Welcome to Wargaming.net Wiki!
Variants
In other languages

Wichita

Jump to: navigation, search
Wichita
Wichita_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Wichita_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points37,900 
Main Battery
203 mm/55 Mk153 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/38 Mk24 mod. 114 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/38 Mk30 mod. 04 х 1 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk418 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk14 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
40 mm Bofors Mk24 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
127 mm/38 Mk24 mod. 114 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk30 mod. 04 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33.6 knot
Turning Circle Radius680 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range7.68 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC508_Wichita.png
promo

Wichita — American promo premium Tier VIII cruiser.

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous New Orleans class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk156301422,800144,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wichita37,900620334/44/4/18/4/40 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1015.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp33.6 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Wichita is the first Tier VIII USN Premium cruiser, and the first premium heavy cruiser available for the US tech tree (with the exception of Salem). Like her tech-tree counterpart, Baltimore. Wichita possesses 27 mm plating, allowing her to resist overmatch by the 380 mm guns found on many battleships of her tier. Unlike Baltimore, Wichita does not have the famous USN "super-heavy" AP shells.

Wichita plays nearly identically to Baltimore, with the only exception being her slightly less effective firepower. Like other USN heavy cruisers, using islands as hard cover and using your radar to support cap contesting destroyers should be your primary objectives. Her rather high shell arcs make leading targets at maximum range slightly difficult, but not impossible. Despite lacking the super heavy AP shells of the tech tree cruisers, her AP is still quite powerful against broadside targets, and captains should make use of them if given the opportunity.

Fans of the USN heavy cruisers should have no issues making effective use of Wichita.

Pros:

  • Extremely good concealment for her tier.
  • Can mount Surveillance Radar
  • Good balance of firepower and mobility

Cons:

  • Unlike her tech-tree counterpart Baltimore, Wichita lacks the super heavy AP shells on her main battery.
  • Shell arcs can make hitting targets at range difficult.
  • Very weak torpedo damage mitigation at only 4%.
  • Her armor can be overmatched by 406mm guns.

Research

As a premium ship, Wichita doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Wichita are as follows:

Like many American cruisers, Wichita has two optimal builds associated with her.

General-Purpose Build: The standard load for a cruiser, this generally focuses on anti-surface capabilities. Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is the optimal choice for Slot 1, as it will help keep the main battery of Wichita, her primary means of dealing damage, operational in the face of heavy fire. Slot 3 is best filled by Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.), to decrease the dispersion of the main battery guns. Players can choose between Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) or Steering Gears Modification 2 (-20% to rudder shift time.) for Slot 4, depending on which better suits their play-style. The former improves acceleration and deceleration, and will benefit players who adopt a more static style of play involving firing at targets over islands. The latter will be more preferable to players that tend to be more mobile and actively avoid fire rather than relying on island cover. Finally, Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) remains the player's best choice for Slot 5, to optimize her already excellent concealment.

Anti-Aircraft Build: Although her Anti-Aircraft firepower is inferior to that of Baltimore across the board, it is still among the best of any tier VIII cruisers, and like most American cruisers is worth investing into as an alternate build. For the AA build, the player will have several deviations in their module upgrades from the General-Purpose Build. In Slot 1, the player may choose to take Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) in order to double the durability of their anti-aircraft guns, giving greater longevity to their AA power. In Slot 2, if the player has access to the Special Upgrade Defensive AA Fire Modification 1 (+20% to duration of Defensive AA Fire.), they are advised to utilize it in order to increase the active time of the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable by 20%. In Slot 3, the plater should replace Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) with AA Guns Modification 2 (+20% to AA mounts maximum firing range.) to extend the range of their anti-aircraft guns by 20%. These upgrades should be taken in combination with the optimal Captain Skills in order to maximize their affects on the player's anti-aircraft battery.

Commander Skills

Consumables

Wichita can equip the following consumables:

Camouflage

As a premium ship, Wichita comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Wichita captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship's top speed. India Yankee (-20% to fire duration.) and November Foxtrot (-5% reload time on all consumables.) flags should be mounted to improve the ship's survivability. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) signal flags can be mounted to increase the main battery's fire chance. November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) flags can also be mounted to increase the ship's anti-aircraft damage. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • X Zao • X Azuma 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland