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Yūgumo

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Yūgumo
Yūgumo_wows_main.jpg
Destroyer | Japan | Tier IX
Tech Tree Position
Kagero
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Yūgumo_icon_small.png
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Shimakaze
stock
 top
General
Research price154000 exp
Purchase price13,200,000 Credits
Hit Points13,900 
Main Battery
127 mm/50 3rd Year Type3 х 2 pcs.
Rate of Fire10.51 shots/min.
Reload Time5.71 sec.
Rotation Speed7.9 deg./sec.
180 Degree Turn Time22.78 sec.
Firing Range10.95 km.
Maximum Dispersion97 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.54 shots/min.
Reload Time112 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 2 
Maximum Damage20,967 
Torpedo Speed67 knot
Torpedo Range9.99 km.
AA Defense
127 mm/50 3rd Year Type3 х 2 pcs.
. . . Average Damage per Second30.3 
. . . Firing Range5.01 km.
25 mm/60 Type96 mod. 14 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.49 km.
25 mm/60 Type96 Twin mod. 13 х 2 pcs.
. . . Average Damage per Second8.1 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius640 m.
Rudder Shift Time5.1 sec.
Concealment
Surface Detectability Range7.02 km.
Air Detectability Range3.9 km.
Battle Levels
12345678910
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IX
Ship_PJSD209_Yugumo.png
13,200,000

Yūgumo — Japanese Tier IX destroyer.

Developed from the preceding Kagero-class destroyers, the very similar Yūgumo-class was a minor revision featuring new main gun mounts capable of high angle fire, reinforced AA defenses and a streamlined bridge structure.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 Type310.522.78972,15092,200 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yūgumo (A)13,90062034/3/320 0980,000
Yūgumo (B)15,50062035/4/4/320 26,0002,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 20.51127.220,9666710 01,800,000
Type93 mod. 30.51147.223,7666712 30,0002,500,000
Type F30.61047.221,366768 30,0002,500,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 1010.9 0530,000
Type9 mod. 21012 14,0001,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp35.5 0900,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2

Player Opinion

Performance

Replacing Kagero (as of Update 0.5.15) as the penultimate destroyer in this particular branch of the Japanese destroyer line is Yūgumo. Captains who have progressed this far up the branch will be well-familiar with the layout of the ship, but will probably be disappointed in how few improvements there are over Tier VIII's Kagero lurking inside the hull.

One drastic improvement is the reload time of Yūgumo’s main battery guns. Her reload time is a mere 5.7 seconds; glacially slow by American destroyer standards, but a speed heretofore unseen with Japanese 127 mm guns. With the right mix of upgrades and commander skills that number can drop even lower, bringing her DPM close to a true gunboat, though she will still lack the raw DPM of American destroyers or the excellent ballistics of Russian destroyers. Her main battery range goes up significantly as well, further emphasizing the benefits of her improved reload speed.

From Update 0.6.6 Yūgumo has the option of two torpedo upgrades from the stock Type 93 mod. 2s. First, there are the Type F3s, which are outrageously fast at 76 knots but at the cost of only having 8 km of range. The more recommended choice, however, are the Type 93 mod. 3s, which remain at 67 knots but offer a boost in range to 12 km as well as a damage increase. Most captains will choose to use the new final upgrade slot to improve the torpedo reload speed, further increasing her torpedo potential.

Most everything else remains as it was from Kagero. Her speed improves slightly (0.5 knots), and her handling characteristics remain virtually identical. Her main battery is now dual-purpose, but practically in name only; it does a better job giving away her presence to nearby planes than actually defending the ship and should generally be ordered to hold fire. Her health pool goes up by the slimmest of amounts (400 hit points). Even Yūgumo’s detection radius is worse than Kagero’s, but it's very slight and not a serious handicap.

Pros:

  • Excellent reload speed for her main battery guns (in comparison to most other Japanese destroyers, that is).
  • Has access to Upgrade Slot 3.
  • Lowest detection radius among Tier IX destroyers.
  • Very potent torpedo armament, capable of impressive reload speeds with the right mix of upgrades and commander skills.
  • Can equip Torpedo Reload Booster.

Cons:

  • Lowest top speed among Tier IX destroyers; Yūgumo has a difficult time escaping enemy gunboat destroyers that are able to close with her.
  • Highly vulnerable to enemy aircraft, especially if equipping Torpedo Reload Booster instead of Smoke Generator.
  • Turret traverse time for main battery remains slow.
  • Detection range of Type 93 torpedoes gives opponents more time to react than torpedoes from Fletcher or Udaloi.

Research

The mod. 3 torpedoes offer a boost in damage and increased flexibility due to the improved range, and should be researched first. Next, the hull will give a bit of extra survivability. The gun range can be saved for last.

Optimal Configuration

Upgrades

Like so many of her Japanese destroyer brethren before her, Yugumo’s flexibility in upgrade options is somewhat limited. Upgrade Slot 1 is best filled with Main Armaments Modification 1, while Upgrade Slot 4 and Upgrade Slot 5 should be filled with Propulsion Modifications 1 and 2, respectively. Concealment System Modification 1 is mandatory in Upgrade Slot 6. This leaves only a couple of upgrade slots that can truly customize how Yugumo plays.

Torpedo Build: Most captains will opt to fully maximize Yūgumo’s torpedo armament. This means installing Torpedo Tubes Modification 3 in Upgrade Slot 3, and either Aiming Systems Modification 1 or Main Battery Modification 2 in Upgrade Slot 2. The latter may seem like an odd choice, but is a good hedge bet for when she finds herself in a close-quarters gunfight with the likes of a Fletcher or Gearing. In either case, stacking Torpedo Tubes Modification 3 with Tier 3 commander skill Torpedo Armament Expertise brings Yūgumo’s torpedo reload time for her Type 93 torpedoes down to slightly under 86 seconds; it drops to less than 80 seconds for the Type F3 torpedoes. These are terrifyingly low numbers that no opposing battleship driver wants to hear given how hard those torpedoes hit.

Main Battery Build: Alternatively, Yūgumo is one of the only Japanese destroyers not named Akizuki that can realistically consider tailoring the ship around her main battery guns. By combining Aiming Systems Modification 1 in Upgrade Slot 2, Main Battery Modification 3 in Upgrade Slot 3, and the Tier 1 commander skill Basic Firing Training, Yūgumo drops her main battery reload time down to 4.5 seconds. While this is still 50% slower than Fletcher, it compares favorably to Udaloi. Playing Yūgumo in this style of build is challenging, but not impossible.

Commander Skills

Consumables

Yūgumo is forced to choose between Smoke Generator and a downgraded version of the Torpedo Reload Booster consumable that Shiratsuyu and Akizuki have access to. Whichever one is chosen, captains are encouraged to invest the credits (or doubloons) in the premium version. As ever, Damage Control Party II is also highly recommended. Engine Boost II might be worthwhile for captains without Smoke Generator; otherwise, the free version should be more than adequate.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Yūgumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Yūgumo’s reliance on her torpedoes for much of her damage output make equipping Juliet Whiskey Unaone signal flags highly attractive, particularly for Torpedo Build captains; Torpedo Build captains will want to equip November Foxtrot flags as well, in order to improve the cooldown speed of Torpedo Reload Booster. Main Battery Build captains should equip India X-Ray and Victor Lima flags. Juliet Charlie and Sierra Mike flags are recommended regardless of build.

Gallery

Historical Info

Historical Gallery

Video


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