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Weymouth

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Weymouth
Weymouth_wows_main.jpg
Cruiser | U.K. | Tier II
Tech Tree Position
Black Swan
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Weymouth_icon_small.png
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Caledon
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General
Research price350 exp
Purchase price70,000 Credits
Hit Points19,100 
Main Battery
152 mm/45 PVI8 х 1 pcs.
Rate of Fireshots/min.
Reload Time8.57 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.58 km.
Maximum Dispersion106 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 100 lb 
Maximum AP Shell Damage2,800 
Initial AP Shell Velocity773 m./s.
AP Shell Weight45.36 kg.
AA Defense
40 mm Vickers 2-pdr. QF Mk II1 х 1 pcs.
. . . Average Damage per Second5.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed26 knot
Turning Circle Radius500 m.
Rudder Shift Time8.2 sec.
Concealment
Surface Detectability Range10.26 km.
Air Detectability Range5.34 km.
Battle Levels
12345678910
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II
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70,000

Weymouth — British Tier II cruiser.

This medium-size cruiser had weak armor protection, but boasted powerful artillery and quite a high speed. She was conceived as a "trade protection" cruiser and was designated for countering lightly-armed enemy ships of the same type.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 PVI725.711062,800 08,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Weymouth (A)19,1006152810 017,000
Weymouth (B)20,3006152810 70040,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk II mod. 1010.6 07,000
Mk II mod. 21011.6 30020,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 22,000 hp26 05,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1

Player Opinion

Performance

Weymouth introduces captains to the 152mm rifle, which remains the standard armament of the British cruiser line all the way to Tier X. The ballistics of the shells at this tier is not particularly great, but is satisfactory given the speed and maneuverability of opposing ships captains are likely to encounter at Tiers II and III. The ship itself is nothing spectacular — decent handling and plenty of gun barrels — and while it begins to give captains a taste of what a cruiser line without high explosive looks like, having no other damage options available besides armor-piercing rounds is somewhat frustrating. Thankfully, Weymouth is the last ship in the branch not to have torpedoes available.

Pros:

  • Solid rate of fire on main battery guns.
  • Largest health pool of non-premium Tier II cruisers.
  • Longest firing range of non-premium Tier II cruisers.
  • Best armor in her tier (for what it is worth).

Cons:

  • Not terribly maneuverable; much longer rudder shift time than her contemporaries.
  • Large detectability radius.
  • Lack of high explosive shells and torpedoes makes her damage output somewhat inconsistent.
  • Doesn't have access to the Repair Party consumable like the rest of the British cruiser branch does.

Research

The Fire Control System upgrade is less expensive than Hull (B), and is a significant boost to Weymouth’s range. Invest experience there first, then pick up the second hull.

Optimal Configuration

Upgrades

With only one upgrade slot, Weymouth doesn't have many options to choose from. Main Armaments Modification 1 is the best choice of those available.

Commander Skills

With no AA worth mentioning and no high explosive shells available, Tier 1 and Tier 4 skills for Weymouth commanders are something of a conundrum. Basics of Survivability and Survivability Expert are probably the best options available. Most other tiers have a couple of decent options to choose from.

Consumables

As a Tier II ship, Weymouth only has access to the Damage Control Party consumable. Captains wishing to spend the credits (or doubloons) can invest in Damage Control Party II.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Equal Speed Charlie London can be equipped by captains anxious to quickly grind through the ship. Players brand new to the line might also be interested in mounting Zulu Hotel signals if they are looking to train a commander and carry him through the line with them. Hotel Yankee can be equipped by players looking to run down and ram enemy destroyers to death. India Yankee is helpful when fighting other ships that spew copious quantities of high explosive shells (such as St. Louis or Dresden).

Gallery

Historical Info

Historical Gallery


Ships of U.K.
Destroyers  III CampbeltownDoubloons • VI GallantDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland