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Zao

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Zao_wows_main.jpg
Cruiser | Japan | Tier X
Tech Tree Position
Ibuki
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Zao_icon_small.png
General
Research price238000 exp
Purchase price20,000,000 Credits
Hit Points40,800 
Main Battery
203 mm/50 18th Year Type4 х 3 pcs.
Rate of Fire4.38 shots/min.
Reload Time13.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range16.23 km.
Maximum Dispersion136 m.
HE Shell203 mm HE Type1 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell19 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight155 kg.
AP Shell203 mm AP Type92 
Maximum AP Shell Damage5,400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight155 kg.
Secondary Armament #1
100 mm/65 Type986 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quintuple4 х 5 pcs.
Rate of Fire0.43 shots/min.
Reload Time141 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType F3 
Maximum Damage21,367 
Torpedo Speed76 knot
Torpedo Range8.01 km.
AA Defense
25 mm/60 Type96 mod. 120 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range3.09 km.
40 mm Bofors "Chi" Type989 х 2 pcs.
. . . Average Damage per Second99 
. . . Firing Range3.51 km.
25 mm/60 Type96 Triple mod. 111 х 3 pcs.
. . . Average Damage per Second67.1 
. . . Firing Range3.09 km.
100 mm/65 Type986 х 2 pcs.
. . . Average Damage per Second124.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius840 m.
Rudder Shift Time7.7 sec.
Concealment
Surface Detectability Range12.6 km.
Air Detectability Range9.33 km.
Battle Levels
12345678910
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X
Ship_PJSC034_Zao_1944.png
20,000,000

Zao — Japanese Tier X cruiser.

A very powerful cruiser in all respects. Compared with the preceding classes of heavy cruisers, Zao had a greater number of main battery and AA guns, thick armor and a reinforced torpedo armament.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Type184.4361363,400195,400 02,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Zao (A)40,8006203469/11/20/640 02,800,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type F30.41417.221,366768 02,500,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 1016.2 01,600,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 159,000 hp34.5 01,400,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 3  Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

The Zao, by all means of appearance and handling, can be considered the very pinnacle of what the Japanese might have expected with their heavy cruisers as she has potent guns in the form of twelve 203's in four triple mount turrets, a reasonable array of secondary batteries, an impressive AA suite for a Japanese heavy cruiser and ergonomics. Called by veteran Alpha Testers and Closed Beta Testers by her old name "Senjo", she is essentially the other side of the cruiser pinnacle: hard hitting shells with flatter and faster speeds at the cost of slow rate of fire. What she cannot overwhelm with unloading lots of ordnance at, she demolishes with damage if the shells ever punch through and there are rare cases that only this heavy cruiser was able to deal glancing damage to the mighty Yamato.

However, as stealthy as she is, the Zao cannot take an enduring beating as she can NOT trade shell for shell with her peers as she has the longest reload of 13 seconds which will be a detriment to brawls and adding the fact her turrets turn fairly slower as a consequence to her glaring ergonomic advantages. The torpedoes are insanely fast and packs a considerable punch where in they have the potential to destroy the toughest battleships with a single salvo should all torpedoes connect. However, it has two disadvantages to the player: its very VERY limited launch arc due to the tube location close to the stern and the fact that this blazing fast speed comes at an 8km range which means you literally need to swoop in like an eagle, dump your torpedoes while turning away then get out of dodge which can cost you more HP than you bargain for. Though Zao may not be able to stand out with a very high profile that long compared to her colleagues Moskva, Hindenburg and Des Moines, she uses her ability to gain the initiative in firing first and with the fast shell velocity means most rounds are guaranteed to connect. Another edge is her rather potent HE which has a fairly high chance to set ships on fire which means if her already impressive AP does not cut it anymore, her HE shells will do the job quite nicely, especially when dealing with tough targets like battleships or easily snipe fast running destroyers such as the notorious Khabarovsk. While her HE can do quite the damage through shell hits and fires, her AP can pack a devastating hit to any ship that shows its broadside too close to the Zao.

A summary of one of the Zao's playstyle can be said into a quote: "hide until opportunity presents itself, strike like you intend to cripple them, vanish like you never existed"

Pros:

  • Four triple mount turrets that give her good broadside.
  • Very tight grouping of shells, even at range.
  • The AA suite is reasonable.
  • Fast shell velocity.
  • Low detection range for a Tier X cruiser.
  • Fast cruiser of 34.5 knots
  • Good concealment values; a fully kitted captain will have the initiative in shooting first
  • Good shooting angles for both X and Y turrets
  • Fastest torpedoes at her tier
  • Very potent torpedo damage
  • HE shells have high fire chanc

    Cons=

  • Longest load time out of all tier 10 cruisers at 13.7 seconds
  • Questionable turning circle
  • Tubes are located very near the stern which may limit torpedo runs.
  • Torpedoes have an 8 km range.
  • Lowest HP among her peers
  • Slow turret traverse which will limit reactive aiming
  • Tubes are fairly easy to incapacitate or destroy
  • Consumables are rather bland compared to other cruisers in her tier.

Research

None, as the ship is elite when bought.

Optimal Configuration

Upgrades

1 Main Armaments Modification 1 2 Aiming Systems Modification 1 3 Gun Fire Control Modifications 2 4 Damage Control Modifications System 1 5 Steering Gears Modification 2 6 Concealment System Modification 1

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Commander Skills

Consumables

Zao can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Zao with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Japan
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Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
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Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland