
  • All destroyers in the tech tree carry a Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) consumable with similar performance characteristics. A short cooldown time of 120 seconds — or 80 seconds for the Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) — gives these ships an efficient cover when capturing points and retreating after an encounter. What's more, these smoke clouds provide an excellent opportunity for laying down a massive barrage on enemy ships.
  • The number of smoke charges and their action time is another advantage: the ships carry four charges (five for the Premium version), capable of laying smoke for as long as 30 seconds, but it's important to keep in mind the lifetime of a smokescreen is only 70 seconds.
  • Deepwater torpedoes carried by Pan-Asian destroyers can engage ships of any type except other destroyers. Being unable to torpedo other destroyers is a disadvantage, but their massive explosive power combined a small detection radius increases the chances of flooding enemy ships.
  • At Tiers VIII-X, you can swap the Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) for Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).). The radar lets you effectively hunt enemy destroyers down that are hiding behind islands or in smoke, though destroyers carrying it lose the ability to deploy smoke, so you'll have to adjust tactics when it comes to skirmishes or when mounting a covert attack.
  • With a standard detectability range of 7.4km (5.8km in full stealth build) by sea, 4.2km by air and 2.6km after firing main guns in smoke, the Tier X destroyer Yueyang currently has the best concealment parameters at her tier, leaving the US destroyer Gearing trailing behind 7.6km (5.9km in full stealth build), 4.3km and 2.8km, respectively. Not to mention the Japanese destroyer Shimakaze with a detectability range of 7.6km by sea (5.9km in full stealth build), 4.2km and 2.8km, respectively.
  • Tier X destroyer Yueyang’s deepwater torpedoes have a detectability range of 0.8km and can reach targets as long as 13.5km away, at a speed of up to 68 knots, and their tubes will reload in 136 seconds. A deepwater torpedo fired by this Tier X ship can deal a maximum of 17,900 HP worth of damage.
  • We've added a facility at the Research Center for the new nation.

Deepwater Torpedoes

  • With the release of the Pan-Asian line of warships, players get access to a new type of weapon, deepwater torpedoes. Unlike their conventional 'counterparts', these torpedoes can travel at greater depths and can pass beneath a ship without hitting her, depending on the ship's type.
  • Torpedoes that will pass beneath your ship display as circle icons for you alone. In this case, the sound notification and indicator of approaching torpedoes will not detonate.
  • Torpedoes that pose a threat to your ship are still indicated with a triangle icon coupled with a horizontal trace on the sea surface.
  • When acquiring a target that cannot be hit with deepwater torpedoes, an 'unable to hit target' indication will appear. Deepwater torpedoes are detected in the same way as conventional ones.

New Operation

A new Operation, "The Ultimate Frontier," begins in this update. Only Tier VII ships are eligible.

A secret research project pursued by Japanese scientists on the Rouen Atoll falls under threat of persistent air strikes. A group of transport aircraft speed to Rouen with a mission to evacuate all personnel and documentation to avoid catastrophe.
You will need to escort the transport aircraft to the airport while destroying dangerous enemy ships along the way. Once that task is complete, you will have to defend the airport, preventing its destruction until the evacuation is over.

Game Balance Changes

General Changes to Aircraft Carriers

  • We increased action time for the Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) consumable from 5 to 30 seconds. We also brought the probability of all aircraft carriers in the game catching fire from HE shells was brought in line with that applied to the stock hulls of Tier VI carriers.
  • By introducing this change, we aim to reduce the priority of a distracting hunt for other carriers. In addition, the extended action time of the Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) will allow several squadrons to take off, even under a shower of high-explosive shells, though the fire chance when the consumable is on a cooldown increases.
  • With that in mind, when Update 0.6.14 goes live, the following fire resistance parameters is applied to the top hulls of aircraft carriers:
Standard Fire Resistance Coefficient
Ship tier Before Update 0.6.14 After Update 0.6.14
IV 0.9001 0.8
V 0.8335 0.8
VI 0.7669 0.8
VII 0.7003 0.8
VIII 0.6337 0.8
IX 0.5671 0.8
X 0.5005 0.8


Additional information about fires is available on the Fire page.

U.S. Aircraft Carriers: Changes to Flight Control

  • For all U.S. carriers, we'll remove the possibility to select Flight Control modules. These changes will increase the versatility of U.S. carriers while preserving their specific features. High-tier carriers Lexington, Essex, and Midway (Tiers VIII-X) are able to equip their squadrons with AP bombs, a new feature that will bring in new possibilities in battle and more diverse tactical gameplay. Be mindful that unlike HE bombs, AP bombs have a much smaller drop ellipse. They inflict more damage on heavily armored targets but cannot set them on fire.
  • AP bomb stats:
    • Width of Bomb Dispersion Area: 51m
    • Length of Bomb Dispersion Area: 240m
    • Maximum Bomb Damage: 8,000

We’re guided by the underlying principle that you don’t lose anything.

  1. For all researched modules to be removed from the game, players will get Free XP in an amount equal to the research cost of those modules.
  2. For all purchased modules to be removed from the game, players will get Credits in an amount equal to the purchase cost of those modules.
  3. If you don't have a stock module that is to be mounted in place of a module that is to be removed from the game, we'll issue a stock module free of charge and mount it on the ship automatically.

Tier IV Aircraft Carrier Langley

  • No changes.

Tier V Aircraft Carrier Bogue

  • Changes to Flight Control and modules:
    • Flight Control modules Mk5 mod. 2 and Mk5 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from your account.
    • Module Mk5 mod. 1 comprising one squadron of each of fighters, torpedo bombers and dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge.
  • Bonuses paid for researched and purchased modules that are exiting the tech tree:
    • If you researched and purchased the Mk5 mod. 2 and Mk5 mod. 3 modules, then 580,000 Credits and 7,000 Free XP is added to your account.
    • If you researched the Mk5 mod. 2 and Mk5 mod. 3 modules, then 7,000 Free XP is added to your account.
    • If you researched and purchased the Mk5 mod. 2 module, then 290,000 Credits and 3,500 Free XP is added to your account.
    • If you researched and purchased the Mk5 mod. 3 module, then 290,000 Credits and 3,500 Free XP is added to your account.
    • If you researched the Mk5 mod. 2 module, then 3,500 Free XP is added to your account.
    • If you researched the Mk5 mod. 3 module, then 3,500 Free XP is added to your account.

Tier VI Aircraft Carrier Independence

  • Changes to Flight Control and modules
    • The Flight Control modules Mk6 mod. 2 and Mk6 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from your account.
    • Module Mk6 mod. 1 comprising one squadron of each of fighters, torpedo bombers and dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge.
    • We added an option to research and mount the Douglas SBD-5 (dive bomber) module.
  • Bonuses paid for researched and purchased modules that are exiting the tech tree:
    • If you researched and purchased the Mk6 mod. 2 and Mk6 mod. 3 modules, then 1,060,000 Credits and 13,000 Free XP is added to your account.
    • If you researched the Mk6 mod. 2 and Mk6 mod. 3 modules, then 13,000 Free XP is added to your account.
    • If you researched and purchased the Mk6 mod. 2 module, then 530,000 Credits and 6,500 Free XP is added to your account.
    • If you researched and purchased the Mk6 mod. 3 module, then 530,000 Credits and 6,500 Free XP is added to your account.
    • If you researched the Mk6 mod. 2 module, then 6,500 Free XP is added to your account.
    • If you researched the Mk6 mod. 3 module, then 6,500 Free XP is added to your account.

Tier VII Aircraft Carrier Ranger

  • Changes to Flight Control and modules:
    • The Flight Control modules Mk7 mod. 2 and Mk7 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from the account.
    • The Mk7 mod. 1 module comprising one squadron of fighters, one squadron of torpedo bombers and two squadrons of dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge.
  • Bonuses paid for researched and purchased modules that are exiting the tech tree:
    • If you researched and purchased the Mk7 mod. 2 and Mk7 mod. 3 modules, then 1,780,000 Credits and 23,000 Free XP is added to your account.
    • If you researched the Mk7 mod. 2 and Mk7 mod. 3 modules gets you 23,000 Free XP is added to your account.
    • If you researched and purchased the Mk7 mod. 2 module, then 890,000 Credits and 11,500 Free XP is added to your account.
    • If you researched and purchased the Mk7 mod. 3 module, then 890,000 Credits and 11,500 Free XP is added to your account.
    • If you researched the Mk7 mod. 2 module, then 11,500 Free XP is added to your account.
    • If you researched the Mk7 mod. 3 module, then 11,500 Free XP is added to your account.

Tier VIII Aircraft Carrier Lexington

  • Changes to Flight Control and modules:
    • The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from your account.
    • The Mk8 mod. 1 module comprising one squadron of fighters, one squadron of torpedo bombers and two squadrons of dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge.
    • We added an option to research and mount the Curtiss SB2C (dive bomber) module with AP bombs.
  • Bonuses paid for researched and purchased modules that are exiting the tech tree:
    • If you researched and purchased the Mk8 mod. 2 and Mk8 mod. 3 modules, then 2,840,000 Credits and 35,000 Free XP are added to your account.
    • If you researched the Mk8 mod. 2 and Mk8 mod. 3 modules, then 35,000 Free XP is added to your account.
    • If you researched and purchased the Mk8 mod. 2 module, then 1,420,000 Credits and 17,500 Free XP are added to your account.
    • If you researched and purchased the Mk8 mod. 3 module, then 1,420,000 Credits and 17,500 Free XP are added to your account.
    • If you researched the Mk8 mod. 2 module, then 17,500 Free XP is added to your account.
    • If you researched the Mk8 mod. 3 module, then 17,500 Free XP is added to your account.

Tier IX Aircraft Carrier Essex

  • Changes to Flight Control and modules:
    • The Flight Control modules Mk9 mod. 2 and Mk9 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from the account.
    • The Mk9 mod. 1 module comprising two squadrons of fighters, one squadron of torpedo bombers and two squadrons of dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge.
    • The Vought F4U-4 (fighter) and Douglas BTD-1 (torpedo bomber) modules will no longer be available for research, if you purchased those modules, they are removed from the account.
    • The Vought F4U-1 (fighter) and Grumman TBM-3 (torpedo bomber) modules are mounted automatically, if the stock fighter module or torpedo bomber module were sold and never purchased back, they are added to your account and mounted on the ship free of charge
    • We added an option to research and mount the Douglas BTD-1 (dive bomber) module with AP bombs.
  • Bonuses paid for researched and purchased modules that are exiting the tech tree:
    • If you researched and purchased the Mk9 mod. 2, Mk9 mod. 3, Vought F4U-4 and Douglas BTD-1 modules, then 7,320,000 Credits and 88,500 Free XP are added to your account.
    • If you researched the Mk9 mod. 2, Mk9 mod. 3, Vought F4U-4 and Douglas BTD-1 modules, then 88,500 Free XP is added to your account
    • If you researched and purchased the Mk9 mod. 2 module, then 2,150,000 Credits and 26,000 Free XP are added to your account.
    • If you researched and purchased the Mk9 mod. 3 module, then 2,150,000 Credits and 26,000 Free XP are added to your account.
    • If you researched and purchased the Vought F4U-4 module, then 1,300,000 Credits and 15,500 Free XP are added to your account.
    • If you researched and purchased the Douglas BTD-1 module, then 1,720,000 Credits and 21,000 Free XP are added to your account.
    • If you researched the Mk9 mod. 2 module, then 26,000 Free XP is added to your account.
    • If you researched the Mk9 mod. 3 module, then 26,000 Free XP is added to your account.
    • If you researched the Vought F4U-4 module, then 15,500 Free XP is added to your account.
    • If you researched the Douglas BTD-1 module, then 21,000 Free XP is added to your account.

Tier X Aircraft Carrier Midway

  • Changes to Flight Control and modules:
    • The Flight Control modules Mk10 mod. 2 and Mk10 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from the account.
    • The Mk10 mod. 1 module comprising two squadrons of each of fighters, torpedo bombers and dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge
    • The Douglas BTD-1 and Douglas XSB2D (torpedo bomber) modules will no longer be available for research, if you purchased those modules, they are removed from the account.
    • The Grumman TBM-3 torpedo bomber module is added to your account and installed free of charge.
    • Added an option to research and mount the Kaiser XBTK-1 (dive bomber) module with AP bombs.
  • Bonuses paid for researched and purchased modules that are exiting the tech tree:
    • If you researched and purchased the Mk10 mod. 2, Mk10 mod. 3 and Douglas XSB2D modules, then 6,800,000 Credits and 84,000 Free XP are added to your account.
    • If you researched the Mk10 mod. 2, Mk10 mod. 3 and Douglas XSB2D modules, then 84,000 Free XP is added to your account.
    • If you researched and purchased the Mk10 mod. 2 module, then 2,400,000 Credits and 30,000 Free XP are added to your account.
    • If you researched and purchased the Mk10 mod. 3 module, then 2,400,000 Credits and 30,000 Free XP are added to your account.
    • If you researched and purchased the Douglas XSB2D module, then 2,000,000 Credits and 24,000 Free XP are added to your account.
    • If you researched the Mk10 mod. 2 module, then 30,000 Free XP is added to your account.
    • If you researched the Mk10 mod. 3 module, then 30,000 Free XP is added to your account.
    • If you researched the Douglas XSB2D module, then 24,000 Free XP is added to your account.

Other Changes

  • Colorado: Increased the number of HP for Colorado (B) hull from 50,100 to 59,300, bringing HP into line with the ship’s full draft.
  • Giulio Cesare: Torpedo protection parameter increased from 19% to 30%.

Torpedo Reload Changes

Follow-Up Tweaks to Upgrade Slots

  • We changed the arrangement of upgrades in the corresponding slots. Now, each slot houses an upgrade more expensive than the one placed in the immediately preceding slot. Slot-based prices are as follows:
    • Slot 1: 125,000
    • Slot 2: 250,000
    • Slot 3: 500,000
    • Slot 4: 1,000,000
    • Slot 5: 2,000,000
    • Slot 6: 3,000,000
  • We believe this change will increase the logic of upgrade arrangement while making the ship researching process more consistent. All upgrades already mounted will remain on their relevant ships.

Complete Change List

Highlighted upgrades represent special upgrades transferred to a different slot.

All upgrades mounted on a ship will retain their slots. Only the arrangement of slots will change.

Tier X Ship Rental

  • Be mindful that all players who played a Random or Clan Battle with a Tier VIII-X ship in Update 0.6.13 got the following three special Tier X ships for temporary use: German cruiser Hindenburg, Soviet destroyer Grozovoi, and US battleship Montana.
  • In Update 0.6.14, these ships are removed from players' accounts and replaced with the following three Tier X ships: Soviet cruiser Moskva, US destroyer Gearing, and Japanese battleship Yamato (are removed from accounts when Update 0.6.15 goes live).
  • To get these ships, play a Random or Clan Battle with a Tier VIII-X ship after the release of Update 0.6.14.

After removal of rented ships Hindenburg, Grozovoi, and Yamato, their Commanders move to the Reserve and their Skill points are reset. In Update 0.6.14, you'll be able to "respec" those Commanders.

  • The specialization of a Commander recruited for a rented ship changes to the starting ship of their respective nation.
  • For more details about rental ships, see the Clan Battles page.

Graphics Improvements

All changes mentioned below are purely cosmetic and won't affect gameplay balance:


New Content

  • Developers, Supertesters, and other special contributors can test Italian tier VIII battleship Roma, British tier VII battleship Duke of York, US tier X cruiser Salem, French tier V battleship Bretagne, French tier VI battleship Normandie, French tier VII battleship Lyon, and French tier VIII battleship Richelieu.
  • Enhanced exterior of Japanese tier IX battleship Musashi.
  • A new camouflage pattern is available for the Japanese tier VII battleship Ashitaka, inspired by the design sketches of Makoto Kobayashi.
  • Update 0.6.14 removes the option to sell Premium cruisers Perth, Mikhail Kutuzov, and Belfast for Doubloons.
  • A single flag represents all Pan-Asian ships on their tech tree.

Other Improvements

  • Fixed failure of control keys to display in loading screen tip menu.
  • Fixed bug allowing simultaneous opening of two Clan screens.
  • Fixed bug with selecting a combat mission after switching from tiled to detailed view.
  • Fixed a Clan Portal glitch, which did not allow transition from a notification to a Clan Base page from other Portal pages.
  • Updated loading screen for the "Atoll" map.
  • Fixed bug that causing indicators of a Division mate to disappear from battle and Port interfaces following disconnection from chat.
  • Fixed bug with acquisition failure in scenarios when the camera was swiftly moved 180 degrees away from target.
  • Fixed bug causing selection of a different ship in the carousel when repeatedly clicking the “Back to Port” button in the post-battle statistics screen.
  • Fixed bug causing indicator of a new squadron taking off from its carrier to flicker as though under attack in scenarios when a preceding squadron of the same type was shot down.
  • Fixed bug causing order indicator to display for squadrons during countdown in the loading screen and after all squadrons of that type have shot down.
  • Fixed bug in which running the game windowed mode caused it to the mouse pointer and move it to the top-left screen corner.
  • Fixed bug which caused unstable game performance when playing in a Division.