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Vanguard
Vanguard_wows_main.jpg
Battleship | U.K. | Tier VIII
Tech Tree Position
Vanguard_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points71,700 
Secondary Armament #1
134 mm/50 Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors Mk VII11 х 1 pcs.
. . . Average Damage per Second95.7 
. . . Firing Range3.51 km.
40 mm Bofors Mk VI10 х 6 pcs.
. . . Average Damage per Second202 
. . . Firing Range3.51 km.
40 mm STAAG1 х 2 pcs.
. . . Average Damage per Second13.4 
. . . Firing Range3.51 km.
134 mm/50 Mk I8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius850 m.
Rudder Shift Time9.7 sec.
Concealment
Surface Detectability Range16.04 km.
Air Detectability Range10.97 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSB508_Vanguard.png
promo

Vanguard — British promo premium Tier VIII battleship.

The last battleship of the British Royal Navy. Due to specific conditions during the construction phase, she combined high speed and powerful AA guns with up-to-date equipment while still using largely obsolete main battery guns.

Vanguard was first released for sale worldwide on 16 November 2018.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/42 Mk I2.4362576,3003411,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Vanguard71,70016356481/10/11/80 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 1020 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp30 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion

Performance

Tier VIII Premium British battleship Vanguard is essentially an up-tiered Warspite, even so far as possessing identical guns to that of her Tier VI cousin (albeit with improved shells). Like Warspite, Vanguard has excellent maneuverability and main battery accuracy among battleships at her tier, but suffers from comparably weaker armor to her counterparts in the other nations’ tech trees. Even when compared to her tech-tree counterpart, Monarch, Vanguard has a noticeably larger and easier to hit citadel. Like all British battleships, Vanguard is covered with 32mm plating that makes her highly vulnerable to heavy cruiser high explosive shells and IFHE equipped light cruisers and destroyers.

Her main battery is an improved version of that found on Warspite, with similar dispersion characteristics and the all-too-familiar turret traverse speed, or lack thereof. Her armor piercing shells have a faster muzzle velocity that allows for an easier time with long-range gunnery, while her high explosive shells are similar to that of Monarch and other tech-tree British battleships, with high alpha damage. With only eight guns, Vanguard’s firepower against other battleships, and even some cruisers, often feels anemic. This is offset somewhat by a quick reload of 25 seconds on her main battery, and her aforementioned accuracy. Her AP shells struggle to do much damage on battleships even when broadside and any angling will cause them to bounce off without doing any damage. As a result, Vanguard's AP is best used against enemy cruisers, as they are less likely to overpenetrate and cause minimal damage while her HE should be used against enemy battleships. Her HE shells, while having high damage, have a rather average fire chance more akin to battleships of other nations.

The largest flaw that captains of Vanguard will find is with her firing angles. Both her forward and rear firing angles are atrocious, requiring significant amounts of broadside to be shown in order to bring all guns to bear on a target. As Vanguard does not possess a well protected or low citadel (unlike Monarch), exposing large amounts of the ship's side armor will often lead to catastrophic amounts of damage taken when fired upon by enemy battleships. Captains are encouraged to remain angled with only her fore or aft set of guns on target if there’s any possibility of an enemy returning fire. Luckily, Vanguard’s excellent rudder shift time (just 9.7 seconds) can allow her to “wiggle” her remaining set of guns onto and off of targets quite quickly.

Vanguard is best played from mid-range, where her lack of armor is less noticeable, and her accurate low-volume firepower can be better put to use. Her slow turret traverse and easily hit citadel make her sub-par at brawling, while her small turning circle and good concealment allow her to disengage quite easily. Fans of Warspite or should have no problems playing Vanguard; captains who have no experience with Warspite may struggle with her peculiarities, but she is easy to learn, and is a capable Tier VIII battleship.


Pros:

  • Good rudder shift time and turning circle make Vanguard great for dodging torpedos.
  • Most accurate Tier VIII battleship thanks to relatively low dispersion and high sigma.
  • Concealment could be brought down to mere 12.0 km.
  • Excellent medium range anti-aircraft armament.
  • Has 1/4 pen and high damage on her HE shells.
  • Fast reload time for main guns of 25 seconds.
  • Good belt armor.
  • She has an improved version of the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, though not as good as Conqueror but similar to Warspite. Her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) also has a quick recharge time also, that can be brought down to 54 seconds.
  • Surprisingly nimble for a battleship, with a high top speed.

Cons:

  • Armament can feel lacking against higher tier battleships, due to her mediocre AP.
  • Very bad turret firing angles.
  • Takes large amounts of damage from High Explosive rounds that can penetrate her 32mm plating.
  • Large citadel makes attempting to use all turrets very risky.
  • Low volume of main battery shells makes misses unforgiving.
  • Weak torpedo protection.
  • While her HE shells have high damage, as per standard with British battleships, they don't have the high fire chance also typical of other British battleships(her fire chance is only 34%, which is the same as Bismarck and Tirpitz)
  • Lacks access to Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) and Catapult Fighter (While active, a group of fighter planes circles the ship providing protection from enemy aircraft by engaging incoming fighters and bombers.).

Research

As a premium ship, Vanguard doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Vanguard are as follows:

Slot 1 allows players to choose between two viable options. Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is generally recommended, but players who wish to increase the survivability of the secondary and anti-aircraft armaments may choose to mount Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 provides further options for specialization. Most players will choose to mount Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) to increase the ship's surface warfare capability. However, due to slow turret traverse, some players may mount Main Battery Modification 2 (+5% to main battery loading time. / +15% to main battery traverse speed.) at the cost of a 5% slower reload. For anti-aircraft builds, players should mount AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.).

Slot 4 gives players a choice between two good options. For increased survivability, players should mount Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.). For increased maneuverability, Steering Gears Modification 2 (-20% to rudder shift time.) should be mounted.

Commander Skills

The skill set for Vanguard is fairly typical of other British battleships, with Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Fire Prevention and Concealment Expert at Level 4. The remaining points should be put into Adrenaline Rush, Expert Loader and Jack of All Trades. Mounting the Unique British commanders on her is a very good option because of the extra bonuses for Expert Marksman and Jack of All Trades.

Consumables

Vanguard can equip the following consumables:

Premium variants of the consumables can be equipped to improve her performance in battle.

Camouflage

As a premium ship, Vanguard comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Vanguard captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Foxtrot (-5% reload time on all consumables.) flags should also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info

Historical Gallery

Video


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